
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 706 reviews with recorded playtime.
Reviews
Themes across 704 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I dont even think i got through the first Leon mission, but everything feels so wrong. The controls for keyboard and mouse are ass, The HUD in my opinion is ass, the feeling of the controls and camera is so disgusting feeling. Appearently melee does more damage than a ♥♥♥♥♥♥♥ gun and a single enemy can easily take 6 headshots or more before they die on NORMAL DIFFICULY. As of right now im not continuing this ♥♥♥♥ even though i could kinda feel a good vibe. Also ♥♥♥♥ the endless QTE's every 5 minutes.
Se você ignorar toda a comparação deste jogo com outros da franquia e focar nele como se fosse um jogo único, você irá se divertir bem. Porém, é no multiplayer que ele brilha mesmo, seja no coop de campanha, no modo Mercenários ou no Caça ao Agente. As histórias têm seus clichês, mas mesmo assim valem a pena serem zeradas. Esse jogo tem um charme único, então jogue com a mente aberta. Dito tudo isso, recomendo com ressalvas. Nota: 4/5.
Resident Evil 6 is often called the game that nearly killed the series. And having finished it, there are quite a few complaints I have, but quite a few items that are great. The melee combat system is very fun to use, and nothing feels better than utterly decimating the enemies in this game. The challenges of the previous games are long gone, with inventory management nonexistent and item availability plentiful. There are four campaigns each with their own set of challenges. Leon's tries to be survival horror and sometimes succeeds. Unfortunately, it eventually devolves in a boss run against Simmons, the main antagonist, who might be the most forgettable villain in the franchise. Chris's is a COD campaign with a whole team of ally NPCs for portions of it, going far beyond RE5's action and entirely lacking horror. I really like this one, but although Piers is an awesome character, massive missed opportunity to include Sheva so anyone who played RE5 could relive their trauma. Jake's campaign is fairly good, as you pursued by diet Nemesis for most of it. There's nothing really wrong with it, but it feels like the least memorable to me. Ada's is very short and tries to tie up the mess of story. I like this campaign too, mostly because playing through it is a breeze. I actually think all of the campaigns in this game are good on an individual basis. However, it is a slog to get through all of them, and they fail to leave the impression that previous games did. This game looks worse than RE5 when it comes to environments and textures, only helped by the fact that lighting is often pretty poor. The guns feel mostly like pea shooters, forcing you to take advantage of the (awesome) melee system. If you care about story, good luck with this one. RE6 is somewhat confusing, and the plot is pretty goofy. The same can be said for the action setpieces, and terrible QTEs. The chapters are good, but overblown and you will often be spending an hour and a half on each one. The real reason to pick this game up is the mercenaries mode, which is probably the best iteration of it. Combat in RE6 is excellent because there are so many options. You can straight up ignore the campaign and play mercenaries, likely to have a better experience than me. I don't hate this game and actually love a lot of things about it, but in a series of excellent entries this one falls somewhat flat. A good co-op adventure that never reaches the highs of RE5, and likely the worst mainline title in the series. Worth a pickup when it goes on sale for $5 or those whereabouts, but otherwise save your money.
Exciting story, well written characters, memorable locations. Controls are just the cherry on top.
говно
非常好的游戏,剧情不错,打击感强
I am relatively new to the RE games. And horror games in general. Never really played horror games before until I came across RE Requiem on youtube. The series piqued my interest, and this series is my intro to horror as a whole. I bought the entire RE series on steam when RE9 dropped. I have played through RE2R, RE3R, RE4R. I loved all 3 games. then, RE5 comes along and im just like: brother ew. What is that brother meme. Same for RE6. I can barely even get passed the first part of this game. It is honestly garbage. I think I am skipping RE6. Might come back to it in the future. If I can find the will to play whatever tf this is.. But I hate how it is compared to RE2, 3, 4. Onwards to RE7-8. i hear those are faaar better.
量大管饱的动作游戏,有很多前代的影子,每个角色剧情玩法氛围都不同,海陆空都有战斗,超棒的体术 格子危机,毫无意义的视角转换,里昂坠机狂按R一点反应也没有,杰克雪葬背板都要死N次,克里斯自由落体莫名其妙的转视角,艾达泡澡依旧诡异视角+僵尸能在过场动画时行动,在绝望难度下最难受,经常动画放完一个巴掌/被投掷物/被僵尸自助餐击中倒地;联机还偶尔有动画BUG,要返回上个保存点才能解除;所有跑酷都可以删了,不如改成动画+QTE算了
Маме беззубого спермоизделяюсегося уебана который делал управление в этой игре нужно порвать тузяру спидозной арматурой, А так игра крутая
I bought the game to play with my partner in co-op. The campaigns are good, the story is incredible, but the gameplay leaves much to be desired, with sudden camera changes and buggy co-op. What I liked least was Ada's campaign; in co-op, if you don't choose to be Ada, you're given a random character who doesn't allow you to interact with the environment in any way, like opening doors or continuing the story. But aside from these issues, the game is good, though the price is a bit high
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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