
Imagine you're a 12 year old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 94% | — | $460.8K |
| $19.99 | 250ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lil' Guardsman was more a visual novel with options or gate guard simulator than a standard point-and-click adventure. For each person coming to the guard gate, you had nine options: using one of five tools with limited uses (truth spray, X-ray, metal detector, decoder ring and bullwhip), calling one of three advisors or just talking. Talking was by far the most commonly used option. You could only use three options before deciding to admit the person or not. I loved the simple concept which was similar to the one in the way more serious Paper, Please. However, what to use was often obvious, too obvious, and the truth spray was "overpowered". It did make the game easier and less frustrating, though. Between guard shifts, you visited a location or two (more later) and talked to people. That was too limited for my tastes, but to be fair, I often looked forward to going back on guard duty. Nice colors with distinctive art style but limited lines in the faces and no expressions beyond the default for secondary characters. Despite the childish-looking art and 12-year old main character, it's definitely not just for kids. The dialogues were amusing, but not as funny as I thought they would be after the first shift, especially after an hilarious meeting with a mother cyclops. There were woke and millennial sensibilities so be aware of that if you're allergic. I loved seeing the results of what happened to each visitor at the end of each day; that was comedy gold. Another highlight was the quiz to decide which of three adventurers would "rescue" a particular someone. The way the rewind feature worked was annoying. I would have liked to replay just one visitor, to get four stars, not all of them after the one I chose. There was an Interesting variety of characters, and it was fun when there were repeat encounters. The few battles were extremely simple, too simple, a few clicks. Overall, I had a good time with the game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| 62ratings |
| 96% |
| — |
| not modelled |
| $7.99−60% | 33ratings | 80% | — | not modelled |
| $19.99 | — | 84%* | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a good game in here, but the core gameplay is frustrating. I'd love a lighter version of Papers Please and this gets close to achieving that but it ultimately fumbles it for me. The following issues made it a game that I probably won't pick up again unfortunately: The tools: The game gives you tools to aid in determining if someone should be admitted or denied. The fact that you can run out of uses for a tool feels bad. If I'm doing well and get to the last person realizing that I need a tool that I've already used then I'm kinda just out of luck. The game seems to try and alleviate this by including a rewind mechanic, which is novel but... The rewind mechanic: This allows you to return to the start of the level or to a specific person. The problem here is that if you accidentally used aforementioned tool that you needed early on then you have to replay all of them again from that point. Inconvenient but maybe not all that bad except that you only get 5 of these a day, and if you've used them all trying to figure out what works then this time you're really out of luck. And maybe this wouldn't be all too bad if it wasn't for... The 4 star system: The game encourages you to go for these "4 star" ratings by doing certain interactions. The problem here being that they seem to be almost at random. Some are easy enough to deduce but some are downright nonsensical. And ultimately when the game seems to be trying to get you to play a certain way (getting 4 stars) and makes all these artificial obstacles to doing so, it feels like you're fighting against the game more than playing it All this being said, if you don't care about the ratings, achievements, and all mentioned above then I think you'd enjoy this game. It's a fun setting and the characters are vibrant and varied, and its obvious that a lot of love went into it. Just not for me
因为steam没有中评,而且想了想我并不推荐大家游玩该游戏,所以还是选了👎。 游戏玩法类似检查证件盘问npc后玩家选择通过/拒绝/监禁。 虽然有5个道具,但只有3个行动点,而且驱动道具要使用水晶,道具使用甚至有次数限制,需要玩家后续花金币购买水晶+道具升级次数。 但每个npc刚开始给到的信息非常模糊,那就代表如果想要拿到4星,可能要多次试错。 再加上必须在每轮开始前就先给道具装上水晶,前期缺少水晶时,只能完全靠运气来猜接下来可能会使用哪些道具。 倒回重开同样有次数限制,而且每次黑屏加载时间也很长。 所以整体上给我的游玩体验很差。 除了上述玩法外,还有个类似互动电影的剧情叙述。但个人觉得剧情很老套,没什么新意,人物塑造也很一般。 汉化也不太好,时不时就出现几个乱码和字重叠的现象,虽然能猜得出来是什么字,但很影响沉浸。 唯一讨喜的是画风,入手就是因为觉得像lost in play的画风很可爱。每个人物都有配音,配音质量不错,除此之外,个人觉得没什么优点了。
reading reviews and somebody mentioned Discworld purchased the game on the spot Game holds up and comparison checks out - no part of your day is saved if you quit. if you quit to main menu it tells you all unsaved progress will be lost. if you quit the game it doesn't tell you ♥♥♥♥! assume it saved after you dealt with each person and lost almost a full day. + fully voice acted + art style + story more people should read Discworld, read them all. if i could only read book series for the rest of my life it would be Discworld books by Terry Pratchett. all different types of books that cover all kinds of topics and all enjoyable also we need more than 1 video game of it. at the very least they should bring it to steam.
A really fun and chill deduction-style puzzle game with some great and funny characters! Like me, people might look at this and immediately think of a game like Papers, Please but with a comedic tone. While the comparison makes sense (and the game isn't shy about this influence), not only the tone but also the actual gameplay of Lil Guardsman feels very different. Where in a game like Papers, Please you're constantly stressing to get as many people through as possible, while having to deal with increasingly difficult requirements. In Lil Guardsman, you are not constrained by time, but by action points. This means that rather than risking errors because you're in a rush, you can take all the time you want to weigh your options, but you can only use so many of them before you have to make a decision. This makes playing Lil Guardsman a much chiller experience, and I would define it more as a puzzle game. Or perhaps a more appropriate comparison: something akin to a point and click game, another inspiration the game will not hesitate to tell you about (specifically monkey island, which probably helped define the tone for this game as well). While it was not what I originally expected, and at first I was a little annoyed by how slow the game felt, I quickly learned to lean into the chiller atmosphere and overall really enjoyed playing through Lil Guardsman. There's a wide cast of fun characters you'll meet during (and outside of) your shifts at the guardshed. The writing is very funny, and the solutions are often quite creative. Making a mistake can often be just as enjoyable as getting it right, and although there are a few game-overs lurking about, there's not that many (that I ran into) and restarting is quick enough that it never got frustrating. Also, the game is fully voice acted! This quite surprised me and all the actors did a tremendous job breathing more life into these wonderful characters. As the game progresses, it also hits a few emotional moments, while never losing that comedic tone it uses so well. The game will also keep you busy with other stuff to take care of during your guard shifts, which keeps the game feeling fresh throughout. Overall, I really enjoyed my time with this game, and if you're looking for a chill, puzzle/deduction-type game about which weirdos to let into your city, definitely check out Lil Guardsman!
This game was cute. However, after finishing it once I went back to try and see what other outcomes could happen... and realized the game was VERY railroaded. I made some of the same choices but many different ones, only to find that the only difference in outcome was a slightly changed script. I am considering playing again and just making all absolutely crazy choices... but given some of the outcomes when I attempted that this second playthrough, I think the game will continue to railroad me towards certain outcomes. Wish there had been more follow-through on my choices influencing the world.
I haven't played [i]Papers, Please[/i] as of yet, but I'm given to understand it is the same basic formula. Regardless of that, it is not all the game is, as there exist several puzzles in between shifts (much like point and click games) that the spunky little guardsman girl has to solve. It has a very cute and funny art style (Lil's expressions are the best!), and the characters and dialogues are very well written (plenty of pop culture references, so you'll find yourself saying "I see what you did there"), but I would have to say what really makes the game shine is the voice acting. The cast really takes it away, it can be said they really poured their heart out in bringing these goofy characters to life. If you find the concept of [i]Papers, Please[/i] unappealing at face value, try this game instead. I guarantee you'll have a wonderful time!
A underrated couch co-op experience because it's so much fun to discuss how to handle each of the zany characters that come before you, and the game does a good job keeping the experience fresh. And unlike its Paper Please inspiration, you regularly experience life in the game's world beyond the guard gate. The only warning I have about this game is that it is *not* child-friendly despite appearances. A kid would be some combination of bored, confused, appalled and traumatized.
This is one of those few instances where I didn't like the game much, but still recommend it. It's got personality, I like the art style, and I appreciate what they were going for with it. If you like point and click games with silly humor, you'd like this game, but don't go in expecting anything deep or profound or anything beyond Silly. The gameplay is such that you literally either need to play it multiple times or read a guide to know which choices you need to make for certain outcomes despite the game making it seem like logic and deduction should be all you need. I tend to play my games YOLO style, so this wasn't a big deal to me, but I could see it being annoying to some. The story also feels like it's giving you choice when it's pretty railroaded, so it's more an illusion of choice. As for the characters, their designs and inspirations are fun and unique, and some of the voice acting is great, but not all. Why do so many characters' voices sound like they were recorded in a closet? Again, if you're into silly little games with a lot of personality that don't take themselves too seriously and it seems like the creators had a lot of fun with them, go for it. Just because I didn't enjoy it doesn't mean it's a bad game in this case. I recognize the potential. It's just not my thing.
This game makes me laugh, what more is there to ask from your entertainment? If you laugh at the trailer you will enjoy the game. Fantastic voice acting!!! I bow before the VAs' greatness
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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