
Become a railroad pioneer in Train World - a railway simulator that spans centuries as you design, manage, and operate your own train network. Start at the dawn of railroad technology and evolve into a complex, modern railway company.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Ukrainian, Portuguese - Brazil, Simplified Chinese, Korean, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A rail builder that legitimately has something unique and different to offer rather than yet another Transport Tycoon Deluxe clone. The main distinguishing feature is that the world is BIG. Largest map size is 133x133km, and the settlements/industries are all at least a few kilometers apart from one another. This is a bigger deal than it might sound like on paper. Most rail builders feel CRAMPED. A cloverleaf junction is as big as a damn city, and takes up a third of the space between two points of interest, and you can't even hardly fit a full railyard with such as sidings for queuing. In this you have all the space you could want. You can make much more realistic feeling layouts than you can in most games. A few other things of note here. I largely consider these points as positive but ymmv. -No buses, trucks, boats or planes. At least not in your fleet. We train boys. -No catchment areas! A station in city limits will serve the whole city. This feeds into the having space and freedom thing. -Reputation mechanic that pressures you to serve every available city-to-city passenger link with high QOS. This becomes a contrasting goal to being profitable which is interesting/challenging. -World is divided into regions that each have one capital and 3-4 other cities. You unlock new regions as you progress. It seems like the aforementioned reputation mechanics drove this, otherwise you would be crushed by the number of passenger connections to service if the full map was available from the start. -Freight trains are forced ro-ro, and in a cool detail I haven't seen before they actually crawl through loading/unloading stations slowly, loading one car at a time. -One-time contracts that make you set up a point-to-point route for just one run, but pay way more than a normal freight delivery. These are a crucial source of funds in the earlygame, but I can see them becoming not worth the player's time as the company gets big. I've lost like half my discretionary time to this in the couple days since I bought it, so I guess that's a big recommend. It does have some UI quirks that will annoy and frustrate you, but that's to be expected from a complex indie game. I had one frustrating bug relating to passenger transfers when I first started playing, so I posted a thread in the steam forum asking what I was doing wrong, woke up the next morning to find the dev had replied saying he found and fixed the bug I was hitting. Which he had; I updated the game and didn't have the problem anymore. Really nice to see that level of dev responsiveness.
This is a great little "hidden treasure". Gameplay is fun and ability to run mega long trains over realistic distances sets it apart from anything else out there right now. Sure, graphics are not as beautiful than for example in TPF2, but in the flip side, you don't have performance troubles either. There are many things that work slightly differently than the "standard" has been for a while now so give it some time and be open to learn the differences. Minor example being that right click opens the train and station pop-up, and not the left as usual. Developer is very active, pretty much daily updates for bug fixes and feature additions. One man team is of course a limiting factor but several larger companies could learn a lesson here. And for me, big bonus is that there is nothing else than trains in this game. Why not give it a go?
If I could give this a neutral rating I would. The bones of it are good but it needs some work. The UI is ok but not particularly intuitive. The graphics are last generation and little things like clicking on a train and getting all its info instead on needing to open a separate window(s) would be helpful. Also, it would Very be helpful if which wagons can transport which goods was more obvious i.e. do my sugar beets go in a gondola or boxcar, things like that. The game has potential but needs some work. All said I'd suggest putting it on your wish list and wait the devs make some necessary improvements.
Класні, продумані механіки, але трохи підвів візуал і заплутане меню... обробити напилком, підфарбувати, видалити російську і взагалі буде вогонь
I was on the fence on this until I saw how big the maps are. The map scale is awesome! There is a lot of work to go here but I can still recommend to any train nerd. The dev is super responsive on Steam forums. I did buy it on sale. The price may be steep for some expecting more polish. But if you want to support an indie dev doing something new to the genre this is it for sure.
i've played almost every train tycoon/management game around, this one has the right ideas but poorly implemented, i really tried to like it but it just doesn't work mostly for this reasons: -many say that the ui is bad but the ui itself is fine, the problem is that many of the informations/tools needed are either missing or confusing -track laying works well but it's incredibly slow and require the game to be paused, also it's basically pointless building anything that isn't a straight line from point A to point B, with just 1 cargo line working you can print infinite money there are other issues with it but mostly once you learn to do the basic stuff the game has zero challange, you build 1 cargo line per district to make money and then carry passengers around at a loss to research better locomotives, you don't really have any incentive to progress either.....
Train World is an arcade-style train game rather than a simulator, and in my opinion, it still has many issues to resolve. I had previously played the game in its DEMO version, and now that the price has dropped, I thought I should buy it, assuming that many of the "childish" problems it had back then would have been fixed. However, I was wrong. Respecting the developers' efforts, let’s go through the game’s drawbacks: 1. BUG – I unlocked a new REGION and tried to connect the capital of one Region to the capital of the new REGION via an existing line, but the new connection never appeared - even though the train reached its destination normally. The same happened when connecting two passenger cities in the same REGION. This forced me to restart the game from scratch, hoping the issue would resolve itself. 2. Terrible graphics – I completely understand that for such large maps to exist, the graphics quality must be particularly low. However, there’s a difference between "low quality" and outright terrible graphics. 3. Lack of greater zoom-out in NORMAL VIEW – A major annoyance. You can’t zoom out further, forcing you to press "M" to see things in a completely different way—and certainly not how you’d prefer. 4. The distance between cities and the length of freight trains don’t match reality in any way – This is something that needs immediate fixing! What’s the point of having a 1.5 km-long train if the line gets clogged with just two of them? Such a long train requires equally long routes before reaching the station; otherwise, traffic jams ruin the experience. 5. No REAL MAPS – There are no real-world maps, just some generic ones that don’t correspond to anything specific, yet they use real city names. It would be much more interesting if there were actual maps with real cities. 6. The UI needs significant improvement. 7. No clear indication of which cargo corresponds to which wagon type – I struggled until I figured it out myself. 8. Older steam trains and low-speed wagons appear in all eras – This is redundant and confuses players in the late game. In conclusion, I genuinely regret having to give such a negative review, but the game still needs many improvements and a clearer direction. In my opinion, it could become a decent train simulator, even with its poor graphics, but achieving that would require a lot more work from the developers. For now, it’s just an arcade game with no clear focus and nothing new to offer compared to other train games - except for its large maps.
Don't mind my random ramblings, i don't review games often. Really an underrated gem. Active dev, the big updates and features really set this game apart from most games like it. I especially the sense of scale, and the unlimited length of fright trains and the vast amount of trains ranging from the early days of railroads to modern trains of today and the near future. Lots of American motive power that most other games don't have. The Reseach system is fully set at your own pace, and feels natural. I look forward future updates and direction this game takes!
Definitely a fun game. Pretty chill and you can play it how you want. Fast paced or leisurely just letting the money roll in.
Trabajan constantemente en él y cada vez que lo actualizan se nota, ya que incluyen grandes cosas y es cada vez más grande y realista. https://youtu.be/0hYgZY6XfKM?si=eodgm3lbqJTJZeR3
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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