
Don the coat of a clever entrepreneur, take over a small railway company in the early 1800s and turn your steam engines into the workhorses of the economy. Grow your company into the largest railway company of the continent and outsmart your competitors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.7Kreviews | 73% | — | $4.2M |
| $49.99 | 1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very on rails experience. XD But seriously stock market, banking systems. Trains and infrastructure management. I normally don't go for games like this, however there is a lot more than just trains and rails. This is a very solid economy management game, I love it! Also, can we please have another Australia DLC? :)))))))))))))
Once I watched some you tube videos of how to play the game , it became much more enjoyable to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 117.83/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Arabic, Turkish +1 more
| $49.99 |
| 477ratings |
| 74% |
| — |
| not modelled |
| $24.99−50% | 30ratings | 82% | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a railway game it is pretty good. I have played both versions,
Wer den ersten Teil mochte, wird diesen Teil lieben. Nach 50 Stunden kann ich sagen, macht es Spaß und es sind trotz Vereinfachungen im Gleisbau immernoch genug Herausforderungen vorhanden. Man kann in Optimierungen und Streckenanpassungen Stunden verballern, ohne es wirklich zu merken.
Set a timer alarm. Walk away. Or you will never get anything else done. So Addictive.
Visual and tech improvements from RE1. I'm only a few hours in, so plenty more to discover. Good so far
I dig this game. There are some oddities like Trains basically ignoring tracks that would make things faster, There can be multiple tracks open but they just do it their own way. Warehouses are strange. Way points make things very useful to solve the "dumb" trains problem.
love the game just to chill out after a long day
Слишком упрощенные механики. Не зашло
Очень крутая игра ! Ту-туууууу:)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.1M | 10K | 79% | $12.49 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 2.5K | 79% | $49.99 | |
| $4.2M | 7.9K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 9.7K | 83% | $29.99 | |
| — | 30 | 82% | $24.99 | |
| $636.1K | 425 | 71% | $39.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.4M | 1.3K | 85% | $29.99 |