
Enter the world of ALTAIR and fight against the army of LAWS left behind roaming around Vastus Isle in this Map-based Sword Fighting VR game. Team up with your friends and experience the feeling of transcendent battles in VR.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VRタイトルで有ることを考慮すれば金額的にも高すぎる訳では無いので「おすすめする」にしても良いのですが、ゲーム内容的には流石に過大評価のレビューが多すぎる気がしたのでBAD評価を入れています。 まず一番気になる点が圧倒的なボリューム不足です。 このゲームは所謂ステージクリア形式で、5ステージ+ボス戦が1週という形で構成されています。 現状ステージのパターンは3つ+ボスエリアしかなく、それぞれに昼・夕・夜の概念がありそれで敵の強さが変わるようです。パターンが非常に少ないので1週の間でも同じマップを2度3度プレイすることもありました。 敵の種類も恐らくモデルが3種程度で色違い・攻撃パターン違いの使い回しです。 周回前提のゲームなので流石にパターンが少なすぎると早く飽きが来てしまいます。 また、ステージが基本箱庭的なマップばかりで、敵が出現しない場所にも宝箱が出現するので戦闘終了後に無駄にマップを駆け回ってアイテムを集める時間が苦痛です。 本作は自由度の高い動き(クライミングやグライダーによる滑空など)を売りとしていますが、それをさせたいがために箱庭マップにしているかと言うとそうでもなく、それらのアクションを活かせていないマップが殆どであるため、それならば一本道のステージにして宝箱を開けながら進むような形式にすればよかったと思います。 マルチプレイ時の挙動に関しても、自分の動きは非常にスタイリッシュ(と錯覚できるよう)な動きをしているのに対し、他人の動きが同期が遅い所為なのか、剣で敵の頭をぺちぺち叩いているようなモーションになったり、直立の状態で飛び上がり、まるでハエ叩きを振るような手首だけの動きだけで敵を地面に叩きつける非常にシュールな絵にしかなりません。 もう少し実際の動きとは違ってでも他人から見て「映える」ポーズにできないものかと思いました。 VRのマルチプレイ剣戟アクションタイトルの少なさから考えても、本作は技術面においては非常に良く出来ているものだとは思います。 ですが、ゲームの内容的にはコレが今の限界なのかなという印象も受けてしまいました。
This game is completely vapid & empty with a highly repetitive game loop and almost zero challenge. Don’t be fooled! The developer is leaving fake reviews & paying YouTubers to hype this dog.
結論から言うと本作は同Thirdverse制作の「ソード・オブ・ガルガンチュア」とは大いに別物であり、同作の後継としての遊び応えを期待している層にはお勧めしないと断言しておく。 投擲廃止、逆手持ち廃止、武器持込スロットは4枠から2枠に減少、両手武器の場合は2枠を占有するので実質1本のみ。武器種自体もSOGと比してあからさまに少なく、足の速さやSG効率や耐久度といった差別化点も消滅したので実質的な違いは威力とリーチくらいのものである。 コンボはシステムごとなくなり弱点の概念も希薄化、赤黄白3段階のヒット補正もない。 パリィは妙に判定が甘くなり、ステップはキーアサインの都合で出しづらい入力条件になった。 敵のAIも大したもので、特にある程度プレイヤーレベルの上がった段階で出てくる強化個体は「弾幕をまき散らしながらひたすらバックステップで逃げまくる」という素晴らしいシンギュラリティを披露してくれる。 まさか剣戟ゲーで剣戟をさせてもらえないとは、何とも恐れ入るばかりである。 私はただあのSOGを超える、さもなくともせめて同等の水準のVRアクションゲームがやりたかった。 だが、今作がそれを叶えることはなかった。 SOGのオフライン版がリリースされるという報だけが、今の私にとってのせめてもの希望である。
Altair Breaker is playable solo, but also in co-op and is available for up to four players, so you can hack away in a group against mechanical enemies with the many cool swords that you can win and upgrade! Watch a snippet of gameplay here: https://www.youtube.com/watch?v=yGNCZ631GXc
Can't really recommend right now, it's decently fun as detailed below, but a similar game - Until you Fall is better in many respects. THE GOOD: - Sword fighting action is fun, needing to parrry/block - Being able to knock an enemy into the air and combo it is awesome THE BAD: - Movement is janky, you turn like 15 degrees each time (best to turn yourself irl), moving forward/back is super slow - AI is dumb as bricks, they will just jump backwards constantly, and jump off the map far too often, and if you engage in a combo on an enemy off the map, you fall off the map - Limited upgrade system for player and weapons. Upgrades just upgrade your damage/health/stamina, and weapon upgrades just increase damage. - Limited areas.
In short (TLDR) I can't recommend this VR game even though I was a huge fan of the Japanese Dev team behind this game and their first VR game "Swords Of Gaurgantua". The first game was way better than this one in almost every aspect aside from this game being more marketable to VR newcomers with mechanics like climbing and gliding. It breaks my heart because the first game was one of my favorite VR games of all time. I personally felt like the swordplay and mechanics in "Swords Of Gaurgantua" felt amazing like dark souls perfectly translated to VR. This game fails and feels like its half of what "Swords Of Gaurgantua" was in terms of game feel. Everything is awful by comparison. This game COULD be updated with free updated by the devs to make this game even better than "Swords Of Gaurgantua" in the long run but with their recent terrible busniess moves like shutting down the first games servers makes me think they wont. They more than likely will shutdown this game for a future game too. What makes things worse is that newcomers to this teams games can't even play the first game to compare the two since the first game relied on DRM servers and the devs shutdown the servers shortly before this game released; with no refunds to anyone who purchased that $29.99 game. -------------------------------------------------------------------------------------------------------------------- Now here is a long detailed review mostly for the developers of the game: The only reason this game "Ailtier Breaker" is mostly positive is because "Swords Of Guargantua" came out early in VR's lifespan. There was way less VR gamers back then, and most people (at least here in the west) ♥♥♥♥♥♥♥ on that game for being a "wave based" enemy killing VR game mixed with rogue-like's by having 100 floors and 2 bosses you have to defeat to win. I myself HATED VR wave based games. Iv always loved VR and wanted more games to have full adventures to experience and not just be wave based enemy killing minigames ether But "Swords Of Gaurgantua" was special regardless of its ♥♥♥♥♥♥ rogue-like wave base foundation; it perfectly translated "Dark Souls"-like combat but in VR with your real life body. Sword play felt AMAZING it was the perfect line of realistic sword play and what made sense for a VR game aping dark souls-like swordplay. Fencing with rapiers or using greatswords, a normal sword and shield it all felt perfect and made me dream of the developers updating that game with a real journey to go on like dark souls and not just single wave based rooms to be in/roguelike ♥♥♥♥. Eventually because "Swords Of Gaurgantua" also had 4 player co-op I played through the game with my family and we LOVED the mission of completing that game. We all had a blast with the swordplay fighting together as a team all the way through 100 floors to that games final boss. The updates of rare weapons that were only available for a short amount of time but you kept those weapons forever were really cool we enjoyed collecting amazing looking weapons even after we beat the game. That whole experience made "Swords Of Gaurgantua" always be in my top 5 VR games. I became a huge fan of this dev team. The developers promised more DLC to keep us playing; new bosses, more enemies, more modes (I was hoping for a real at least linear adventure and not a wave clearly rogue-like) they even promised PVP and a new dungeon to wave clear in; but eventually as time went on the developers cancelled ALL of these DLC plans for "Swords Of Gaurgantua" and started work on a new game instead. This new game is "Alitier Breaker" you're here for. Shutting down the servers without a real good explaination as to why; when "Swords Of Gaurgantua" was $29.99 was a huge kick the balls. I guess the excuse is they programmed "Swords Of Gaurgantua" (even if you play in single player) to use DRM/servers and they have to shut them down to better support servers for the new game. A lot of people were upset and even though "Swords Of Gaurgantua" was never a real popular hit game; it had its cult fanbase. There was always at least 30 people playing co-op at any time, discords; there was like a club for the English and Japanese fans for the game. We were all upset even though many of us though this new game "Alieter Breaker" could just be a better "Swords Of Gaurgantua" and replace it. I waited for it to finally releasing excited for the summer release date; hyped up with my family that I played "Swords Of Gaurgantua" through with. On launch day we hurried to buy it and play it and while enjoying it for what it is and whats there; we all agree we can't recommend it to people based on what "Aliter Breaker" currently is. It pales in comparison to "Swords Of Gaurgantua". While this could be fixed with updates, I think iv lost faith in this dev team of pulling it off. It weirds me out that they could even make all these mistakes somehow in the first place and loses my faith in them to ever fix it. "Aliteir Breaker" seems to be selling better than "Swords Of Gaurgantua" ever did because MANY more people have VR headsets compared to when "Swords Of Gaurgantua" released. Combine that with this game being on QUEST and selling well on launch with oculus and steam numbers probably being enough to be profitable; I think they just marketed this game better with its promise of being an anime sword fighting VR game WITH a healthier bigger VR population this time around compared to VR's earlier lifespan when "Swords Of Gaurgantua" came out. -------------------------------------------------------------------------------------------------------------------- Here a detailed breakdown of what this game gets worse than the first game; 1) The first game opens on a great lore opening cutscene story that gives ENOUGH lore on who you are and why you're doing what you're doing. It reminds me of the opening to darksouls. This game has NO opening story/lore cutscene and just takes you to a "Social Lobby". 2) The first game had a REAL main menu to select what you will be playing/start a private lobby to invite your friends or join a "Social Lobby". Multiplayer in the first game (and this one) is limited to 4 player co-op but the "Social Lobby" allowed 12 players to hangout and talk; maybe add each-other and join each-others games. It was cool and connected the tight and small playerbase from time to time. BUT THIS GAME HAS NO MAIN MENU. Instead of having a real main menu like the first game; you're FORCED to instantly be in a "Social Lobby" room with strangers on the mic and no choice to avoid it. The community was better in the first game; it was smaller and tighter and it had people who were passionate about it be there; now that THIS game is more popular on launch by comparison and my instance of the "Social Lobby" the very FIRST time I was in it, had screaming mentally evil US children yelling N words and screaming at my family/dad when we just wanted to be in a private lobby together. We didn't want to be FORCED to be spawned into a "Social Lobby" with strangers for a 4 PLAYER CO-OP GAME THIS ISNT A MMO. I really want to stress that "Swords Of Gaurgantua"'s main menu/ and OPTIONAL social lobby was way better than this games. 3) The sword play in the first game was literally if you PERFECTLY took dark souls and translated that to VR with a lot of realistic swordplay mixed in a bit but enough "video game" physics related changes to swordplay. It was the best swordplay on the market IMO. Other games try to be so realistic with their sword fighting they were as fun; or they make the other side of that mistake by being TOO fun and not being realistic enough. "Swords Of Gaurgantua" was the PERFECT swordfighting blend of these systems and it depresses me that even the devs themselves couldn't realize this. "Alitier Breaker" removes a lot of the deeper darksouls feel to the combat and systems; and instead goes for a "Holy Fantasy Anime Sci-fi JRPG" feel.
After playing Until you Fall, its really hard to find another game that measures up to it. Like others, I can't recommend this right now. The game does have potential but I found the overall game play boring.
can't climb big sword. 0/10 ...Also online required even for solo is dumb and unnecessary and until they make it a thing then I can't recommend game at all. Unless you like gazing into endless evil voids in which case, there's something to be said there in a metaphorical/metaphysical sense. If you gaze into the abyss long enough...you start seeing the corners of the skybox gaze back at you, and beyond that you know...Thirdverse is going to yeet access to the game in 2-3 years tops when they inevitably get bored of working on this one and move onto the next. Will update if any of the above changes. Game is fun so far but on principle I can't recommend it.
I really like this dev team but they discontinued SOG for this!!! I was kinda hyped to play this when it was announced because of third verse was making it but all there is are old SOG sword models and three rooms to fight in along with 4 enemies to fight....... this feels like a Pre-Alpha stage game content wise. I feel like im just swinging my sword mindlessly and doing damage with whatever part of the blade. Unlike SOG i had to hold my sword's blade at the enemy to do damage with the blade, but this game kinda failed to learn that concept. Anyways its to late for me to refund it so i guess ill just pray they dont shut off this one too and stick along for the ride. I still have faith that this game might be fun in a year or 2 from now and if it does become more interesting ill submit a new review but as of now this is kinda sad coming from third-verse.
This is worse than it should. The game had the total potential to be awesome. pros: - great face to face combat - fun to play - good ideas - great graphics cons: - the same enimies - the same places - tutorial is bad - MOVEMENT IS HORRIBLE damn this should have been good
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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