
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53.1Kreviews | 97% | #87 | $53.5M |
| $59.99 | 30.3Kratings | 96% | #85 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pragmata — хорошая игра на пару десятков часов, но точно не шедевр, как многие тут пишут. Самое приятное и цепляющее в Pragmata — взаимодействие с Дианой. Очень радовала их коммуникация с Хью на базе, во время прохождения локаций; как она играла с НЗИ и дарила различные рисунки — это действительно помогло поверить в искренность связи между главными героями. Из плюсов могу еще выделить: - динамичную боевку; - красивые локации и неплохое музыкальное сопровождение; - взлом во время боя — довольно необычная механика, которая держит тебя в небольшом напряжении. Из минусов: - откровенно посредственный сюжет, без каких-то неожиданных твистов, хотя возможностей для этого было много; - миссия «Неопознанный сигнал» — довольно душная часть игры ради кат-сцены на три секунды (сомнительно, но окей); - цена для меня высокая, особенно с учётом того, что игра рассчитана всего на 20 часов: взять по скидке можно, но не за фулпрайс. В общем и целом ставлю 8 рободевочек из 10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #28, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy linda la propaganda de natalidad, si sirve
One of a kind
El trabajo de un crítico es sencillo en más de un sentido. Arriesgamos muy poco y, sin embargo, disfrutamos de una posición privilegiada sobre aquellos que ofrecen su trabajo, su creatividad y sus años de esfuerzo a nuestro juicio. Prosperamos con la reseña negativa, que suele ser divertida de escribir y todavía más entretenida de leer. Pero la amarga verdad que los críticos debemos enfrentar es que, en el gran orden de las cosas, incluso el videojuego más mediocre probablemente posee mayor valor que nuestra crítica designándolo como tal. Sin embargo, hay ocasiones en las que el crítico realmente arriesga algo. Y eso sucede cuando descubre y decide defender algo nuevo. El mundo suele ser cruel con las ideas diferentes, con las nuevas mecánicas y con aquellas creaciones que se atreven a apartarse de lo conocido. Lo nuevo necesita amigos. Durante esta semana experimenté algo nuevo. Un videojuego extraordinario, surgido de un proyecto que durante años muchos consideraron perdido. Decir que Pragmata desafió mis prejuicios sobre lo que todavía puede ofrecer un videojuego de ciencia ficción sería quedarme peligrosamente corto. Su combate, la singular armonía entre los disparos de Hugh y el pirateo de Diana, y la humanidad que nace entre ambos en un lugar completamente desprovisto de ella, sacudieron los cimientos de mi endurecido mundo. Siempre fui creyente de que los videojuegos actuales habían perdido su rumbo, pero estaba completamente equivocado. Pragmata es ese gusto que recuerda la época dorada de los videojuegos, allá por los comienzos del año 2005. En el pasado, no he ocultado mi desdén hacia esa frase tan repetida por la industria: "Todavía es posible innovar en los videojuegos". Pero al fin comprendo lo que realmente significa. No cualquier videojuego puede convertirse en una gran obra. Pero una gran obra puede surgir de cualquier lugar. Incluso de un proyecto anunciado hace años, aplazado una y otra vez y reducido, para muchos, a poco más que una promesa olvidada. Es difícil imaginar un origen más incierto que el de la obra que Capcom finalmente ha puesto ante nosotros. Sin embargo, Pragmata es, en opinión de este crítico, uno de los videojuegos de ciencia ficción más valientes, entrañables y exquisitos de su generación, por no decir un posible GOTY en la más alta escala. No me queda nada más que decir, agradezco a todos los involucrados en la creación de tan exquisita obra. Pronto volveré a aquella estación lunar, o tal vez en lo que posiblemente se vuelva la tierra. Hambriento de una secuela.
Soooooo wholesome and cute!!! Loved it 💖💖💖
Not sure why this game has overwhelming positive, for a 60 story game there is no story through almost half the game. its all at the start and the end. If it was short and sweet that would be fine but every level is just corridor, enemy's, collectibles. I got the game gifted as a present but if i spent money on this id be disappointed. Only real redeemable thing is the looks of the game. I also wanted to play the game on a harder difficulty to make it more engaging but your forced to play on normal first playthrough. On normal at least you really don't need to do anything special to kill enemy's. The quirky hacking things gets old and because of that and the game just becomes boring. Also it might just be a me thing but collectibles and backtracking etc was not fun at all, just feels like a time pad to get minor upgrades. The games just super meh, id spend your money elsewhere. only reason to get is if its on a huge sale.
I don't leave reviews unless the game is absolute trash. I genuinely love this game to pieces. I love every single part about the game, hands down. The art style, being in space on the moon, the fighting, the dialogue, the robots, every single thing. Every weapon is unique, every interaction is unique. I played this for stream and the chat was bawling their eyes out. I def did not bawl my eyes out........ Hands down one of the best games that I have ever played. With such a unique universe and story that it is almost IMPOSSIBLE to find something that is going to give me the same feeling this game did. If you think you hate kids and you don't want to be a dad like I do, give the game a shot anyway, it was the most adorable thing to have Diana by my side this entire playthrough. 100/10.
First off, the combat might not be for every one. It's fun, but can be fatiguing, especially at the start. It gets better though once you get stronger. Other than that, great game! Short and sweet. Ultra polished, well optimized, and beautiful. Combat is unique, but fun and satisfying. Diana and Hugh are great characters! <3
хорошая игра. нечего добавить, нечего отнять. выглядит круто, звучит круто, играется круто. сюжет можно было бы пожелать получше, но и не сказать что он плохой. залетая с минимальным представлением что это за игра, получил кучу удовольствия.
Nach zwei Tagen habe ich Pragmata durchgespielt und muss sagen: Das Spiel hat mich wirklich positiv überrascht. Von der ersten Minute an hat mich die Atmosphäre gepackt. Die Welt wirkt geheimnisvoll, das Sci-Fi-Setting ist stimmungsvoll umgesetzt und die Geschichte hat mich bis zum Ende neugierig gehalten. Besonders die Beziehung zwischen den beiden Hauptcharakteren entwickelt sich im Laufe des Spiels sehr schön und sorgt dafür, dass einem das Geschehen nicht egal ist. Auch das Gameplay hat mir viel Spaß gemacht. Die Kombination aus Kämpfen, Rätseln und den besonderen Fähigkeiten bringt genügend Abwechslung, sodass es für mich nie eintönig wurde. Mit jedem neuen Abschnitt kamen frische Ideen hinzu, anstatt einfach nur Bekanntes zu wiederholen. Grafisch macht das Spiel ebenfalls einiges her. Die Umgebungen sind detailliert gestaltet und werden von einem passenden Soundtrack begleitet, der die Stimmung perfekt unterstreicht. Technisch lief das Spiel bei mir ohne nennenswerte Probleme. Nach dem Abspann hatte ich definitiv das Gefühl, ein rundes Abenteuer erlebt zu haben. Es ist nicht künstlich in die Länge gezogen und erzählt seine Geschichte in einem angenehmen Tempo. Genau so mag ich das. Jetzt geht es für mich noch daran, den Unknown Sector vollständig abzuschließen. Ich freue mich schon darauf, dort noch alle Geheimnisse und Herausforderungen mitzunehmen. Von mir gibt es eine klare Empfehlung für alle, die ein atmosphärisches Sci-Fi-Abenteuer mit einer guten Story und abwechslungsreichem Gameplay suchen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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