
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最后解锁的角色陆之道简直就是个笑话,核心技能会扣自己25%血,这TM谁顶得住?哪个天才想出来的设计 还有很多图鉴里面没解锁的怪物,我明明最终难度都通了不下8次了,还是没解锁,图鉴里的提示叫我去哪张图 找,我到了地图逛了又逛,难道还有隐藏地图? 七龙珠和钟馗到现在一次都没有拼成功过 这数值平衡做的太棒了,完全不用练其他技能,只练自己角色的主技能就行 这纸扎系统,现在我只能选择开两页,换人物的话就切到第二页,为什么要搞这么麻烦? 角色的碰撞体积有问题,特别是黑无常,眼看着躲掉弹幕了,但还是吃伤害,好几次因为这个角色的体积问题死在徐福那里 最后最最最恶心的就是,任务做的越多,技能池越烂,封禁要求的资源又特别特别高,估计是设计那个陆之道的天才设计师想出来的
玩法很上头的肉鸽动作游戏,可爱的Q版水墨画场景和角色,即便是地府也不会让人害怕。
[h2]《地府有點忙》:小小鬼差貌似承擔起了他不該承擔的重量[/h2] 天師鍾馗被BOSS抓住了!作為打工牛馬的小小鬼差,不得已走上了拯救地府的冒險(好比上司交給你一個根本不可能完成的任務)……好吧,本來就因為人間陽壽延長,陰司KPI爆表,鬼差被迫下凡沖業績,或許沒有什麼別的事情能比現在更糟糕,那就直接硬著頭皮上就好,但又聽說有人暗中收割陰魂、擾亂輪迴,這到底讓讓不讓打工牛馬活了,提到牛馬,可惜這樣拯救地府的事情牛頭馬面不知何處,算了,還是自己上吧! [h2]熟悉的機制,不一樣的妖魔鬼怪[/h2] 本作總體玩法是“類倖存者”模式,依託前人經驗,在基礎玩法方面還是很扎實,同時在已有的成熟框架下塞進了很多不錯的新玩法。首先有個好消息,在局內戰鬥本作提供了自動攻擊與手動操作雙模式,前者直接享受類倖存者的玩法,很好地解放雙手,硬核玩家也能通過走位和技能組合秀出操作。 [h2]局內成長:技能可鑲嵌,效果超群![/h2] 同時,本作在構築方面也還是可以在局內和局外發力。首先,在戰鬥中,玩家通過隨機事件獲取三選一增益(簽文品質從下簽到上上簽動態浮動,也就是其他遊戲的普通到傳說那樣的品質,但是這樣設計很符合中國文化的風格,還有種抽籤的快感),而且這些的搭配也可以產生更加強勁的效果,很值得探索,哦對了,不得不說上上簽什麼的做的效果很炫酷,真有符紙的感覺,視覺方面很舒服的。 同時本作也存在名為“陰律”的機制與可鑲嵌的“命石”。陰律就相當於技能機制,玩家可以最多四個,甚至技能本身也是存在打孔鑲嵌的機制,命石可以實打實影響技能本身(比如範圍),這個玩家可以在局內活動,主打一個給予玩家足夠廣闊的自由度,甚至陰律本身也並非是釘死在技能欄裏面,陰律本身可以作為材料來滋養更加順手強大的陰律,而四個陰律本身也可以打造多樣的組合,也就可能會產生多種多樣的效果,很值得探索。這樣的吞噬進化機制的確是讓本作的build充滿策略性,如何取捨的確是本作的魅力。 [h2]月食機制:地獄模式體驗卡[/h2] 局內有個很有意思的地方,也是我感覺本作最能區分與市面上很多同類遊戲的地方,就是存在“月食”機制,這個設計就可以很好把控遊戲節奏——在此期間,怪物的生成和屬性都是有著明顯增長,相當於定時性的地獄模式,也相當於挑戰機制,正所謂風浪越大魚越貴,怎麼安排接下來的動作就要看自己的實際情況和需要啦,比如有時候水屬性真的可以控住全場,爽感直接引爆。 [h2]局外成長:事半功倍or事半功倍?局外更看策略![/h2] 最後,本作是存在背包機制的,玩家獲得的裝備會有那種五行屬性,五行很好理解,自帶相生相剋機制(很好理解,相生則事半功倍,相克則事倍功半),這方面的佈置就是類背包亂鬥的機制,就看你如何編排已經獲得的裝備就好,其實本作的局外成長存在感很強的,當然也有缺點,就是太肝——本作存在祭品和封印系統,其實這點可能比較有爭議,局外養成需要的策略性甚至是高於局內的,局外成長影響也是大於局內的,但總的來看本作的成長機制的確十分完善,非常值得體驗的。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 396 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
王老菊会去做视频的游戏真得尝尝看吧,有几个特定符文就变自动攻击的设定有说法的,问就是带几个位移技能到处飞!
嬉伥 苹果手机也分安卓苹果和苹果苹果,你这个是安卓苹果,嘻嘻嘻。 你用安卓手机,只配体验安卓生活,哈哈哈。 祝老板开上苹果车、过上苹果生活!太通透啦!! 这可是你们游戏里面自己的搞的NPC台词,这游戏里面还要带这种节奏? 那我问一句这游戏是安卓游戏还是苹果游戏? 做游戏就好好做游戏别搞这些幺蛾子,肉鸽并没魔法工艺舒服。
爽就完事了~
I played the demo and immediately knew I wanted the full game, so I bought it on release day. It definitely didn't disappoint. This is a fantastic roguelike with fast-paced combat, satisfying progression, and tons of build variety. What really stands out is the underworld theme, it creates a unique atmosphere and makes the game even more enjoyable. The art style, enemy designs, and overall aesthetic fit the setting perfectly. My only request is to please add Vietnamese language support. There are many Vietnamese players who would love this game, but the language barrier makes it difficult to fully enjoy the story, skills, and game mechanics. Vietnamese localization would make the game much more accessible and help grow its player base in Vietnam. Highly recommended for anyone who enjoys roguelikes and underworld-themed games. Looking forward to future updates, and hopefully Vietnamese language support!
demo就玩了很久,画风和故事背景很好
还行.和试玩的时候差不多.如果有配音就好了 后面的伤害不知道会怎样.还没玩到后面 1.刚开始有点刮 2.受击判定有点模糊.看着没被打中.但是又掉血了
流程很短,场景范围很小,就那么几个boss 技能搭配被标签锁死 几种等级的签没有强度阶梯 快递系统居然不能互通,换个角色还得全拆下来 优点也就只能画风美术类 总的来说一个合格的小作品,但配不上当前这个价格,半价可以考虑入手
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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