
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pesimo
Anyone who unironically defends the lack of an item box for "realism" while accepting that an electronic keycard takes up the same slot as a single keycard deserves to stub their toe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bom
Overall it's a good game. Inventory management is a massive pain in the ass and really tests your patience.
Gameplay is pretty punishing. Story is okay. No storage boxes. He sings and his leeches do his bidding.
É um jogo nos mods dos REs clássicos, câmera fixa, recursos escassos, jogabilidade tank (possui opção de controles modernas). O remaster revitaliza os gráficos e implementa novidades, como controles modernos e um novo modo de jogo bem legal que substitui o Billy pelo Wesker (com poderes). Sobre o jogo em si, ele traz uma campanha desafiadora, onde temos que jogar com dois personagens de forma alternada, tem uma dificuldade na medida e com puzzles desafiadores, algo marcante dos REs clássicos. Contem um modo de jogo extras bem legal e desafiador (onde devemos coletar sanguessugas de cores diferentes que libera armas e coisas bônus na campanha original, porém esse modo já estava presente no jogo original). Ele faz parte da cronologia numerada de RE e é indispensável para os fãs da velha guarda (mesmo com seus furos para os jogos futuros, como a amnesia da Rebecca), a historia é bem intrigante, tem uma boa variedade de inimigos e armas, adiciona muito para o lore da franquia e traz modos de jogos que adicionam um fator replay bacana (coisas que alguns RE novos não tem "né RE 3 remake?"). Dito tudo isso, obviamente é um jogo super recomendado. Eu o considero o mais fraco dos REs do modo clássico (câmera fixa), porém os concorrentes também são bem difíceis de superar.
I mean I guess I recommend it? It is certainly a game.
It's pretty dang cool! it's nice to have a prequel to RE1.
тяжко для сдвг ребенка, вот прям резик всем резикам, довольно хардкорно, но механика с переключением персов прям классная, представил играй в дату выхода, я бы выпал от крутости. игра достойная, но более стратегическая, и кто млять придумал закрывать персонажа рядом с тварью, в которую нужно выпусть пол боезапасу, умудриться увернуться от хлыста, еще и взрыв пережить в туалете, гадэм, оч круто
监控室视角有些奇怪,这个游戏没有完全重置
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 36.6K | 92% | $19.99 | |
| $117.7M | 223.5K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 11.1K | 83% | $29.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 |