
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 8.2Kreviews | 92% | — | $3.6M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏品质不错,耐玩度也挺高不讲故事,只讲爽快感,简直爆浆,射击游戏的扛鼎之作,名字不起眼,但是游戏确实还是很有耐玩度的。而且这武器设置也非常的有趣,超乎一般的这种游戏的这种武器类型,我觉得挺有创意,很值得一玩儿
It's good.
Excellent jeu! Il faut savoir où on met les pieds : ce n'est pas Call of Duty ou autres machins lents et ultra scriptés. les + : + Rapide, brutal, fluide, avec un bon feeling : EN FAIT C'EST CA QU'ON VEUT!!! + Excellent level design ! C'est vraiment un point majeur : les niveaux sont assez grands mais logiques, bien conçus : on ne se perd pas, on découvre, on avance. Certaines architectures sont vraiment excellentes, surtout dans la 2è partie du jeu + graphisme sympa si on apprécie le old school mode Quake2 + très gore, l'effet "je repeins les murs" est excellent + Certaines musique sympas les -, il y en a 2 majeurs (a voir ce qui vous rebutera suivant vos priorités, perso ça ne m'a pas empêché d'apprécier le jeu) : - système de sauvegarde foireux : si on meurt on recommence au dernier checkpoint, mais les monstres tués depuis le passage du checkpoint ne réapparaissent pas : dans l'absolu on peut dire que mourir revient simplement à se téléporter au checkpoint. Donc en prenant son temps et en mourant 1000 fois, même ma Tatie Monique pourrait finir le jeu en very hard. C'est assez frustrant. Il existe un compteur de morts donc si on veut les bonnes stats on peut recommencer du début quand on meurt : mais se retaper 15mn de niveau qu'on maitrise avant de revenir au passage difficile…. on préférerait pouvoir recommencer ce passage direct, et une fois maitrisé se lancer dans une run complète de la map pour viser le 0 mort. - système d'achat d'armes et de compétences par une boutique : l'argent est matérialisé par un collectible caché dans chaque niveau (et parfois vraiment bien caché). On doit acheter notamment le "double jump" qui est nécessaire justement pour récupérer certains de ces collectibles.. c'est pénible, on est donc OBLIGE de les chercher (et de tous les chercher car pour vraiment tout débloquer il faudra tous les trouver). La chasse au trésor c'est pas forcément ce qu'on cherche dans ce genre de jeu : ça ne doit pas ralentir le flow de gameplay, c'est juste un bonus pour ceux qui aiment. C'est vraiment dommage donc. il aurait été plus logique de donner tout pendant le jeu, et seulement de cacher des collectibles esthétiques, pour satisfaire ceux qui aiment fouiner dans les niveaux. les autres sont bcp moins graves : - plus de variété d'ennemis aurait été bien - les monstres disparaissent une fois mort. Dommage - la mini-map permettant d'accéder aux différents niveaux est assez moche, prend du temps à charger, et n'apporte rien. un simple menu de sélection aurait été mieux Au final : punchy, brutal, viscéral : j'en redemande et je lui pardonne ses 2 gros points faibles vu le niveau du reste. Si vous avez aime les Doom, painkiller etc... foncez!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One day we'll see that DLC. A man can dream.
Amazing lips out shooter. Really gives you the bad ass feel instantly. I barely scratched the surface but I'm already convinced to recommend and I doubt I'll need to edit this review :)
made me relive doom feelings in a fresh way same polished gameplay, updated graphics and vfx, same good experience
se vc curte doom quake outro shooter antigos esse jogo é muito bom vale a pena
One of the best fps I've played
Limited Replay Value. When the player aims with attention, the game rewards the player with commensurate spectacle. In regards to player aim, the game is a lot more rewarding than [i]Doom: The Dark Ages[/i]. The reward feels more in line with a [i]Battlefield[/i] game. You will be seeking more enemies. You want to see the enemies getting pulped into bloody mist. The game demands your attention. You want to keep looking so you don't miss the show. The shotgun feels like the UTS-15 as featured in [i]Battlefield 4[/i] (2013). It feels amazing to left click on everything you see. Reloading takes far too long. It becomes the reloading simulator. A waste of time. It reminds me of sniper elite where so much time is spent on reloading. It is such an obvious oversight. Reduce the reload times. The weapons without a magazine, they require a reduction in cycle time. You are waiting to play the game because you are too busy reloading. 5/10.
It's Brutal Doom reskinned. So it's awesome. It's a fun game, pretty forgiving, generous with ammo; I beat it on hard and it wasn't that difficult. My only gripe is that there are clearly blanks in the loadouts for additional weapons that just aren't available in the main campaign. There's no chainsaw; and there's no BFG which I REALLY wanted, but there just isn't one. That sucks. Otherwise, fun game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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