
Battle through an onslaught of mystical backwater cultists, possessed militants & even darker forces as you attempt to discover just what lurks beneath the Earth in this retro FPS inspired by the '90s legends.
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About
DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind Andrew Hulshult.
In three distinct campaign episodes hand-crafted from straight outta the '90s, players will battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces and attempt to discover just what lurks beneath the Earth. Featuring a vast arsenal of badass weaponry including sickles, swords, crossbows, rifles, dual-wielded and double barreled shotguns and incredibly necessary grenade and rocket launchers, DUSK brings unapologetic retro action from start to finish.
In addition to the main campaign, DUSK features an Endless Survival Mode, putting you front and center against wave after wave of merciless enemies.
And for those looking for an extra challenge, DUSK also offers the chance to go head to head online to battle your friends in DUSKWorld arena multiplayer, where darkness hosts the worst of humanity in surprising new ways...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
having a boss called "the experiment," immediately followed by a boss called "second experiment" might just be the funniest bit in any videogame i've ever played
I wanted something to scratch the original quake itch. This kind of did it to a degree. I did get a bit bored of it about half way through but luckily the game levels are short and easy enough to navigate so it was fine to grind out to completion and see the ending. I still think the start/first episode is the best. I had no desire to go back and try for 100% completion after finishing the game. One playthrough was perfectly fine. It gets a thumbs up as the movement, speed and gunplay hold it together really well. The actual vibe of some of the later enemies and the story didn't do much for me, but that's just personal taste.
Quite a fun game, so far. The difficulty feels like it's in the right spot, the level design is great and makes good use of keys, the graphics and sound design do a good job of setting whatever mood the current situation is asking for and the guns feel good to use. I feel like the arsenal is a little bloated, though. Swapping between 9 distinct weapons on the fly feels a little awkward and I feel like this issue springs from there beïng groups of weapons which serve practically the same function but each get their own key on the keyboard, such as dual shotguns and super shotgun, mortar and riveter or dual pistols and machine gun. I think the game would feel better to play if these pairs of similar weapons were combined in some way.
PEAK Cinema in The FPS genre. Awesome gameplay, awesome atmosphere, peak design and music. Just play it.
This game is fawking amazing my only issue is that you cant transition into a slide from a jump and crouching mid jump takes away momentum
gaem is gud. u shut the gan.
first act is unfettered peak, 2nd and 3rd are great but nowhere near the vibes and theming of act 1. best boomer shooter of the past 10 years and david is a ♥♥♥♥♥♥♥ genius.
Quake>Doom
Something tells me the devs of this game really, REALLY like Doom, Quake, Duke3D, and Half Life.
With clever level design and one of the best FPS soundtracks, this game is well worth your time and money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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