
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.4Kreviews | 90% | — | $4.5M |
| $29.99 | 171ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BPM: BULLETS PER MINUTE це дуже специфічний звір. Візуал і стиль зайдуть не всім. Яскраві кольори, постійний рух, все блимає і пульсує. Мене вже через кілька хвилин почали боліти очі. Якщо ти чутливий до такого - буде важко. Музика реально крута. Динамічна, жирнішає на босах, качає як треба. АЛЕ я впевнений, що якшо пограю ще годинку, то трек з першої локи мене заїбе до ручки. А далеко не факт, що мені вдастья добратись до наступного рівня. Гра дость хардкорна. З попаданням у біт проблем не виникло, механіка працює чітко. Стріляти в такт прикольно, це додає драйву. Але з виживанням у мене все значно гірше. Я просто заїбався вмирати. Можливо щось не так роблю, можливо не щастить з дропами, але після чергового забігу ентузіазм швидко тане. Проблема в тому, що різноманіття за час моєї гри я не побачив жодного. Одні і ті ж вороги, руді стіни і монетки з ящиків... В підсумку: ідея крута, музика топ, але стиль і складність можуть вибити з сідла дуже швидко. Якщо готовий страждати під метал, можеш кайфанути. Я поки пас.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
| $29.99 |
| 147ratings |
| 82% |
| — |
| not modelled |
| $5.19−74% | 103ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дааа, любил я убивать под бит, но больше всего я люблю сладко дунуть...
I have put 400 hours into this game in just under a year. It has become one of my favorite games of all time, and has allowed me to make friends and connections I never thought possible. I write this just a few short weeks away from performing a run of this game at AGDQ 2025, where I get the chance to share my love and enjoyment for this game's challenge, style, and absolutely amazing soundtrack to the world. Everyone on the Dev Team nailed it with this game. Sam Houghton and Joe Collinson have produced one of the most amazing soundtracks to slay enemies to since DOOM. And I can't wait for whatever may come next from all of them.
Созерцать в Топе 0.9% мира - ничто, зная, что продукт брошен. Вернитесь, нам нужно новое оружие, монстры, локации, музыка, история.
This game is so underrated. One of the better rhythm games out there. Cool characters, solid gameplay and great soundtrack.
fun game, hurts my eyes to play i play every level on 0% saturation and just kinda shoot at the bright things and hope they're enemies
PLEASE LET ME MANUALLY SET MY LATENCY. I play a lot of rhythm games and am intimately familiar with my computer's audio and video latency, which is sub-millesecond because im on linux and dont have to deal with windows absolutely dogass audio pipeline, let me set my numbers to zero and skip the minigame so i can play the video game. my reaction speed issues make the latency calibration minigame unreliable for me. also, some of the levels and a lot of the effects are really hard on my eyes. Even adjusting the saturation, it can become really hard to see things and make out details, or in the worst case (zone 3 i think) is straight up painful to look at. and being flashbanged by the muzzle effect on like 50% of the guns is not exactly an enjoyable experience, if you could add an option to reduce the intensity of some of those effects it would go a long way to making the game perfect for me. ok so this game is absolutely amazing and i had a lot of fun with it, but please address the above issue. 5/10
I had fun, it's a decent game. But the visuals really hurts my eye after a while. I'd still recommend people to give it a try tho.
Like some other reviews have said, it's a good idea that has not been executed the best, in my opinion. I could describe it as Binding of Isaac meets Doom and Hi-Fi Rush (I know the latter came after BPM, but you get what I mean). Except that it does none of the feature of these games particularly good. On paper, it sounds like a game that could be right up my alley, old school with a great visual style (probably the best part of BPM for me) and music that the metal-head that I am should enjoy. However, it is ridiculously difficult, except on the practice difficulty (and I'm a musician, so it's not because I can't follow a rhythm), but you can't get to every level with that, and there's really not much to it more than go for another run, and if you die, start ALL OTHER AGAIN. There is no story, no way to restart a specific level after you die. That would probably appeal to some people as it is straight to the point, but it doesn't work for me. I don't know, maybe I just suck at it, or I'm just too old for a fast-paced/precision FPS. To me, it got old very quickly. Lately, I've been going through my Steam library to try and play the hundreds of games I've been piling up over the years, with the mission to give each of them a fair try and then review them (an impossible task because I have way more than a thousand, but let me delude myself please). So I gave a fair try to BPM by sticking up with it for more than three hours, but to be honest I wanted to stop playing after the first 10 minutes. I'm clearly in the minority here, as most people seem to enjoy it, so I'll leave it as it's probably more of a me problem, but since we can't write mixed reviews on Steam, that's gonna be a no recommendation on my part.
Играю в эту прелесть вот уже почти 3.5 года (раньше играла с торрента). Разработчикам руки целовала, это шикарно! Игра очень зацепила драйвовой музыкой, которая спустя долгое время не надоедает, визуальной составляющей, а также боевкой Ритм держать очень приятно и поддерживать его не сильно трудно. Музыка безумно крутая, слушать и играть под нее одно удовольствие. Сколько играю, а музыка практически не надоедает - правда, когда уже в который раз оказываешься на первом уровне тогда да, тогда это начинает раздражать, но тут скорее совокупность факторов влияет Здесь огромная реиграбельность. Большое количество артефактов, способностей, оружия, а также разнообразие самих героев позволяют составлять самые разные комбинации для прохождения Лвл дизайн очень приятный - иной раз просто останавливаюсь и рассматриваю сцены битв. Цветовое решение усиляет атмосферу уровней и погружает в игру только так. Модельки врагов классно проработаны - все выглядят безумно круто и стильно Багов практически нет. Есть парочка неприятных, но они случаются очень очень редко (за весь опыт случалось максимум 5-6) Однозначно советую хотя бы раз сыграть, игра не разочарует!
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Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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