
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played heavy armor, two-handed curved broadsword, unspoken difficulty, duo Never have I ever had such conflicting emotions about a game. This has been a very interesting introduction to souls-like games for me. On one hand, the game can be very enjoyable with fun combat, charming art and great sound design. On the other hand, there are moments where the game becomes so frustrating to the point where I want to never touch it again. Maybe these will get ironed out for full release, but we'll see First, the upsides (which are short since I don't have much to really elaborate with): 1. I really like the art style 2. Sound design is great 3. Melee combat feels satisfying 4. The story is intriguing 5. World is very atmospheric 6. Solid enemy variety 7. Items in chests don't need to be retrieved for item crafting. Store your materials away and craft with them at any crafting station you find 8. The game runs surprisingly well on a 1050ti. I can maintain +/- 60fps most of the time with very very infrequent frame drops. The place where the game runs worst is in town but it only hits a minimum of about 45fps so its still very much playable 9. All bosses are completely unique from each other, none of them feel like copy-pastes of one another But now the downsides (which are longer to properly detail the problems): 1. World traversal can be extremely wonky. WASD is terrible for parkour, good thing there's a move to cursor function. Only problem is it doesn't work properly. There have been numerous occasions where I run nowhere near where my cursor is and end up falling to my death 2. The camera angle during boss fights is genuinely Sonic '06 levels of bad at times. The camera can either zoom in on the character so you can't see where the boss is or it sticks to the Southern-most wall of the arena and makes it much more difficult to judge distance, especially if you are standing behind the boss 3. Why does the illumination spell cost focus to cast? A purely utility spell used only for exploring dark areas requires engaging in combat in order to cast. What happens if you clear most of the area and die far into exploration but not far enough to get the next whisper? Now you start from the beginning with no focus to cast the spell and no enemies to gain focus from. Yes there are torches but you can't wield one if you're using a 2-handed weapon 4. Stamina usage genuinely feels way over-tuned, especially in early game 5. Shoulder charge sometimes completely misses enemies. Not because they were too far away, nor because of running past them. No, upon reaching the enemy, the character can sometimes just turn around at the last second and shove nothing. There have also been times where I've made contact with an enemy, only for the shoulder charge to do nothing, despite having successfully used it on that same enemy previously. And I'm not talking about the immunity the enemy gets while getting back up, it just doesn't do anything sometimes 6. Parry doesn't seem useful at all. Sure, it's nice in a 1-on-1 but it only gives the opportunity to get a single extra attack in most of the time. When fighting groups, there is no reason to use it. Some other problems with parry are that it has a very narrow window to execute it successfully and that a LOT of enemies have a deceiving wind-up on attacks that often leads to a mistimed parry 7. Some enemies have combos that will basically insta-kill if you make even the smallest mistake. Some of them deal too much damage per hit, carry on for too long or hit so fast that once you take the first hit, you're basically done for 8. One enemy has an attack that doesn't look like an attack, it looks like it's just walking up to you, but apparently it's a charge that knocks you over 9. Group fights aren't fun at all. Going for one enemy makes you vulnerable to attack from every other enemy. So instead, you end up spending a lot of time kiting to try and hit the enemy at the front of the group once then back off, and bait enemy attacks that damage other enemies. I'm not fighting, I'm running away most of the time 10. Some enemies are infuriating to fight as a melee user. Some teleport, others jump a huge distance away and others fly into the air just before you're about to strike. And this happens constantly 11. Resource gathering can be very tedious 12. Why is stat respeccing only available much later in the game? What happens if I want to pivot to another weapon type, but can't because a certain attribute isn't high enough because I've been prioritizing other attributes previously? 13. The input for dodging is atrocious. It very frequently causes 2 dodges to occur from a single press of spacebar, wasting stamina. And no, this isn't my keyboard. I've tested this in multiple games and NRFTW is the only one that registers a single input twice. Also, in the event where I do press spacebar more than once (like panic dodging) it registers the second input WAY too soon. Most other games I've played with dodging will start registering the next input near the end of the dodge. NRFTW registers the input soon after the dodge starts 14. You can't combo from a running attack into a light attack with two-handed melee 15. Most consumables (especially elemental infusions) feel like a waste of time since they usually only last for 60 seconds 16. Inventory management in the early game is a joke. Very little inventory space to begin with and not enough room in the first storage chest to compensate 17. Hitboxes on some enemies/attacks are quite poor. The worst offenders are radial ground attacks from bosses 18. I tried out ranged, which feels incredibly boring 19. Why is my teammate more of a threat to me than the enemy? In the stage of the game where I currently am as I write this, he can perform an attack with a very large damage radius that almost kills me in one hit despite me being the tank with high armor 20. Only one person can interact with NPC's/chests/crafting stations at a time 21. There have been cases where the enemy I'm targeting suddenly changes. The worst case of this happened during a boss fight. Upon trying to attack, my character turned around to attack something else that wasn't even within range, resulting in death 22. Not something I experienced, but my friend was spending stat points and then suddenly disconnected from the realm. Upon rejoining, his stats had been rolled back to much lower levels and wasn't refunded any of the skill points 23. Can't pet the fox Maybe some of these are a skill issue, but I feel like most are not the result of my own faults and are just bad game design I really want to like this game. When it works, it's a lot of fun. But there are so many things, big and small, holding it back from being truly enjoyable and you end up with a miserable experience
if you play this game expecting diablo you'll be disappointed, if you play it expecting dark souls you'll be overjoyed
Восхитительно, честно - испытываю восторг. Настолько давно игры меня не цепляли, как No Rest for the Wicked, а тут собрано многое, и схожесть с Dark Souls, Тёмное фэнтези и Изометрия, более того Кинематографичная рисовка, по роликам напоминающая «Князь Владимир» — российский полнометражный мультфильм 2006 года, очень круто прорисованные ролики, конечно нужно отдать разработчикам должное, лицо персонажа не видно, камера всегда со стороны повествователя, однако это придаёт некоторую атмосферу вовлечённости в процесс. https://steamcommunity.com/sharedfiles/filedetails/?id=3768054797 Возможность развития разных классов, и игра до 4-рёх человек, в диаблоиде в котором фактически можно ходить во все 4-ре стороны, с множеством ярусов, шорткатов, и интересных врагов, необычных боссов и не примитивными, а продуманными билдами. https://steamcommunity.com/sharedfiles/filedetails/?id=3767907580 Весьма атмосферно, интересно и что главное, в большинстве своём не шаблонно, хоть конечно же имеются свои схожести и с Elden Ring, а именно управление не привычное, и не стандартное (если с клавиатуры и мыши), атмосфера чем-то напоминает Lords of the Fallen сиквел вышедший в 2023 году, однако с первых минут игра уже цепляет, но неожиданно для меня, она начала цеплять уже в прологе, обычно даже самая интересная игра зачастую в первые минуты нудна и примитивна, но не здесь... Будь тут ещё русификация озвучки, пробило бы планку в 11/10, возможно это лишь первое впечатление, в таком случае обзор будет отредактирован, но пока что... пока что это очень круто. https://steamcommunity.com/sharedfiles/filedetails/?id=3767907632 Конечно в силу не самого сильного ноута, имеются свои фризы, но лишь в очень большом скоплении текстур, и в основном в дневное время игровых суток.
I cant recommend this game for people who are looking to play with friends. This game on its own is quite good, solid story, fun combat, interesting weapons. Playing with friends is a chore. You can miss content entirely if your friend decides they wanna do their own thing and you can miss entire cutscenes. My friend whos a strength build and I who is a faith build can accidently hit each other. Even at the start of the game we have accidently gotten each other killed multiple times, i dont understand why this game advertises its co-op functions when it seems like it could care less about co-op. In short, allow an option to disable friendly fire, allow multiple players to use shops at one time, when a cutscene plays, play it for all players so no one misses anything. This game has a great foundation, i pray for its success.
[b]My Early Access Review [/b] The game is off to an incredible start. I can't wait for the 1.0 release in October with a significant bump in content and the new class system (removing the generic stat point system). It also sounds like this game will be supported long term with free content and future paid expansions. [b]If You Are On The Fence About Buying [/b] Ask yourself these questions: - Do you enjoy an engaging, well done story with excellent voice acting? - Do you enjoy an immersive fantasy world that has a lot to explore, secrets, and long-term shortcuts to unlock? - Do you like being a treasure hunter / randomized loot based games? - Do you like crafting unique weapons and armor suited to your playstyle? (Tank, Mage, Rogue, etc.) - Do you enjoy a crafting system that has depth and is intuitive, but not overwhelming to comprehend? - Do you like being able to take any of your favorite weapons or armor sets and make them viable for endgame? - Do you like not having to follow a meta only build or two to have a genuinely fun experience through endgame? - Do you enjoy playing PvE coop with friends? - Do you like having the option to play solo? - Do you like having online realms that you or your friends can join without the creator / owner being online? - Do you like having the ability to have offline realms for your own solo play? - Do you enjoy being able to do other things besides combat at times? (i.e. fishing, mining, lumberjacking, etc.) - Do you enjoy having your own house to customize for bonuses, storage, and aesthetics? - Do you enjoy having to choice to earn additional loot through dailies / weeklies that are completely optional? [b]The Final Verdict[/b] If you answered yes to a lot of these questions, this game should definitely be for you. A lot more to look forward to soon, but no need to wait. It is absolutely fun now. My only warning is that all progress will reset with the 1.0 release because of the new additions / changes for the full release. At least you'll have a good footing before then by playing during early access. C'mon October!
I like the game. I like the exploration. I like fighting enemies and bosses. I like the art design and level design. What kills the fun for me is the constant material grind and the constant inventory management. What makes this even worse is that tools have a durability and it takes too much time to get the resources. The game just feels unnecessarily time consuming and punishing in areas where it shouldn't be. I need material X, go to area A, run around, kill and loot stuff, need to get back to the town, because my inventory is full, run to my chest, run to sell items, then go back to area A, run to where i left of... The gameplay and world are sooo nice and fun, but I am held back by the feeling that the game wants to waste my time with the wrong things. I also don't like the gem system and destroying one thing or the other... again it just feels unnecessary and like they want me to waste more time. I just want to have fun and be able to try things. There is no added value for me. And don't get me wrong I play many games where you need to grind materials or XP and I like games with many systems that I need to feed with items and time, but here it feels too unrewarding and unfun and I just started the game. SMALL UPDATE (after +10h after first review) Despite what I wrote above, I have a lot of fun playing the game. It is so well done and satisfying in many regards. So now I tend more towards a positive review, but will continue playing more before changing anything. UPDATE 2 after 12 additional hours The game is still very fun in many regards, but inventory managment, grinding materials and material processing is still very annoying and unfun. The times I have to go back into town and run to a vendor to sell stuff, run to all my chests in one house to get rid of stuff, run to all the refineries in my other house to process all the materials in a very annoying way and than finaly get back to having fun. It is not unfun to grind and to have to go to town, but it is the quanitity I need to do it. And Inventory upgrades only help in a minor way. UPDATE 3 after 7 additional hours All the boss fight, so far, were very fun. Some bounty fights are very nice, some are annoying. The story and cutscenes are beautiful and the voice acting pulls you into this world. I always want to know what comes next, but now not only the material grind and inventory management is still not fun, but also the level grind is getting unsatisfyingly slow. I am level 25 in Marin Woods and want to level and progress, but also want to skip most of the fights there because of very very very annoying enemies and enemy mechanics. The level design is very well done and satisfying, but the enemies in this area are not only way stronger, but also take way more time to kill and with the new mechanics, they bring with them, it can be an even longer fight. So my only option is to grind a little more, just one or two levels, but I already fought a lot in all the other areas and also did a lot of bounties that start to feel like a chore and the crucible can be annoying too. So now I am at a point where I really want to continue, but don't know what to do that feels like fun. I strongly believe that this will not be a problem in the full game, but for now I struggle a little. Update 4 after 2 weeks of not playing Looking back, I really don't like the upgrade system. Everything is too much work and upgrading new gear and weopons is not fun. Trying out different builds is not encouraged and that is also very unfun and like the game is holding itself back. But the game constantly gives you all different kind of gear, weapons, etc. but storing stuff you may want to use or save for specific stats becomes tedious. The games gives you stuff, but does not really want you to have it or try it - only if you put in a lot of repetitive grind. More choice means more fun, but here it fells like a parent who never had fun as a child and don't want their child to try anything new and just want them to stay in line and "real fun" is only acomplished through hard work. I really hope that 1.0 will be better in this regard.
The game runs terribly. Waited too long after I purchased it and now I can't return it for a refund, which is a bummer. Can't even play it, because the gameplay relies on timing for combat and the input lag is like a second and a half.
Couple small things id like to see. We need to be able to turn the soundtrack up louder, its so good but way to low. A zoom in function, even if it zooms back out when you start moving. It would be cool if when using the hide helm option, it hid it on your character when youre in the equipment menu as well.
An incredibly pretty game. And it plays really well. However, itemisation is a bit crap, and some mechanics a bit clunky. Such as accessing the useless special attacks. But just being in this world is incredible. Like playing a cartoon.
Те кто не купил эту игру, те кто не смотрел обзоры, те кто смотрел обзоры, трейлер, слышал о ней от друга, живёт и даже не знает что такая игра есть, поверьте, эта игра способна: 1. Удивить . 2. Напугать. 3. Озадачить. 4. Расслабить, а так же укрыть одеялком. 5. Среди ночи дать сигнал "Вставай! Проснись! Затяни свой пояс, возьми свой двуручный меч который лежит возле твоей кровати, с ржавой рукояткой но всё таким же острым лезвием! Спаси невинных, ценной своей жизни, твоя ответственность стала для тебя как кольчуга , она часть тебя , и твоя сила нужна Сакре (Сакра остров в котором происходит основной сюжет)! Но как только ты закончишь то , что должен ,ты сможешь снова вернуться домой, по дороге погладить любимого кота, приготовить на кухне завтрак и рядом с книгами у камина погрузиться в сон, в отдых который ты заслужил, снова положив возле кровати свой меч , лезвие которого до сих пор тёплое. " Первое и самое основное правило No Rest For The Wicked "Не пытаться сравнивать лоб в лоб с Diablo, Dark Souls, Patch of Exile и тд" Вот не пытайтесь, сами себя загоните в лабиринт мыслей на которые Вы не найдёте ответов, потому что Викед, это не совсем игра.. Мы становимся свидетелем полноценного жанра, единой вселенной, или просто игры в которой есть всего в меру! Да , этот жанр может собирать в себе множество знакомых механик которые большинству будут знакомы, но реализация по итогу напоминает не "А почему тут так?!", "О а почему не как в Diablo?", "А почему не от третьего лица ? Это же соулс лайк?" а доведения до ума всего того что мы так любим в РПГ, ММОРПГ, Соулсах при этом это весь этот "торт" сверху украшен "вишенкой" - сюжетом который напоминает Игру Престолов и Властелина колец и всё самое лучшее что можно взять из сказок и фэнтези. Коллеги, каждый из Вас знает, что тяжело объяснить свои чувства.. Даже самые гениальные писатели на 100% не могут нас погрузить в то, что они испытывают в душе, сердце и воображении. Пожалуй вместо того чтобы писать обширный комментарий так и скажу :"No Rest For The Wicked - эта игра хочет дать тебе чувства, помочь тебе вытащить забытые чувства которые ты оставил за закрытой дверью, из за переизбытка видеоигр, рабочих будней, семейной жизни.. Она не хочет напугать умышлено, она просто пытается тебе показать всё так как есть, мир таким какой он есть, по этому ты увидишь сразу и радость и глубокие страдания, она поможет, она подскажет тебе как стать героем..! Она не будет давать тебе ответов прямых ответов , она предоставит тебе свободу выбора , и поверь равнодушным быть не получиться.. Потому , что Сакра ждёт!" Пост сдал, пост принял, или как там? Постскриптум ? Ааа да точно постскриптум: «творящее, оценивающее, жаждущее „Я“ — есть мера и ценность всех вещей» (с)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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