
The latest iteration of the 10th anniversary "SAMURAI WARRIORS" series is here at last! Naomasa Ii appears as a playable character for the first time, and the various personalities of the age are explored in more depth in "Story Mode", which is now focused on individual characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 1.4Kreviews | 74% | — | $681K |
| $49.99 | 2.3Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Make sure you backup your saves which are located here: C:\Users\[windows username]\Documents\KoeiTecmo\SAMURAI WARRIORS 4-II This game doesn't have Steam Cloud, so if you change PC, you lose your progress. That, and the in-game save menu makes it very easy to accidentally delete your save. It happened to me, so I ended up downloading a 100% save online to just keep playing the stories I hadn't played yet. As for the game itself, all I can say is it's not my kind of game. Most characters feel like their personality is overdone and don't feel natural in how they behave. Combat wise, it's hard to know the controls, because there's nothing in the game to tell you which button does what. They show icons which correspond to a type of attack and such, but it's up to you to guess which button does what to begin with. In the end, I just figured that B is for Musou, A is for jump, X is for normal attack, and Y is for crowd control. On the plus side... I tried playing the original Samurai Warriors on Playstation 2, and even on Easy difficulty, I kept getting a Game Over because the enemy killed my boss before I could even come to save his sorry butt. At least, in this one, when I set it on Easy, it truly is Easy. I can just brute force through everything and focus on what little story telling there is and move on.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高虎は裏切られすぎて、それが性格の一部になっている。
É bem aquele tipo de jogo pra desligar o cérebro e sair batendo em tudo, no melhor sentido possível. Pra quem gosta de musou, ele entrega exatamente o que promete. O que mais curti foi a variedade de personagens. Cada um joga de um jeito diferente, então não fica só naquela de repetir sempre a mesma coisa. Dá vontade de testar vários pra ver qual encaixa melhor no seu estilo. O combate é bem rápido e satisfatório. É muita gente na tela ao mesmo tempo, mas o jogo consegue manter o ritmo sem virar bagunça. Quando você pega o jeito dos combos, fica bem gostoso de jogar. O visual também segura bem. Os cenários são legais e os efeitos dos golpes ajudam a dar impacto nas lutas. A trilha sonora acompanha bem essa pegada mais intensa, ajuda a manter o ritmo durante as batalhas. A progressão funciona como esperado. Sempre tem coisa pra desbloquear, personagem pra evoluir, então é fácil perder várias horas ali sem perceber. Se fosse pra apontar um lado negativo, depois de um tempo pode começar a ficar repetitivo, principalmente se você jogar muitas horas seguidas. Mas isso meio que já é do gênero. No geral, é bem divertido e cumpre o papel. Pra quem curte musou, vale bastante a pena.
A really bad port to PC, do not buy!
Great game, awful port. Sadly not worth the price.
答辩移植,稀烂剧情,不如4DX一根
The Weapon and Skill System Excites me, But The Controller Mapping is so Off...it's so weird, why Both Samurai Warrior 4 and 4-II are not the same? I can't locate the button to Switch Character on my XBOX controller... lol The Resolution Settings isn't Optimised for the PC Port... what a Shame, the Interlude Menu will froze when you attempt to skip the Dialogue... Even at a Sale, i Refunded.
日本語無しは分かっていたこととはいえ、それに加えゲームパッド設定にも苦しまなければならない有様 よっぽど欲しい人でもセール以外では買わないほうが良いかと・・
зброя масамуне досі крашить гру, дякую коеі
戰國無雙4代系列的作品嚴格來說都挺不錯的。 神速攻擊提供一個良好的系統去刷兵,以往一些沒範圍攻擊的武將打起來有效率多了。 旗幟的士氣系統與戰場設計良好,循序漸進、偶爾要硬扛紅士氣去打也還過得去。 劇情部分雖然說流暢歸流暢,但因為這代劇情的架構長這樣, 所以就有些關卡會在每一篇章中出現,小田原城打到爛,真的太多遍了, 黃金11小田原城,其他像大阪之陣之類的也是一直打, 雖說是劇情安排的關係,但關卡內容也大同小異,鮮少因為章節而有關卡內的改動, 幾乎就是一模一樣的關卡每章都打一遍。 真的要說劇情的亮點,大概就是全章節通關後新增的隱藏章節, 看看我們柴田勝家生涯高光。 而且steam版沒有中文,英文雖說也看得懂,但還是差強人意, 我自己是切日文,至少看得還熟悉。 4-2登場的新角色我很喜歡,個性都很鮮明動作設計良好。 如果願意打小田原城11遍,那這代可以放心玩下去。 總之我是玩了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 1.7K | 66% | $49.99 | |
| $1.9M | 1.6K | 82% | $29.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $602.6K | 516 | 86% | $29.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3.2M | 22K | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $681.1K | 3.4K | 96% | $9.99 | |
| $680.6K | 969 | 95% | $19.99 | |
| $681.4K | 1.2K | 89% | $19.99 | |
| $680.4K | 3.2K | 93% | $10.99 | |
| $681.8K | 4K | 24% | $9.99 | |
| $682.2K | 2.5K | 84% | $9.99 |