
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very mediocre game with some nice dressing. Decided to check this one out because it's been sitting in my library for years, plus because it's DONTNOD's first game. It looks really good for its time, with nice graphical effects like reflections making these futuristic sci-fi environments look pristine and detailed. The concept of doing different combos to deal damage, heal, or reduce cooldown time for your abilities is a pretty neat concept that forces you to not button mash all the time. The memory remix sections are also a pretty cool idea, acting as mini-puzzles for you to solve to re-write stories. That's about all I can say about this game that's positive. The narrative, dialogue, and characters are not nearly as good as they should be, feeling like a lot of missed potential. The world-building, particularly around the memory tech and its effects on humans, doesn't seem plausible in any way. This game is also extremely linear with a surprisingly small amount of combat encounters, something I didn't expect from a game that seemed to market itself as a combat-focused game; it's a very on-rails experience with a ton of 2010's tropes that you'd expect: climbing, climbing, and more climbing. Not an offensively bad game by any means. I just wouldn't recommend it because your time is better spent elsewhere.
I love this game with all my heart! I'm not playing it, I'm living it, I love the protagonist, the graphics, the story and the mix of parkour, puzzle and combat. The only downside I could find are the controls. They are a bit weird and makes it harder to play especially on pc, but it's duable
[h3] Narrative & Gameplay [/h3] The story of this game was interesting sci-fi experience. It is mostly on rails as you traverse streets and undergrounds of Neo Paris in a story that lasts about 8 hours if you're moving along without much exploration. It's a solidly "good" story that keeps you interested and wanting to know more; although some of the VA was a little flat. What I really appreciate is that virtually all characters stories are wrapped up without sequel baiting. The mechanics of this game are very unique. It's effectively a brawler game (which I didn't know coming into) and is for the most part pretty satisfying. There is one enemy type I would define as unfun, but they're fortunately not common until late game. The most interesting mechanic of this game is the memory modification segments. Mild to moderate spoiler on this mechanic: [spoiler] Several points of the game have you forcibly replace and modify a person's memories until it changes events in their mind; this then changes their alliances and actions in the current time. [/spoiler] [h3] Technical [/h3] The game's default key binds are mostly okay, but you might find yourself changing them around. If you have M4 and 5 buttons on your mouse, it can really make the difference in getting into a gameplay groove that is satisfying. I experienced 1 hard crash and maybe a handful of stutters along my time. I can't recall any glitches, and for the most part, ran well. Even for 2013, the graphical fidelity is on the lower end for a AAA game. However, you get used it it and it doesn't detract from the game. [h3] Consumer Practices [/h3] No DLC pushes, a full 100% narrative, no mandatory accounts, no data harvesting, no EULA agreements, just a complete product at a very fair price these days. Frankly, this makes it an A+ pro-consumer game.
Отличная игра! Киберпанк все дела. Париж, стиль и память. https://steamcommunity.com/sharedfiles/filedetails/?id=3429780323
I watched YouTubers play this game back in the day 10 years ago, always wanted to play it myself and finally got a chance to 100% it this week! This game is so misunderstood and DESPERATELY needs a sequel or remaster! I think it could be as popular as "Mirror's Edge"! People saying this game is hard or complicated with its mechanics/gameplay just suck at games. Get good. Never played the game before and instantly went on hard mode and loved it! I just wish it was longer or again, had a sequel. Unfortunately the company behind this game is intent on pushing out bad "Life is Strange" (yes, they did that game too) sequels when this is their true shining star! One of my favorite games of all time! Buy it on sale if you're concerned it's too expensive for its length, it's truly worth it. I loved this game 10 years ago, I love it the same today. I remembered you.
Are you willing to sacrifice countless lives for your fight against capitalism?
A good game that very well represents the type of AA games we used to get. The combat and enemies are a bit repetitive but still fun. The game runs great on Steam Deck.
This is a very very very French game. It explores memories as a commodity and has a really interesting angle on cyberpunk, since it's set in Paris and not "made up city #44" like Cyberpunk 2077's Night City. The same goes for the fashion in this game. It's all certainly cyberpunk and certainly fiction, but it's grounded in realism just well enough to keep you in it and make you see the world as something that could really be in 60 years. The main character fights a mixture of capoeira and french kickboxing, which is quite fun to experience, and the combat iself is, on the hardest difficulty, very enjoyable, punishing mistakes easily and making you use all of its mechanics, because there, they aren't crutches as much as they are survival tools. The combo lab isn't really a Street Fighter 6 style avatar creation system, it simply changes what each hit in a combo does, with attacks further into the como, and thus harder to land - giving you better rewards, so the challange comes from doign the right combo at the right time, without dropping it, and without being interrupted. As for the combat feel itself, think less "Arkham" and more "Insomniac's Spider-Man," The game itself is very beautiful, like walking through a concept art album. Literally, several of the camera angles almost 1:1 with the concept art. To me, this makes the simplistic, almost automated parkour that was VERY prevalent at the time worth it, since the game is feeding your senses with music, visuals, characters giving you moral questions, and NPCs talking about their lives while you go through this simple, but well integrated movement system. It's even got a couple puzzles when it wants to shake things up, but nothing like the water purification puzzle. You won't break your head, is what I'm saying.| The soundtrack was digitally corrupted before being rearranged, so it feels very unique, and it's reactive in combat, too, like the new Doom games. The sound itself has hints of Matrix and a bit of Tron, but it largely sets itself apart by the usage of surprisingly smooth synths as a motif, as well as the techno beats that hit very hard the further you get into the game. It's a soundtrack to remember, for sure. The story itself was also very interesting. In it, Nilin - the main girl - escapes a prision after being brainwashed and is made to work with a rebel group that wants to take down the big bad corporation that this this to her and reclaim her memories. Throughout the course of the story, though, her and her group do increasingly questionable and damaging things to individuals and collectives, which gives both Nilin and the Player pause, but the beauty comes in how it contrasts itself, how it sells you on its vendetta almost like the original Zorro comic, though nowhere near as intense. The story has got a few very hard-hitting twists that never settle for just being twists, they always give the story more depth, not contempt with just the shock of the moment. It's a very beautifully written story with lots to love, though I'll admit, it start off farely slowly. I'd say it only really hooked me by the end of episode 2/start of episode 3, and THEN it really gets going, but that's still easily an hour of gameplay where the game puts you through setdressing, walk-and-talks and lots, LOTS of unskippable cutscenes. They tone it down by episode 2, sure, but it does spoil the mood of any 100% fresh playthrough. I start in episode 2 and I suspect some of you will do/have done the same. All in all, Remember Me is quite a darling, if I'm being honest. It sets out to tell a very compelling, very French story, and the biggest shame really is that, structuraly, it's a 2013 cinematic game, which time hasn't been the kindest to. It, however, executes the premise quite well, minus a couple of less engaging gameplay bits like spotter drones that are quite fast and fleeting to get through. The combat stays difficult, the characters are well written, the game is gorgeous (and has an uncapped framerate for those of you with high refresh-rate monitors), and it kept me thinking for days after I finished it. Would it have been more interesting as an immersive sim? Probably, but I can say that about most games, so it's not really fair, and it executes its cinematic edge quite well, however dreaded that term may be nowadays.
i remember me
С удовольствием перепрошел. Отличная игра. Крепкая боевка, паркур. Интересный нешаблонный мир. Идею манипуляции воспоминаниями больше нигде не встречал в играх. Отличная игра за недорого сделанная. Умели же раньше так делать. Сейчас такого все меньше и меньше.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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