
Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
About
Hellcard is a cooperative roguelike deckbuilder that can be played in both Singleplayer and Multiplayer modes. The game takes place in the paper dungeons known from Book of Demons, and its main mechanics revolve around deckbuilding and fast-paced tactical card battles.
If you are excited about HELLCARD, be sure to wishlist the game on Steam. Otherwise, consider wishlisting anyway - who knows, we might surprise you yet!
What makes HELLCARD unique and different from other deck-building games is that monster placement actually matters and can be used to your advantage.
HELLCARD supports co-op battles with up to three heroes facing the Archdemon's hordes. In singleplayer mode, you can descend into the dungeons solo or recruit computer-controlled companions. In multiplayer mode, your friends or strangers can help you battle the hordes of hell.

Return 2 Games is a series of unique mid-core games inspired by the golden days of PC gaming. Each R2G title is a tribute to a single hit game from the '90s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative, often vastly simplified gameplay mechanics.

HELLCARD was first envisioned as a new game mode inside the Book of Demons universe, but we soon realized that its design is huge and that it should be executed as a stand-alone spin-off game. If you want to learn more about Return 2 Games or support us in the development of the series, visit the Supporter Pack store page. On release, HELLCARD will be a part of it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Polish, Russian, Spanish - Latin America, Traditional Chinese, Bulgarian, Portuguese - Brazil, Spanish - Spain, Japanese +3 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playing this as a single player game is just a waste of time. The randomness just scales dmg against you out of control, and at some point in most games you will have one bad RNG round that kills the run. Its poorly balanced and more or less impossible at higher levels unless you luck out. Not fun, avoid even on discount. 3/10.
Неймовірно сподобалась в кооперативі, але не сподобалась в соло. Локалізація виявилась машинною, укладка в дизайн дуже не дуже. Чекаю на наступну частину!
Solo play: It's Slay the Spire except you manage 15 cards and 3 character dynamics each turn. Leads to overwhelm, decision paralysis and long rounds. But somehow still engaging enough.
I always appriciate when a game provides you with the tools to become absolutely ludacris overpowered. Wish there was some more QoL features to speed things along but it is not a dealbreaker by any means.
7/10 Coop 3p Неплохой кооперативный карточный рогалик с мета-прогрессией, в котором оказалось маловато контента. Первые часов 5-8 все прям отлично - вы постоянно сталкиваетесь с новыми противниками, открываете новые карточки, между забегами получаете новые стартовые бонусы и тд. Однако на пороге 10 часов вы, скорее всего, обнаружите несколько сломанных билдов, которые просто уничтожают всё в первые пару ходов, из-за чего игра превращается в тривиальный перебор нужных карт. Видов врагов в игре маловато, как и боссов, классов всего 5, из которых 1 длцшный. Когда нам окончательно надоели короткие забеги в обычном режиме, мы пошли в бесконечный - и там игру сломать становится еще проще. Комбинация из воина, бесконечно фармящего карты всей команде, мага, фармящего ману, и инженера, который стакает своими заводами максимум разрешенного игрой блока и количество урона, превышающее суммарное хп всех врагов на поле - и все это за первые два хода каждый этаж подземелья. Поначалу было весело, потом быстро наедоело и стало понятно, что после настолько сломавшего игру забега больше экспериментировать уже и не хочется - мы все видели. Это все еще приятный кооперативный опыт на десяток часов, но не стоит ждать от него гигантской реиграбельности, как от какого-нибудь Risk of Rain 2 или Ravenswatch.
I’m saying no because for some reason it doesn’t always work. You will log into it and can’t get past the deletion screen. Not sure if they take it offline or something. Happens way too much.
Great game, but with a good team, or even just a partner it gets easy quickly. All of the people who say this game is too hard can't comuinicate with the people they play with, or can't do math.
Это было весело, жалко контента мало
hey guys real talk, this game SLAPS. i am taking off work to play the second when it launches. much fun with friends!!
8/10 when playing co-op 3/10 when playing solo I've recently finished my time with Slay The Spire 2 (about 75 hours, 7/10 game), and enjoyed it quite a bit. Was recommended Hellcard as a "better" alternative, and I have to say, I'm really enjoying it. Once you get used to the presentation of the game, I actually found it a lot more satisfying and fun to play than StS2. I can already tell I'll end up putting more hours into Hellcard over StS2 eventually. Bare in mind I play Co-op, as solo is massively flawed (see below). In the base game, there are 4 classes to choose from, and they all play vastly differently from each other. Each one is fun to play in its own way and to master. The key distinguisher in Hellcard for me though is the card upgrade system - each card can be upgraded (transformed) into multiple alternatives, and multiple times further into even better evolutions. Some cards just become epically satisfying to construct a build around. The game also incorporates a use of 3D space very well into its gameplay, giving far more nuance to Areas of Effect. The biggest gameplay downside to the game is some of the late game RNG - you could be having a great run, and then suddenly you'll start an encounter with a hand of cards that just can't save you from being wiped out on Turn 1. Such is the nature of it. In solo play, the game tries to compensate for the difficult nature of some of these events by giving you 2 extra party members that you control, which both have their own deck of cards to play with. But it doesn't compete with having actual friends to play co-op with and having them build their own decks, which is by far more fun and consistent - in solo, your "team mates" build and upgrade their decks without your input at all, and you eventually end up having to play their card in a setup that you've not chosen or curated. This makes it quite terrible in the long run to play solo, especially on Endless Mode. The other issues are minor gripes with the UI - clicking some of the buttons (eg to End Turn) needs to be clicked multiple times on occasion for it to register, if you didn't quite click centrally in the button enough. Also, having to pan the battlefield camera up/down/left/right to get a better view of the enemies is an unnecessarily annoying aspect of the game, when you feel like perhaps having the camera zoomed out a touch more to avoid this completely would have been far better. Another thing is when choosing what floor encounter to select, it's not easy to see at a glance what each floor has to offer - all the icons and art don't stand out too clearly. Lastly, setting up a co-op game feels stupidly tedious - you have to "create" a new character, then make a lobby, then Steam Invite your friend(s), and then when they join they have to "create" a new character too... every single time. I can't see why we can't just remain in the same lobby together after a run and keep all our characters there. Overall, if you play Hellcard with a friend, you'll have a great time despite some of the tedious frustrations. The game has more depth an nuance than StS2, but each game offers something slightly different so you can easily have a good time playing both.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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