
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 8.2Kreviews | 92% | — | $3.6M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think the achivement "its finally over" with its completion rate of 14.3% perfectly encapsulates the game, while the first few levels are really well paced, it does fall apart about midway through the first "episode", i put that in quotation marks because of the way the levels are presented, you have this overworld map "mario 3"-style and each overworld map has its own theme. The first one is more industrial, second was snow and 3rd one hell (and i just finished the game but cant remember if there was a 4th one and i dont really care). I tested different difficulties to see what changes, but i only noticed the Bullet Sponge Effect, so i would recommend normal or easier difficulties based on that. To fix "BSE" just add more enemies and make the player take more damage, its as simple as that, but they almost never do that. The weapons, first you get a pistol, which you have to use for far too long, then you get a shotgun and the pistol will never be used ever again, i think you also have fists to punch things, but i never used them, most weapons have a secondary mode, the shotgun has a long range shot that applies fire to enemies, and i want to compare this to WRATH, another boomer shooter, but Prodeus does the shotgun better, the charge up is much faster so the shotgun doesnt feel weak or slow. There is also a super shotgun you can buy with currency (shards) you pick up here and there over the maps, and that was basically my main gun throughout the near 5 hour game. Sadly the chaingun in the game has that annoying cliche of wind up before shooting, its secondary mode doesnt really seem to do anything other than keeping the barrels spinning with the whirring sound that gets annoying immediately, they could have done something else with that, like double rate of fire or explosive ammo that consumed double ammo (anything really). Then theres grenade launcher, rocket launcher and energy based weapons, you know, the usual. I think the most unique out of the line up is the chaos sniper rifle (forgot the real name), main fire is automatic that seem to lash out to nearby enemies and secondary is close to a rail gun that consumes large amounts of ammo. Then theres the VFX, the blood splashes are not cup sized, bucket sized or bathtub sized, the blood splashes are firetruck sized and cover the screen so much that you cant see whats going on, i wish there was a way to reduce the size of the sprites so that they dont cover so much on the screen, but the graphics settings are extremely limited. The enemy variety is pretty decent with some flying enemies and a few melee ones with most of them shooting, although it seems all enemies lead their targets, and that doesnt really feel good, sometimes it feels like its better to stand still and shoot instead of moving, cause you're gonna get hit anyway. Of course this is ok for some enemies, but all of them?. My enjoyment score for this game is 50% Would probably not play again. But its a decent single playthrough. It looks really nice, especially in the early levels, where they put most of their effort but i feel they spent so much effort on certain things i wonder why the weapons and enemies werent 3D as well, instead of sprites, but still, it looks nice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
повёлся на картинку, но игра по сути кaл. разрабы как карго-культисткие папуасы понатырили идей из всех хайповых шутеров, а как нормально всё скомпоновать не разобрались. зачем здесь перезарядка оружия, почему так мало разновидностей врагов, почему оружие и апгрейды надо покупать, не получать по ходу прохождения, почему карты такие всратые и однобразные никто вам не объяснит. брать только если тебе вообще поxyй во что играть
This felt like a really fun mix between Doom and old school Quake. If you're a fan of these, then I'd highly recommend this. Of all the indie boomer shooters I've played, this is my favourite.
very very well made. cool weapons. cool sounds. ii like it.
Sieht scheiße aus. Nachladen bei einem old school-Shooter? Sieht scheiße aus. Nur 'ne handvoll Gegnertypen. Sieht immer noch scheiße aus. Zu kurz.
Prodeus ist ähnlich wie Quake 1 oder Quake 2, nur dass hier alles an Effekten rausgehauen wird, was möglich ist. Es ist ein bunter und actiongeladener Shooter und ich habe es im Coop durchgespielt. Die Performance ist durchweg sehr gut und es gab während der gesamten Spielzeit keinerlei technische Probleme. Einen Minus Punkt hat das Spiel aber dennoch. Zum Ende der Kampagne merkt man, dass den Entwicklern scheinbar das Geld ausging und das Ende kommt abrupt. Man merkt, dass hier mehr Content vorgesehen war, aber nie realisiert wurde. Dennoch, Hammer Shooter!
• Retro shooter | First-person perspective • 90s-inspired gameplay • tons of weapons, loot and hidden secrets • plenty of achievements to unlock • fast-paced, dynamic combat flow • a lot to collect (weapons, upgrades, collectibles, etc.) - • repetitive over time | the maps can start to feel monotonous fairly quickly • Level layouts feel similar — solidly designed, but often predictable in structure • story is not a core element and feels noticeably absent [h1] Conclusion [/h1] A solid retro shooter that works perfectly for short sessions. However, the experience can start to drag after a while, making Prodeus more of a highly enjoyable time-killer for shooter fans rather than a true breakthrough for the genre. _____ • Retro-Shooter | Ego-Perspektive • Shooter-Gameplay im 90er-Vibe bzw. in Retro • haufenweise Waffen, Loot + Geheimnisse • viele Erfolge • gute Dynamik im Gameplay • viel zum sammeln (Waffen, Loot, etc.) - • monton | man bekommt durch die Maps schnell das Gefühl von Monotonie • Karten fühlen sich ähnlich an, zwar solide designed, aber oft vorhersehbar im Aufbau • Story ist nicht wirklich Hauptelement und es fehlt wirklich [h1] Fazit [/h1] Ein guter Retro-Shooter, perfekt für kurze Sessions. Allerdings kann sich das nach einer Weile ziehen, und so bleibt Prodeus eher ein sehr guter Zeitvertreib für Shooter-Fans, als ein Durchbruch im Genre.
amazing game
Ce jeu est incroyable, LE digne héritier de Doom 1993.
Love it!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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