
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
demo就玩了很久,画风和故事背景很好
嬉伥 苹果手机也分安卓苹果和苹果苹果,你这个是安卓苹果,嘻嘻嘻。 你用安卓手机,只配体验安卓生活,哈哈哈。 祝老板开上苹果车、过上苹果生活!太通透啦!! 这可是你们游戏里面自己的搞的NPC台词,这游戏里面还要带这种节奏? 那我问一句这游戏是安卓游戏还是苹果游戏? 做游戏就好好做游戏别搞这些幺蛾子,肉鸽并没魔法工艺舒服。
I played the demo and immediately knew I wanted the full game, so I bought it on release day. It definitely didn't disappoint. This is a fantastic roguelike with fast-paced combat, satisfying progression, and tons of build variety. What really stands out is the underworld theme, it creates a unique atmosphere and makes the game even more enjoyable. The art style, enemy designs, and overall aesthetic fit the setting perfectly. My only request is to please add Vietnamese language support. There are many Vietnamese players who would love this game, but the language barrier makes it difficult to fully enjoy the story, skills, and game mechanics. Vietnamese localization would make the game much more accessible and help grow its player base in Vietnam. Highly recommended for anyone who enjoys roguelikes and underworld-themed games. Looking forward to future updates, and hopefully Vietnamese language support!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 396 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行.和试玩的时候差不多.如果有配音就好了 后面的伤害不知道会怎样.还没玩到后面 1.刚开始有点刮 2.受击判定有点模糊.看着没被打中.但是又掉血了
爽就完事了~
流程很短,场景范围很小,就那么几个boss 技能搭配被标签锁死 几种等级的签没有强度阶梯 快递系统居然不能互通,换个角色还得全拆下来 优点也就只能画风美术类 总的来说一个合格的小作品,但配不上当前这个价格,半价可以考虑入手
这游戏我有点搞不懂是算幸存者肉鸽还是动作肉鸽,关卡设计和中转站功能有点像动作肉鸽,但是操作和关卡内地图又像幸存者肉鸽。 毫无打击感,在我玩过的所有肉鸽游戏里都是最差的那一档。 手柄适配不太好,用手柄的情况下弹教程有时候会把本该在下层的物品介绍显示到教程的上层;在互动对象旁边打开设置菜单按A键会优先进入互动而不是进行菜单确认;任何UI界面把光标移动到一侧后都不能直接返回另一侧,关键这游戏很多界面的上下左右可移动位置都很多,按十几下到最下面位置,想回到最上面还得反过来按十几下,真的很烦躁;一些鼠标的拖放操作用手柄很繁琐,比如升级阴律和命石必须要选择后把光标移上去再确认,这个界面明明不需要拖动的交互逻辑,改成选择后自动移上去很难吗?一键升级所有命石的功能还要做到局外养成内容里,就非要恶心玩家这么一下是吧? 优化很垃圾,明明特效和敌人数量也不是很多,有时候却能突然从160帧掉到20多帧,隔一天发售的另一个国产肉鸽游戏也有很多人吐槽优化差,但我满屏的四人份特效也没掉帧掉成这样啊。 重复度很高,阴律和命石方面每个角色把阴律装满之后专注升级和打孔就行了;贡品好用的太少,基本上都是能重复选的加数值的类型,从头到尾只要盯着阴律对应的属性选、修罗境再加个复活,也不需要考虑机制联动什么的,完全不用带脑子,不过因为有五种属性,能不能刷到想要的又是另一回事了。 修罗境最终BOSS战不是我秒他就是他秒我,但是他有好几个招式自带无敌或减伤,没有复活根本就没法打。 有好几个小巧思设计似曾相识,感觉是从魔法工艺借鉴的,但是制作组又没get到精髓,完全感受不到乐趣,总体来说游戏性太差了,打怪还没看档案馆的小故事有趣。 还有这玩意儿是怎么能得到特别好评的?
아~~ 전 캐릭 5단계 클리어 했당~
이렇게 빨리 픽스 해주다니 감동이네 나몰라라 하는곳도 많은데 게임도 재밌음
游戏的地府元素非常丰富,剧情也有点幽默,这天师是来打酱油的吧~玩起来爽快度是有的,希望后续有更多的玩法可以体验。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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