
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 773 reviews with recorded playtime.
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
гoвнoeду которому придумал мутанта из мух, желаю чтоб всю жизнь мухи спать мешали
hw
克里斯线雷霆跑酷sb设计
不建议新手玩。。。 新手教程不全,打完一周目才知道还有翻滚。 判定迷惑,按空格跑步会莫名其妙被吸附到翻越障碍。 镜头锁定迷惑,某些视角莫名其妙固定到离谱的水平线,锁好长时间,影响观感,尤其是克里斯关给一个掉落的杂物特写(那只是一个被二人推下去的障碍物) 汉化不全,很多地方没有汉化,尤其是键鼠设置没有汉化 而且键鼠设定很麻烦,自由度低往往想设置的不能设置。
玩法恶心,全是各种QTE,流程又丑又长,找钥匙找半小时绕迷宫,只有剧情凑合,玩法纯恶心人,交互逻辑画面都不行,玩起来挺上头
Yes keep giving us unskippable cutscenes! What? After playing your lovely game composed of cutscenes you give us a 10-15 minute unskippable credit screen?! Thank you so much! OMG! And this is only one of the four campaigns?!?!?! Cannot wait to play the other ♥♥♥♥♥♥♥ 3 probably composed of 75% cutscenes!!!!!
除了键位复杂,其余挺爽
justifique suas resposta labãe
historias muito foda, um dos melhores.
I WAS SKIP THIS GAME BUT I WOULD TO TRY IT BY MY SELF AND REALLY NOT ENJOY IT .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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