
Unleash your creativity and strategic prowess in Forts, the exhilarating physics-based RTS! Design, construct, and customize imposing fortresses, bristling with devastating firepower, and blast your opponent’s buildings to rubble!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Italian, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
EDIT 13 Jun While I applaud the fast response to the situation, my review will stay as negative for two reasons: [olist] [*]It's not counted in the overall review score, as I received Forts for free many years ago [*]This review was made to showcase the attitude of EarthWork to the broader audience of Steam's users, not to be petty. [/olist] The game itself is great. Despite being over 9 years old at this point, the physics-based RTS gameplay still holds up today. The developers? Not so much. Major content creator Cloud was banned for 2 months, had their trusted host status and content creator badge revoked, [i]and[/i] was removed from the Forts testing server. Why, you may ask? Because Cloud shared the dev build of Firebird with 2 friends in a way that: [olist] [*]Would not let them play without Cloud hosting a game [*]Would not let them further distribute the build [/olist] I've never seen a developer crash out harder than EarthWork here. Cloud, as a content creator, was given a key to create content, and told to not "share it [i]publicly[/i]". Privately sharing the dev build in a non-harmful way to create said content, which is what Cloud was given the key for in the first place, resulted in Cloud being unable to create Forts content for several months. But hey, at least you got your attention, right?
I used to have a positive opinion of the developers, but the situation surrounding Cloud_ completely changed my view. Giving a content creator access to a new DLC and then punishing them for making content about it is absurd. What makes it look even worse is that the decision was only reversed after a strong negative reaction from the community. For me, the issue is not whether Cloud_ was banned or unbanned. The real problem is that this situation creates an impression of inconsistency and poor treatment of the very people who help promote and support the game. When a decision is only changed because of public backlash, it's hard to have confidence in the developers' judgment. The game itself may be good, but the way the team handled this situation has seriously damaged my trust in them.
Scummy devs, while the game is fun, I cannot recommend anyone get this games after the stunt the devs have been pulling, banning content creators for doing what they are supposed too??? devs feel very scummy and pathetic. For more infomation look at the statments made by Cloud_ and OddBawZ
*edit* I changed the review to postive bcs the devs reverted their decision and i want to support people that can take and improve upon criticism. Great job! (old review) The devs did a pretty bad publicity stunt. No this is not "review bombing" but removing game access for a content creator that DID not intended bad faith that did free advertisement for your game is quite an interesting move.
Devs responded to community backlash really well, shows how goated these devs really are, we all make mistakes but only the best say sorry and fix it. Also great game
Hard to support a game when the devs actively push away the people trying to help it grow.
wouldn't have bought the game if i knew the devs were just... evil? or just immature. decent game though. EDIT : situation has been resolved, though i doubt it would've without the massive backlash... who knows, maybe with enough time i'll trust the team enough to change my review, for now i'm waiting to see if any more bad decisions happen or not. long live orbital lasers.
The game's premise is great, but it's held back by its development team, In terms of balance, moderation and engagement. Considering how they treat the VERY FEW people actually making content / marketing for them. I would suggest supporting another game. If the person's community didn't create backlash, you wouldn't have reversed a thing. And lord knows how you treat ones with a smaller community. And all of it for doing something you asked them to do. This event made me reconsider purchasing the dlc.
Thanks devs, they resolved the issue. #Cloudisfree #goodjobdevs New DLC seems interesting, this has renewed my interest in the game definitely gonna try it. Game good, community good.
Its alright I guess, more of a puzzle game than strategy. the multiplayer might be better. Tutorial in the campaign is unbelievably long
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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