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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36.6Kreviews | 92% | — | $16.3M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1574 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito bom, acabo desanimando quando morro e esqueço de salvar o jogo, porém, compreendo a dificuldade que isso trás a gameplay e a cautela que o jogo quer que você tome no momento que está explorando, não é um jogo para desligar o cérebro e andar para frente, um dano que você não calculou certo e sua play vai para casa do chapéu.
шедевр
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brutal, empecé la saga con los Remakes ya que hasta ese momento no había probado ninguna entrega de la saga, me gustaron tanto que empecé a jugarme los clásicos como el RE0, RE1... Y honestamente, por muy antiguos que sean, son muy entretenidos y juegazos!!
Without the lens of nostalgia, the gameplay is quite antiquated and honestly hard to enjoy. Awkward camera angles, terrible shooting controls. Pick it up if you're curious where the franchise began, play re 2/3/4 remakes if you want to get into the franchise.
Resident Evil 1 was honestly one of the best experiences I’ve ever had in gaming. I never thought I’d get so attached to a classic game like this. Right after finishing my first playthrough I told myself there’s no way I’m not replaying it and now I’ve cleared it over 20 times lol and I’m still not over it. So I decided to reward the game by getting every single achievement and doing that made me realize even more how legendary it is. It's definitely staying as one of the absolute best games I’ve ever played in my life.
老生化危机的老式操纵重制版,体验原汁原味的老生化系列,不错,推荐。
This game is peak :)
annoying but good
生化迷对于经典的1代重置版总是要体验一下的,虽然画面,操控都不是特别舒服,但剧情太让人怀念了
Якщо інвентар повністю заповнений, зайві предмети викинути з нього НЕ МОЖНА. Тобто гравець, котрий вперше запустив гру, побачивши зброю, набої, аптечку, логічно що підбиратиме їх. Тому на квестові предмети місця, скоріш за все, не залишиться. І щоб просунутися далі по сюжету, перед гравцем розвилка - або їсти аптечки (навіть попри те, що здоров'я ціле) чи вистрілювати боєзапас, щоб звільнити слот, або послати гру до бica [strike] і вліпити їй негативний відгук [/strike]. Я обрав друге. Звісно, заздалегідь можна дізнатися з гайдів, що існуюють скрині для керування інвентарем і що слід тричі подумати, перш ніж класти ті чи інші предмети до кишені, про що гра жодним чином не повідомляє. А це означає біготню через десятки "дверних екранів" до кімнати зі скринею, щоб навести лад у кишенях протагоніста. Саме через цю всpaтy (чи застарілу?) механіку я закинув її ще на Playstation 1. То ж радше вже дочекаюся сучасного ремейку, якщо той взагалі вийде.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $117.7M | 223.5K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $14.3M | 32.2K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 22.4K | 93% | $39.99 | |
| $16.3M | 17.6K | 53% | $24.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.2M | 47.7K | 96% | $19.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $16.3M | 17.9K | 91% | $39.99 |