
Grab 2 friends (or go solo) and build decks that break the game together. A co-op roguelike deckbuilder where you actively change each other's turns. Push enemies around, steal their turns and chain team synergies growing wilder every run. Every team finds a different way to win.
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About
Ragtag Heroes is a co-op roguelike deckbuilder for 1-3 players where co-op isn't a mode - it's the whole design. The real magic happens between your decks, not just inside them. Combine your heroes' abilities, set up devastating team combos, and watch your perfect plan come together - or fall apart in real time.
BUILD DECKS THAT COMBO
Every hero has their own cards, relics, and playstyle - but the best moments happen when they collide. One hero locks an enemy in place while another unloads everything they've got. Swap teammates between runs to discover entirely new strategies.
CONTROL THE BATTLEFIELD
This isn't just a card game - positioning matters. Shove monsters away from your weakest hero. Drag enemies into range of your hardest hitter. Lock them in place or punish them for moving - but watch out, they'll try the same on you.
CONTROL THE TURNORDER
Drain an enemy's initiative to zero and watch them stand there, helpless, while your team piles on. Strategically slow down the most dangerous enemies so your heroes act first — or concentrate your efforts to stun them entirely and skip their turn.
RUNS THAT FORCE YOU TO ADAPT
Worlds shuffle every run, and corruption deepens the further you go, twisting familiar stages into something nastier. The strategy that worked last time might completely fall apart this time.
BRAVE OR DEFAULT - RISK NOW OR SCALE LATER
Push your luck with Brave for extra actions now - and spend next turn stunned. Or Default to bank energy for a bigger play later. A simple choice that constantly makes you wonder: should we actually do this?
WHAT'S IN THE GAME
7+ heroes with their own set of cards and relics
500+ different cards
300+ combat encounters and 60+ story events
5+ worlds with multiple corruption stages
Online co-op for up to 3 players
EARLY ACCESS
Jump in at a lower price while we're still building. Play it now, help shape it as it grows.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
This game needs so so so much work before it's ready to play. I tried playing multiplayer and it feels extremely slapped on -- you cannot even shop or pick cards independently. There are still many cards that don't have any art and just say prototype on them. There were several cards that were broken and did not apply their intended affect. We had to quit after we went into a shop and the player who was trying to select their card was unable to click on anything. I would come back to this game after two to three more years of development. I like the idea of it!
The game is pretty decent so far. Enjoyed both the solo runs and the multiplayer. Since it's still in early access it's still a bit rough around the edges and the balancing still needs some work. But it is already pretty fun, looking forward to where the game is going to go!
I played several hours in the playtest with my buddy, and look forward to several more this weekend. This game has rough edges, but its really fun and I recommend giving it a try. The devs very active in their discord and listens to their players feedback and communicates back. Really looking forward to when my favorite class (Baker) gets added back in. :)
Really not bad at all. Probably gets even better with progression but.....I only purchased to play CO-OP and its just not ready. It was a very bad experience. For the price you cant go wrong but be warned the co op needs some serious work.
Multiplayer is too buggy to be functional. Desync detected forces the game to close, turns can't be ended and cards get stuck in an "about to be played" state but softlocks the game. Needs more time in the oven
I played with 2 other friends The game is decent for $20 AUD but there are still some stuff to work on especially on the Multiplayer side of it Just a suggestion, Maybe in Multiplayer make the other players who doesn't have their turn yet be able to do something else to help the team while they wait for their turn cause when my turn was finished i was bored out my mind just waiting for my turn again. Main reason i am probably not going to touch this game again is because of how boring it is just waiting for your turn again while playing co-op. As off right now id give it a 6/10
game is ok, i was enjoying it until all my saves corrupted maybe? whatever happened my friend and i lost the ability to start new games in single or multiplayer. hope its fixed soon. for now i cant endorse it cause i wanna see if this gets fixed.
It's okay. I think there's potential here. Very difficult to join a multiplayer game. Using a code doesn't work, and the browser doesn't show any public games. Took several restarts until I could finally find my friends game. I'd like to try again when it has a full release. For now, too bare bones to play when so many other finished products on the market.
I can not recommend this game as it is right now, version 0.7.2 There's to many bugs, there's to little information, killing a boss, and everyone gets to pick a relic, after one person picks a relic it just moves on. There's to many wierd things. Someone always has to "guard" at rest sites which is ♥♥♥♥♥♥♥♥ someone gets shafted all the time. It's a little bit fun, but the game does a piss poor job at showing things, needs an UI/UX overhaul.
I can see the vision, it needs polish and a lot of love but the ground work for a great game is here. Maybe wait until 1.0 if you want something clean, it is definitely rough around the edges but even so, still a lot of fun. Edit - Cleric needs some work, doesnt heal when he braves which makes some of his combos useless. very rough on the edge character release.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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