
Princess Kaguya is a Japanese-style beat ’em up game. Play as a beautiful princess dressed in traditional Japanese garb, and battle enemies using a kendama stick and a bow and arrows as weapons! Kaguya’s journey to save her twin sister, Sakuya, now unfolds!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
イージーでクリアしました。4ステージあり40分ぐらいかな。 コントローラーの設定がABXYがシャッフルされててめちゃくちゃだった、自分好みにsteamのほうで設定しましょう。 ダメージ受ける判定がわかりにくく、いつの間にかダメージを受けている。掴み攻撃も無音でしてくるし。 敵を倒した時SEなど倒したことがわかるような演出がないのでわかりにくい。 全体的にゲームをしていても爽快感がない。 良いのはキャラや妖怪の絵ぐらいかな。
整个游戏,除了画风比较吸引人外,其他真的都挺糟糕的 完全没有考虑纯键盘玩家的体验,提示都显示手柄的按键也就算了,但这默认键盘都用Q、E + WSAD操作,一个左手忙的过来吗? 战斗部分也没有任何亮眼的地方,就是不停按键平砍、偶尔凑个连招出来
just awful
💋
Princess KAGUYA, developed and published by Zoo Corporation, is a side-scrolling beat ’em up that draws its inspiration from Japanese folklore, blending traditional myth with fast-paced action and colorful fantasy. The game reimagines the legend of Princess Kaguya, a celestial maiden from the moon, and transforms her into a warrior heroine thrust into a battle to rescue her twin sister, Sakuya. It’s a concept brimming with potential—mythic origins, elegant design, and a protagonist who wields both grace and power—but while the game’s visual presentation and premise are immediately engaging, its mechanical execution and pacing sometimes struggle to match its ambition. The gameplay structure is rooted in classic beat ’em up tradition, combining side-scrolling progression with waves of enemies and environmental hazards. The controls are straightforward, giving players access to melee attacks, ranged abilities, and special moves that can be used to clear crowds or deal heavy damage. Princess Kaguya can alternate between a kendama staff for close combat and a bow for ranged precision, adding an element of tactical choice to encounters. At its best, the combat feels rhythmic and satisfying, rewarding timing and positioning rather than button mashing. However, the balance between responsiveness and challenge isn’t always consistent. Some attacks connect with precision, while others feel sluggish or mistimed, especially during crowded battles. This inconsistency can interrupt the flow of combat, making it difficult to maintain momentum in later stages where precision becomes essential. The game’s aesthetic presentation is one of its greatest strengths. The art style leans heavily on its folkloric influences, using soft brush strokes, traditional patterns, and luminous colors to create an atmosphere that feels both ancient and otherworldly. The environments—moonlit temples, enchanted forests, and mist-covered valleys—evoke a dreamlike quality that perfectly fits the mythological tone of the story. Each enemy, from mischievous spirits to monstrous demons, is designed with an exaggerated, storybook-like flair that makes every encounter visually distinct. The use of color and light also helps maintain visual clarity, ensuring that even in chaotic battles, the action remains readable. The soundtrack complements the visuals with traditional Japanese instrumentation blended with modern rhythm, giving the game a melodic flow that enhances its mood. Unfortunately, the elegance of the presentation doesn’t always carry over to the gameplay experience. The enemy design, while visually diverse, tends to rely on repetitive attack patterns that can make combat feel predictable after a few levels. The challenge stems less from strategic depth and more from sheer endurance, as waves of enemies appear in succession without much variation in behavior. Boss battles, which should serve as climactic moments, are mixed in execution—some are creative and well-paced, while others feel drawn out or unbalanced. These pacing issues extend to the overall difficulty curve, which spikes unpredictably and can lead to frustration. The control scheme, though serviceable, occasionally suffers from input delays or awkward hit detection, particularly when multiple enemies occupy the screen. These issues make it difficult to fully enjoy what should otherwise be a fluid combat system. The narrative, though rooted in a beloved myth, is delivered with minimal depth. The story of Kaguya’s quest to save her sister is primarily told through brief dialogue exchanges and short cutscenes, offering just enough context to move the action forward but not enough to establish strong emotional investment. There are glimpses of a larger world—hints of celestial politics, divine artifacts, and the tension between mortals and spirits—but these ideas are left underdeveloped. Players looking for an immersive story or deep character arcs will likely find the narrative serviceable at best. The game’s focus remains firmly on combat and progression rather than storytelling, which fits its arcade sensibilities but feels like a missed opportunity given the richness of its source material. From a technical standpoint, Princess KAGUYA runs smoothly for the most part, with quick load times and stable performance even during busy combat sequences. However, the game’s roots as a smaller-scale production are apparent in certain areas. Some animation transitions are stiff, menus and UI elements can feel dated, and controller compatibility issues have been reported by players using non-standard gamepads. While these problems don’t render the game unplayable, they add a layer of roughness to an otherwise polished visual presentation. The difficulty balancing also reflects a lack of fine-tuning, with certain stages and enemy types demanding more precision than the control system comfortably allows. Replayability in Princess KAGUYA is modest. The game includes forty Steam achievements and leaderboards, encouraging players to refine their runs and aim for higher scores. However, beyond these challenges, there’s limited incentive to replay once the campaign is complete. The stages, while visually distinct, follow a linear progression with little variation or branching paths. Players who enjoy mastering systems and chasing perfection may find satisfaction in replaying levels for better rankings, but casual players will likely see most of what the game has to offer within their first playthrough. Ultimately, Princess KAGUYA is a game that succeeds more in its artistry than in its mechanics. Its visual design, musical atmosphere, and cultural inspiration give it a charm that stands out in a crowded genre. There’s a sincerity to its presentation—a sense that the developers wanted to honor Japanese folklore while delivering a fun, action-packed experience. Yet, its mechanical shortcomings, inconsistent controls, and uneven difficulty prevent it from achieving the fluidity and depth of the best modern beat ’em ups. It’s a game with heart and style, but one that struggles to fully translate its aesthetic strengths into cohesive gameplay. For players who appreciate mythological settings, stylized visuals, and simple but challenging combat, Princess KAGUYA offers a visually enchanting, if uneven, experience. It’s a title that invites admiration for its atmosphere and cultural homage but may test the patience of those seeking precision or polish. While it might not reach the heights of its inspirations, it stands as a testament to the allure of folklore in gaming—a reminder that even imperfect games can enchant through beauty, spirit, and a touch of celestial mystery. Rating: 5/10
I couldn't even make it past the intro page.
What are the controls for keyboard?
有成就 没中文 《辉夜公主:月之战士传说》 《辉夜公主:月之战士传说》是一款日式格斗游戏。玩家将扮演一位身着日本传统服饰的美丽公主,使用剑玉以及弓和箭作为武器与敌人战斗! 玩家可根据敌人的类型切换武器,并利用特殊招式击溃成群的敌人。在这款轻松的动作游戏中,玩家操控可爱的角色一路战斗。游戏的中心主题大致基于日本古老的民间传说《竹取物语》。 ### 故事 从前,邪恶之神给这个世界带来了巨大的灾难。它传播致命的瘟疫,还派出山川恶灵攻击人类。 在绝望之中,一位天女从月亮降临。这位天女利用她的神秘力量将邪恶之神封印在一个卷轴中……于是,世界再次恢复了平静。天女留在这个世界守护被封印的卷轴。 许多年过去了,平安时代来临。天女的后代中有两位公主,她们是双胞胎姐妹——一位名叫辉夜,另一位名叫早夜。她们注定有一天要继承将邪恶之神封印在卷轴中的职责。 有一天,双胞胎中的妹妹早夜被一个神秘的声音引诱,被带入了封印卷轴的深处。辉夜为了救她的妹妹,直接跳进了封印卷轴…… ### 特色 - 轻松的格斗游戏 - 可爱的日式风格角色 - 日本民间传说中的神秘生物 - 独特的概念,如在卷轴上战斗 - 强大的boss
음악하고 아트만 좋은 떵겜. 무엇보다 키보드키가 먼지 알수 없어서 용서할수 없다. 변경도 못하고 LB가 대체 무슨키인지 알수가 없다.
kart düşürmelik oyun
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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