
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 680 reviews with recorded playtime.
Reviews
Themes across 680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In a world where video game content are caught in the cross fire of worthless real world politics, Pragmata delivers your classic gameplay and story telling that is completely devoid of it that keeps your glued to the whole narrative of what CAPCOM Devs envisioned from start to finish that is both fun and compelling. I wholeheartedly recommend this. 100%
For anyone gaming in the late 2000s, this is pure nostalgia. Capcom is bringing back the essence of what gaming truly is. Great gameplay, story, a well balanced challenge, and taking a chance on a somewhat new game mechanic that ends up paying off more then expected. As a father of two girls, this game hits home even more. Thank you Capcom for bringing back the essence of what a video game should be... Fun.
Pragmata is a breath of fresh air in an industry that regurgitates the same overused ideas. It doesn't rely on vast open worlds that are tedious to explore. It doesn't have a generic and repetitive combat system. What it does offer is a strong narrative and emotional story, fast paced and engaging gameplay, constant progression and unlocking new mechanics, and great graphics. Pragmata is easily my game of the year. From the first time I played the demo I was hooked on the gameplay loop. It is incredibly engaging and keeps you focused on positioning and trying to get hacks off in time. Hopefully Capcom continues to support this game or make a sequel.
难度不高,很容易就能白。 关于这游戏: 1.在视频上看和玩起来完全是两个游戏; 2.键鼠操作和手柄操作几乎是两个游戏; 3.好玩,好看,但怨气很大哈哈哈哈。从角色滑索动画的抖动到到玩法和体验的脱节,都能看出来。
A very fun flick in terms of the responsiveness of combat! Personally I am a little bit bummed by the fact that there's not really a 'choice' to be made in the game and the story is pretty linear, but it is very endearing story (the plot twist in the game not withstanding though, saw that from a mile away). The one thing I think the game can improve on is to stop making me backtrack into previous maps all the time because I didn't unlock X Y Z abilities, it's like it's trying to be a collectathon while also be an ARPG battle sim with a touch of that Dark Soul inspiration (enemy respawn from using a 'camp fire' and etc). I just want to 100% a map one run if I can but noup some of them I have to revisit 2-3 times because of how abilities unlock in around 30% of the way in and then 90% of the way in. Not a fan! All and all, I think it's definitely a game worth picking up when you see it on sale, a full priced game for this other than the spectacles is a bit steep for my blood.
Very fun and different! Love have to manage a side mini-game while also engaged in active combat. The world is fun to explore, the enemies keep things interesting, and there skill trees are worth seeking after. Definitely a great experience from Capcom!
Наконец-то дошли руки закрыть лунатизм. Это было душно перепроходить игру снова, да еще и с мобами в два раза жирнее ( ко всему начиная с нуля, с нового сохранения) Игра понравилась, добрая, милая. Геймплей тоже интересный, стреляешь- параллельно взламываешь. Спасибо, наигрался, было здорово! После прохождения на крайней сложности дали бесконечные патроны) спасибо, я игру прошел вдоль и поперек, дважды обсосал и пропылесосил, не вовремя вы, Капком. Хотя в резиках с бонусами грамотно поступали.
Combat feels a bit sluggish / repetitive, but its a good game, nicely made tech trees and abillities
I’m only on the third stage, so this is still an early impression, but Pragmata has already surprised me. At first, I thought I was in for the usual same-y sci-fi schlock: generic space-marine protagonist, flashy futuristic scenery, clunky movement, and combat that felt awkward rather than satisfying. The opening did not give me much confidence that the game had anything interesting to say or do. Then it started to click. The puzzles are engaging, and the movement and combat have more precision than I initially gave them credit for. What first felt clumsy gradually revealed itself as a system that rewards timing, positioning, and practice. Diana is also charming and cute as a button. Her dialogue with Hugh gives the game warmth and keeps the experience from feeling hollow or lonely. The training stages are surprisingly worthwhile too. They actually help you improve and give tangible rewards, so there is a real reason to master the mechanics instead of simply stumbling through the missions. The environments also get more interesting as the game goes on. Each stage so far has introduced new scenery and ideas that make the setting feel much less generic than it did at the start. Pragmata made a poor first impression on me, but it found its rhythm. Now I keep wanting to come back, complete another mission, solve another puzzle, and get better at the game. So far, I’m glad I stuck with it. Overall, it feels casual in that you won't ever see a gameover screen or even die really, you just spawn back in the shelter, but that's okay. It's a great lean back in your chair with a controller experience and is especially fun on my projector. Within the type of game that it is, I'd give it a 4 out of 5. It loses a point for the poor intro and clumsy mechanics, which like I said, you will find precision in, it just takes a bit of time.
Dad simulator
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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