
A first-person shooter meets quarantine inspection in post-apocalyptic Chicago. You’ve got 30 days until the army arrives. Hold out, fix your car, and fight your way through Chicago to the main checkpoint to save your little brother.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
28 days ago, you got the call - your brother’s checkpoint had fallen. Now it’s surrounded by the dead.
He’s not like you. He’s a scientist, chasing a cure.
You’ve spent your life as a cop - fighting, surviving.
Now, to save him, you’ll need a reinforced ride and a plan to hand your own checkpoint over to the U.S. Army.
You’re the last surviving soldier at the only checkpoint still standing in the north of the city.
Your mission: save as many uninfected civilians as you can. If you let the infected slip out of Chicago, the entire world could fall. Hold the line. Buy more weapons and upgrade your defenses. The Army promises to arrive in 30 days - then comes the raid. You’ll fight your way through the ruins of Chicago to reach your brother… and try to save him at any cost.
Every survivor has a story - and they’ll tell it to you. But don’t believe everything you hear. Inspect each one carefully and decide their fate.
Will you let them pass? Hold them for a second screening? Or are they too far gone - and need to be eliminated?
The choice is yours.
First-person gameplay that blends inspection sim and zombie action.
Screen refugees with a full-body scanner and other tools to detect signs of infection.
Decide each refugee’s fate: clear them to leave Chicago, hold them in a quarantine room for observation, or eliminate them.
Head out from the base to clear infested zones.
Earn cash to buy weapons and repair your car for the toughest raid across a ruined Chicago.
Use special gear to find out if a survivor is infected or smuggling contraband. Personal inspections, scanners, and a range of devices will help you.
So will a good shotgun.
Zombie waves grow stronger by the day. Crawlers, Spitters, Aggressors, Marine Zombies… A good shotgun helps. But not always.
Repair your car and get it ready for the brutal run through Chicago to your brother’s checkpoint.
Save him—no matter the cost.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Go play Quarantine Zone instead. This one is just a crappy, buggy clone with bad AI voice acting.
A rip off game with AI voices. Glitchy and annoying to deal with the bugs and raids that never end.
Even for free I do not want to play this game. Straight rip off from QZ: The Last Check, maybe a few different elements added in but not in a good way. Trying to explore outside of the safe zone is near impossible with unlimited spawning zombies from every direction. The entire checkpoint is manned by YOU, no one else is there. Performance is alright, sounds are extremely loud, the gear isn't that great, and the story isn't all that interesting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is garbage, just get Quarantine Zone if that's the game type your looking for.
Badly optimized, screen looks like a smudge of poo. Clearly trying to rip off of Quarantine Zone, badly at that. Asset flip.
It's okay. To be honest, for about 4 hours I was really enjoying the loop. I don't think it deserves all the very negative reviews. The raids were fun. The building the car created a sense of progressions. However, issues started to rise. - I don't think the actually checking procedure is very good. Unless there's a bite, it's often hard to make a definitive judgement, even with all the tools. - Intuition sometimes points out things I can't even find, such as marks on the body. - Send to quarantine, but they never seem to change, so still can't make a proper judgement. - Lack of variety - early days have clearing the swamp and heading to my brother's location. But then 22 days when no additional missions appear - Driving the car - slow! Any when you get out becomes quite unmanageable. For anyone playing on steam deck - drop some settings to low. It seemed to run great, but turning took forever. Once I lowered setting slightly, turning/moving was much smoother. It was fine at 50% in sale
I'm probably one of the few that played this INSTEAD of Quarantine Zone, so without the influence of comparison I can say that this game is extremely lacking in its current state. The game feels very clunky and unfinished, and the inspections are sadly the worst culprit of this. The NPC refugees feel extremely robotic and lifeless, which isn't helped by their distractingly AI-generated voices. They constantly repeat the same lines, explain/make excuses for injuries they don't have, and just generally have no 'life' to them. For one of the main gameplay loops, this really needed to be better. The shooting and base-defense aspects are fine, but the zombie movement could use some work. If you're going to heavily incentivize headshots, you can't have enemy animations that are this jittery and unpolished. The crawlers go from skittering around like a 5fps cocaine spider to flying through the air like a statue shot out of a cannon. Game is getting regular updates and fixes, but I just can't see it reaching a point where I would recommend spending your money on it. It's disappointing and half-baked.
the last part of the game is lagging so hard that it is barely playable the rest of the game is fine even tho it is absurdly simple and has plenty of bugs the bugs are not game breaking and actually kinda funny But yeah very obvious an unfinished game
Ich finde, dass das Spiel in letzter Zeit zu Unrecht gehäuft negativ bewertet wurde, daher möchte ich eine möglichst realistische Meinung abgeben. Ohne Fanboy- oder Haterbrille: Einfach nur, was man bekommt ober eben nicht.. Ich habe es noch nicht durchgespielt, aber ich konnte bereits einen Einblick in die Systeme gewinnen. I. Allgemeines / Ziel des Spiels: Zum Vergleich: Man befindet sich als Soldat alleine in einem Durchgangsposten und muss verhindern, dass Infizierte weiter ins Land ziehen können. Dazu gehört die Inspektion von Überlebenden, die in Sicherheit sein wollen. Die Atmosphäre ist insgesamt gelungen. Sie ist düster und bedrohlich - die Welt scheint am Boden. Sollte man zu viele Infizierte passieren lassen, erhöht sich ein so genannter "Weltuntergangswert". Sobald dieser ein gewisses Niveau erreicht hat, ist das Spiel beendet. Das Ziel des Spiels ist, dass man seinen Bruder erreicht, der scheinbar irgendwo festsitzt oder eingekesselt ist. Nach und nach werden Details über ihn bekannt, was insgesamt die Story darstellt. II. Gemeinsamkeiten mit "Quarantine Zone - The Last Check" (im Folgenden QZ genannt) / Gameplay Ja, der Kontrollteil scheint von QZ abgeschaut und abgekupfert zu sein. Sogar die Überlebenden sehen den Figuren aus dem anderen Spiel verblüffend ähnlich, ebenso die Symptome. Der Kontrollteil ist allerdings zusätzlich noch abgespeckt und wirkt grafisch definitiv schlechter gemacht. Das muss man ehrlich sagen. Es gibt einen Quarantäne-Bereich für unklare Fälle und eine Hinrichtungsplattform, aber kein Labor. Dafür muss man Ausrüstung über ein Terminal anfordern, auch neue Tools, die die Inspektionen vereinfachen. Man kann auch weitere Waffen kaufen, die man zum Verteidigen benötigt. Ebenso Geschütztürme für die Basis. Der Shooter-Teil ist eine erfrischende Ergänzung und ist definitiv etwas, was QZ komplett fehlt. Dort punktet das Spiel ganz klar. Nebenbei muss man sein Auto nach und nach reparieren, außerdem kann und muss man Ausflüge machen. III. Grafik / Sound Das Spiel wirkt grafisch weniger interessant designt und auch insgesamt "billiger", was aber nicht bedeuten soll, dass die Grafik furchtbar und ungenießbar ist. Sie ist ok, sag ich mal. Es kostet ja knapp 12 Euro. Also, was will man erwarten? Für dieses Budget weiß das Spiel zu gefallen. Die Zombies sehen meines Erachtens besser aus als in QZ. Dort sind sie einfach merkwürdig. Soundtechnisch habe ich nichts zu beanstanden. Die Waffen klingen wuchtig und die allgemeine Untermalung fügt sich gut ein. IV. Fazit Wer QZ mochte und dem einfach Action-Content in diesem Szenario gefehlt hat, der kann einen Blick auf dieses Spiel werfen. Es macht seine Sache gut für das, was es ist und sein will. Über den Preis kann man nicht meckern und es lässt sich meiner Meinung nach gut bedienen. Ich spiele es mit Maus und Tastatur. Über die Controller-Steuerung kann ich also nichts sagen. Wer Zweifel hat, ob es etwas für einen ist, kann ja die kostenlose Demo ausprobieren. Ich hoffe, ich konnte dem einen oder anderen die Kaufentscheidung erleichtern. Entschuldigt, aber ich habe jetzt ein paar Kontrollen durchzuführen. :D
Игра прикольная, немного лучше своего предшественника. Здесь, как в Contraband Police, и пострелять можно. Но не хватает русского языка и, особенно, оптимизации. А ещё хотелось бы попросить разработчика добавить разрешение 1366х768. Жду обновлений и верю в будущее проекта.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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