
A unique and deeply engaging political/military strategic simulation from the creator of Plague Inc. Balance competing civilian and military priorities and deal with a deadly insurgency in order to stabilise a war-torn country.
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From the creator of 'Plague Inc: Evolved' comes a unique and deeply engaging political/military strategic simulation.
In Rebel Inc: Escalation, the war is ‘over’ - but we all know that doesn't mean anything. In order to stabilise a war-torn country, you need to balance competing military and civilian priorities to win the hearts and minds of the people, whilst also stopping a deadly insurgency from seizing power!
Following on from the global mega hit 'Plague Inc.' with over 160 million players, Rebel Inc: Escalation offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency. It has received acclaim from international development experts and was even featured at a major international peace conference!

8 regions to stabilise - Deploy to wildly different strategic environments, including the gentle farms of ‘Saffron Fields’, or the impenetrable forests of ‘Distant Steppe’. Work to defend the ‘Azure Dam’ from the Insurgency, or develop unique new strategies to counter the drug trade in ‘Opium Fields’.
8 unique governors - Each one with radical new abilities to master. Choose the ‘Economist’ to receive an entire year’s income in one go or the ‘Warlord’ to train a personal militia. Field an army of heavy armour with the ‘Tank Commander’, or tap into the black-market with the ‘Smuggler’.
Hyper-realistic - Inspired by Afghanistan, the simulation is highly detailed, containing real world development initiatives and an innovative representation of counter insurgency tactics. It has been praised by the World Bank and was even featured at a major international peace conference.
Campaign Mode - Conduct large-scale operations across multiple regions. Carefully manage resources and choose unique upgrades in a persistent world with 150+ Player Tactics, Map Features and Insurgent Tactics to radically mix up gameplay!
Vs Multiplayer - Take control of the Insurgency to try and topple the government in your opponent’s Region, whilst trying to stabilise your own! Dynamically scaling difficulty ensures that players of different skill levels can have a good, challenging game.
Co-Op Multiplayer - Work together to simultaneously stabilise two separate Regions, sending soldiers and resources to your partner to achieve your goals. Or jump into a Co-Op Campaign of escalating difficulty.
Challenge Mode - Compete against the Steam Community on randomised Weekly Challenges, including an extra hard mode for the best of the best.
Custom Scenarios & Scenario Creator - Explore a world of fresh new ways to play with official and community created Scenarios, or develop your own share them with other players via Steam Workshop. Who said Nation Building was hard?
Advanced civilian and military AI - Sophisticated narrative algorithms model the needs of local populations, while deadly insurgent attacks put constant pressure on your operation.
Gorgeous Graphics - Stabilise a beautifully rendered 3D world that responds to your actions and thrives as you provide jobs and services. Drone cams and civilian TV channels bring your operation to life and show you what's happening on the ground.
Rebel Inc: Escalation builds on the original critically acclaimed gameplay of Rebel Inc. with multiple significant, all-new features, enhanced music, improved 3D graphics for PC/Mac, online multiplayer and steam workshop support.
An important note: Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Чудова гра, особливо в мультиплеєрі дуже весело з другом грати, лайк☺
e
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Стал кровавым диктатором, безжалостно уничтожил всех повстанцев. уничтожил экономику и создал огромную коррупционную сеть, а потом зашёл в игру и сделал тоже самое
Прикольно, когда мятежников уничтожил и поднял поддержку региону я все равно как то просрал репутацию и проиграл. 10/10
I will divide my review into 2 parts: my opinion of the game and what I ask to be introduced: Something i really wish: it would be really cool if the community could design the structure of the regions (not just the scenario). I would like to see the fifth governor. I would like civil initiatives to have more consequences than just increasing the level of support (I feel it's very monotonous to see funding for medicine and then have a description of what happens with each medical initiative, but nothing visible happening in the region apart from the increased support level). I think more events and decisions are also important. I have played this game since 2020 and I love it, i played it in PC and in mobile, i won every region on almost every governor on mega brutal mode, campaign on mega brutal and many official scenarios on mega brutal. I like that it is based on the United States' initiative to stabilize Afghanistan and it is very realistic. I love the scenarios, specially the satellital governor. The game is very difficult and you learn new things even when you have won every region on Mega Brutal difficulty. I have learned how much every decission has consecuences that affect the progression of the economy of a country and how those consecuences may bring problems or benefits, showing that the game is a simulation of a complex system. I like that you can use some of the concepts of the game in your life: for example, in times of crisis, stability is more beneficial than rapid growth (for example in psicological growth or in investments), you can ever experiment in game by making large investments with debt (leverage) that ensure great future growth with the credit advisor, but with a high risk of losing if anything goes wrong, as in real life. It is cool that if you make excessive effort on military you can lose, as if the region were a living organism expelling too much poison, and If you focus entirely on growth, even if they take over a large part of the region, you can end up winning due to the inertia of that growth.
Симулятор любителя брать всё в "котёл" с вечно недовольными жителями, на высоких сложностях игра превращается в безудержную оборону от "Зомби", где ты проигрываешь потому что у тебя кончилась репутация! :D
Moruk anladığım şu: İsyancılar ile müzakere yapmadan isyanı bitirmeye çalışırken ömrünüzden ömür gidiyor; hadi müzakere yaptın normal isteklerde de bulunmuyor nesini kabul edelim? Teröristler parti mi açsın? Hanginiz apo piçi ile müzakere yapmak ister amk?
10000000000/10000000000
A decir verdad, Rebel Inc. es uno de mis juegos favoritos. Me encanta tanto su premisa como su jugabilidad. Me entretuvo y me sigue entreteniendo por horas. No obstante, siento que sería bueno si en futuras ocasiones los desarrolladores se enfocaran en expandir un poco más las mecánicas de juego. Un ejemplo de ello fue cuando el modo Campaña fue agregado, pues considero que tal modo trajo consigo una nueva dinámica de juego al pasar de, por así decirlo, una operación de estabilización regional limitada a otra más extensa que, a su vez, introdujo el elemento de adquirir nuevas tácticas tras cada victoria (este aspecto en específico da una sensación de constante evolución la cual evita que el jugador sienta que el gameplay es repetitivo, y lo motiva a seguir jugando para poder ver qué tácticas podrá elegir en la próxima ocasión). Entonces, para que el juego vuelva a sentirse de esa forma, presento las siguientes sugerencias (cuyas formas de implementación dejaré a juicio de los desarrolladores): - Poder liderar la Insurgencia. - La posibilidad de que el jugador deba de enfrentarse a fuerzas invasoras que dificultan lograr o mantener la estabilidad de una región, según corresponda. - Distintos grupos dentro de la Insurgencia, representados con diferentes colores y con los cuales el jugador podrá optar por aliarse con ellos para derrotar las demás facciones de la Insurgencia. Esto agregaría mayor realismo al gameplay pues es lo que a menudo se observa en la guerras de hoy en día. - Substituir los Desafíos Semanales por Desafíos Diarios. - Más maneras de interactuar con la población a fin de obtener más apoyo, por ejemplo la posibilidad de redactar discursos usando opciones de texto predeterminadas que puedan ser desbloqueadas o no dependiendo de las acciones y los logros del jugador amén del contexto de la Operación en sí. - En el modo offline, la posibilidad de poder asistir a otras Operaciones que se estén desarrollando al mismo tiempo que la del jugador. Un ejemplo de esto son los Soldados de la Coalición que podemos solicitar temporalmente, pero sería bueno si pudiéramos enviar nuestros propios soldados para auxiliar a otros a cambio de fondos, Reputación o alguna otra ventaja. Por otra parte, dejando de lado estas sugerencias que velan por expandir las mecánicas del juego, sería bueno si el juego fuera optimizado para consumir menos batería. Juego en laptop y el consumo de batería que exige el juego se me hace un tanto elevado y desproporcionado. Si tuviera que calificar a Rebel Inc., le daría un sólido 8/10 pues, como ya he dicho, es un juego que me resultó y sigue resultando entretenido e interesante. Recomiendo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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