
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53Kreviews | 97% | #82 | $53.5M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2][i]Pragmata – The Moon Was Just the Beginning[/i][/h2] [i]Spoiler free Review[/i] I'd never even heard of Pragmata until last year. Somehow, it's now become one of my favourite games in recent memory. I really wish more games released demos like this. I ended up spending far longer with the demo than I expected, and by the time I finished it I'd already decided to preorder the game, my first preorder in six years, the last being Cyberpunk 2077. Pragmata reminded me how much I enjoy games that embrace being games. Hidden rooms, worthwhile collectibles, secret loot, optional training simulations, environmental puzzles it constantly rewards curiosity. Even though there aren't any traditional side quests, I almost always found myself wandering off the main path because I wanted to see what I'd discover next. The combat struck a balance that felt just right. On Normal difficulty it stayed challenging without becoming exhausting, making even shorter play sessions feel satisfying. Every encounter asks you to think ahead, plan your approach, and make smart use of your weapons and mods instead of simply reacting in the moment. One thing I found particularly interesting is how much the control scheme changes the experience. I played with a controller and absolutely loved the hacking mechanics, but friends using keyboard and mouse enjoyed them far less since dragging between nodes feels much less natural with a mouse. It's one of the games where I'd recommend using a controller if you have the option. The characters ended up becoming my favourite part of the entire game. Hugh and Diana are both wonderfully written, and watching their relationship develop naturally over the course of the story was surprisingly comforting. A lot of people describe the game as "dad simulator," but I actually found myself relating more to Diana. Hugh wasn't just Diana's protector. He felt like the kind of dependable adult you imagine as a kid: calm, patient, kind, and always trying to do the right thing despite carrying his own baggage. Their conversations felt genuine, making both characters feel refreshingly human with fully fleshed out personalities. I went into the post game expecting a few extra challenges. Instead, I found myself happily sinking another dozen hours into it. Unknown Signal gives you a reason to fully experiment with your completed build, while Lunatic difficulty cleverly hands you tools much earlier, letting you invest in your build from the very beginning instead of waiting until much later to commit to a playstyle. I rarely replay games. Once I know the story, I'm usually ready to move on. Pragmata somehow convinced me otherwise. I started a second playthrough almost immediately, and by the time I finished it, I was already craving a third. It's also one of the few games that got me excitement for gaming. Ever since finishing Expedition 33, nothing had managed to grab me in quite the same way. Its relatively short length ends up being one of its greatest strengths. Nothing feels padded, and nearly every area feels deliberately handcrafted. I also loved how many little secrets and easter eggs the developers hid throughout the game. Even the demo contains extra dialogue and hidden details if you replay it. Performance is my biggest criticism. The game is surprisingly VRAM hungry, and Low textures actually produced more stutter than Medium or High due to what seems like a texture streaming issue in certain areas. I also found the game noticeably smoother with an uncapped frame rate, regardless of whether I used the in-game limiter, RTSS, or the NVIDIA App. Hopefully these are things Capcom continues to improve over time. I went into Pragmata expecting a fun sci-fi action game. I walked away with one of my favourite games in recent years. Much Love <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #27, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.4Kratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Só pelo meme: > Eu tava esperando a Diana dar uma risada parecida com a Lulu do League of Legends. KKKKKKKKKKKKKK > Esse game foi desenvolvido para acabar com a taxa de natalidade no Japão e no mundo, e eu posso provar. PRAGMATA foi uma experiência encantadora. [h2]Gameplay[/h2] Eu adorei a gameplay. É intensa e divertida, principalmente pela dinâmica entre Hugh Williams no combate e da Pragmata Diana no hackeamento, permitindo explorar diversas vulnerabilidades dos inimigos com habilidades escaláveis e diferentes possibilidades de combate, pois há várias armas no arsenal. - Os puzzles de área funcionam: São legais, não são chatos, não senti serem repetitivos. - Os inimigos, no geral, são repetitivos, com exceção dos chefes de cada ato, que são desafiadores e requerem persistência e inteligência! [h2]Progressão, desenvolvimento e exploração[/h2] A progressão é escalável e fácil. Abre novas habilidades, armas no arsenal, novos trajes para Diana e o Hugh, e outros recursos. A exploração recompensa com eventos que enchem o coração pra quem quer ser pai de menina. Fiquei emocionado ao ver a Diana feliz com as conquistas de fazer 100% do mapa e revelar melhorias na base. [h2]História[/h2] A história é boa, sem reclamações. Tive o prazer de sentir imersão na história de Hugh e Diana conforme a história avançava, com surpresas e revelações. Dei várias risadas, foi emocionante acompanhar o desfecho de cada ato, principalmente porque os diálogos e interações são bons. A dublagem brasileira, como sempre, é maravilhosa. [h2]Trilha sonora[/h2] Tem trilha sonora que desperta emoções intensas ao jogar, recomendo! As trilhas sonoras no geral e no combate são OK, não são memoráveis. [h2]Otimização[/h2] PRAGMATA é otimizado, entregando altos FPS e uma experiência agradável. A CAPCOM está surpreendendo nas otimizações. [h2]Considerações Finais[/h2] Eu adoraria jogar um PRAGMATA 2 no futuro. Excelente experiência, principalmente o desenrolar da história e o desfecho. É um game relativamente curto, a ser zerado com uma média de 15 horas. [h2]RECOMENDO! :)[/h2]
[h2]Graphics/ Visually[/h2] This game is visually [b]gorgeous[/b] and this Diana's hair tech was cherry on top [h2]Combat/ Gameplay[/h2] A [b]Perfect blend[/b] of hacking and shooting. It feels more like a coop game even though its a single player game. [h2]Performance/ Optimization [/h2] [b]Polished [/b], Capcom deserves credit here game ran so smooth (60+ fps no fsr) on high setting despite i dont have very high end cpu and gpu combo, that's the power of RE Engine for you. [h2]Music/ OST[/h2] Refreshing and Emotional [h2]Story[/h2] [/b]Emotional[/b] and [/b]Heart Warming[/b] Best part of this game, story seems simple but the story telling and execution were what truly make PRAGMATA so special for me [i] To be honest i was curious about what more can they do with this combat system but they exceeded my expectations, [b]Highly recommend[/b][/i] [b]Capcom is absolutely on fire right now[/b]
"Pragmata" ? Fibre optique et burnout parental façon 2075. On y suit Hugh materné par Diana, agent en cellophane increvable, mais le vrai cœur du duo bat du côté de Luna, gamine augmentée reliée à son "père" par un fil numérique qui synchronise leurs pouvoirs façon corde à sauter quantique. 🔵🔵🔵🔵🔵🔵🔵🔵⚪️⚪️ Ma note : 86/100. On m'avait vendu un 2001 l'Odyssée de l'espace rencontrant Ico, et je me retrouve avec Daxter période PSP qui aurait fait un stage chez Boston Dynamics : la nostalgie 360-era en moins, le syndrome de Stockholm technique en plus. Sans sidekick chétif mais dans un monde "légèrement" hostile : ici on troque le zèle comique de l'ottsel pour la solennité d'un Léon version soft, Mathilda ayant enfin le melon assez plein pour hacker elle-même ses ravisseurs plutôt que d'attendre du sirop d'érable providentiel… Le loot ne joue pas les Diablo anémiques qui noient le joueur sous du vert jetable (tu crois que ça va plaire à Cabin ?) : ici chaque ramassage a une utilité lisible (tu crois que ça va plaire à Cabin ?), sans ce sadisme comptable qui transforme d'habitude l'inventaire en formulaire des impôts (tu crois que ça va plaire à Cabin ?). Reste l'ambiance, étonnamment vivante pour un décor lunaire censé puer la stérilité administrative, enfin… vivante comme un jardin d'enfants sous cachets coloré, agité, et fondamentalement inoffensif. Quant à la mort, gérée avec une pudeur presque touchante : moins la faucheuse crue qu'un fondu enchaîné digne de Coco, où l'on suggère plus qu'on n'assène, histoire de ne pas traumatiser le petit dernier collé au canapé pendant que papa joue. Diana traverse le carnage lunaire avec la légèreté d'un Astro Boy sous Xanax, la mort y étant symbolisée avec la délicatesse d'un dessin animé du dimanche matin plutôt qu'affrontée comme dans Le Tombeau des lucioles. Un jeu qui voulait interroger ce qui fait de nous des humains finit par border ses joueurs comme des enfants avant la sieste. Pragmata ne révolutionne rien, mais assume son classicisme avec une élégance rare : ça se recommande, sans complexe et sans notice de non-responsabilité parentale. 🔵🔵🔵🔵🔵 Rapport qualité/prix 🔵🔵🔵🔵🔵 Fidèle aux images de vente 🔵🔵🔵🔵🔵 Expérience vidéoludique globale 🔵🔵🔵🔵🔵 Durée de jeu 🔵🔵🔵🔵⚪️ Gameplay, actions 🔵🔵🔵🔵🔵 Captures d'écran prises 🔵🔵🔵🔵⚪️ Images, esthétique 🔵🔵🔵🔵⚪️ Tonalité, colorimétrie 🔵🔵🔵🔵⚪️Caméra, cinétique 🔵🔵🔵🔵⚪️Cinématiques, récits 🔵🔵🔵⚪️⚪️Scénario, histoire 🔵🔵🔵🔵🔵Atmosphère, ambiance sonore 🔵🔵🔵🔵⚪️ Main character, compétences 🔵🔵🔵🔵⚪️Contenu et objets utilisés 🔵🔵🔵🔵⚪️ IA ennemie, NPC, attitudes 🔵🔵🔵🔵⚪️Costumes, tenues 🔵🔵🔵⚪️⚪️ Environnement, monde 🔵🔵🔵🔵⚪️Collectibles, récompenses 🔵🔵🔵🔵🔵HUD, icônes, menu 🔵🔵🔵🔵🔵Optimisation, bugs
I pre-ordered but find the game too repetitive and can't get myself to get into it, still at 7 hours of playtime. Everytime I try to play it I can't do more than 1 hour until I get bored. Mechanics are good but it feels like going through levels like an arcade game. I think this is one of those games I respect more than I enjoy. Every time I launch it I'm impressed for the first 30 minutes, then I realize I'd rather play something else. Nothing really feels wrong, it just never builds enough momentum to keep me invested. But I can see why so many people love it
Пришел за красивой картинкой. Остался из-за всего остального. Без завышенных ожиданий запустил Pragmata, а в итоге получил одно из самых запоминающихся приключений за последнее время. И чем дальше проходил, тем сильнее понимал, что CAPCOM снова сделали что-то действительно особенное. Механика взлома. Казалось бы, мелочь, но она реально ощущается свежо и необычно, а не как очередная мини-игра "для галочки". Со временем начинаешь получать настоящее удовольствие от каждого успешного взлома. Отдельно хочется отметить проработку мира. Исследовать локации, собирать лут, искать улучшения, пробовать разное оружие и сталкиваться с разнообразными противниками — всё это отлично работает вместе и не дает заскучать. Игра постоянно подкидывает что-то новое, поэтому интерес не пропадает до самых титров. И отдельно огромное уважение CAPCOM за оптимизацию. В наше время, когда многие релизы выходят в ужасном техническом состоянии, они снова показывают, как нужно делать игры. Всё работает плавно, выглядит шикарно и не заставляет бороться с настройками вместо того, чтобы просто получать удовольствие от игры.
I went into PRAGMATA expecting a beautiful sci-fi adventure. I came out the other side feeling like I had lost someone I had grown to love. This game made me feel alive. And then it broke my heart. Hugh and Diana.... What started as two beings simply trying to survive slowly became something so much deeper. A connection. A trust. A bond that somehow feels more human than most relationships in games. And that's what destroyed me. Because underneath all the robots, AI, weapons, puzzles and futuristic madness, PRAGMATA really is about connection. About finding someone in a world thas has forgotten what it means to care. About protecting someone when you're terrified. About choosing to stay when leaving would be easier. About what it means to be human when humanity itself is falling apart. There were moments where I wasn't thinking about the gameplay anymore. I was just sitting there. Watching, listening, feeling. And thinking: Please, don't let anything happen to her. That is when I knew Capcom had me. The visuals are breathtaking, the world feels cold, lonely and almost dead - but somehow, in the middle of all that emptiness, Diana brings warmth. And the music... god the music. There are moments where the soundtrack hits at exactly the right second, the characters look at each other, and suddenly you're sitting there with tears in your eyes wondering how a game about machines managed to make you feel so human. I laughed, I smiled, I got completely absorbed, and yes, I cried. Not because the game was trying desperately to make me cry. But because somewhere along the journey, I stopped seeing Hugh and Diana as characters. I cared about them, I wanted them to be okay, I wanted their story to have a happy ending. And when a game can make you feel that way.... Thats something special. PRAGMATA isn't just a game I played, it's one of those expericences that stays with you after you turn the PC off. You finish it, the screen goes quiet, the music fades and you're just sitting there thinking about everything you experienced. That is what games are supposed to do. They are supposed to make you laugh, scream, wonder, care and sometimes... cry. PRAGMATA did all of that to me. What a beautiful, emotional, heartbreaking masterpiece. I came for the SCI-FI I stayed for Diana And I left with a piece of my heart somewhere in that world. 10 / 10 Living, crying, absolutely emotionally destroyed. Thank you Capcom <3
PRAGMATA me surpreendeu bastante. A relação entre Hugh e Diana é facilmente o ponto mais forte do jogo, junto com o combate que mistura ação e hackeamento de uma forma bem divertida. A ambientação na Lua é linda e cheia de mistérios, e a história consegue entregar bons momentos até o final. Uma aventura diferente, emocionante e que vale muito a pena. 10/10.
Pragmata, is a really beautiful game. If you ever wondered how it would be to fight on the moon, you will get the best experience ever crafted so far. The story was really touching, it is so beautiful and so sorrow at the same time. I wish I could give a MUST BUY recomendation, unfortunately steam only allows me to recommend it. Game had no issues, plenty of settings & graphical ones, AAA gem, very rare sighting in todays gaming landscape. Attached PC specs for comparsion. Game was maxxed out @ 1440p with Ray Tracing enabled, ran 120 FPS locked at all times. I have a soft heart and the game made me cry. Please play it. You won't regret it
Am Anfang dachte ich noch „naja, wieder so ein typischer Capcom-Shooter“, aber das Kampfsystem ist richtig geil. Du steuerst Hugh und die kleine Androidin Diana quasi gleichzeitig. Er ballert, sie hackt die Gegner, und du musst das irgendwie unter einen Hut bringen. Klingt kompliziert, fühlt sich aber nach einer Stunde richtig gut an. Die Gegner haben Schilde, die du erst öffnen musst, und genau dieses Wechselspiel macht den Kampf so spannend. Wird auch nicht so schnell eintönig. Was mich aber am meisten abgeholt hat, ist die Beziehung zwischen den beiden. Hugh und Diana sind einfach ein richtig starkes Duo. Die Story ist zwar nicht der innovativste Sci-Fi-Stoff aller Zeiten, aber sie ist ehrlich und emotional. Man merkt, dass Capcom hier nicht nur Action abliefern wollte, sondern auch Charaktere, zu denen man eine Bindung aufbaut. Grafisch sieht’s auf dem PC richtig gut aus und läuft bei mir stabil. Kein überladenes Open-World-Gedöns, keine Live-Service-Scheiße, einfach ein fokussiertes Singleplayer-Spiel, das weiß, was es will. Wenn du auf Action stehst, die etwas mehr Hirn verlangt, und Charaktere magst, die nicht nur da sind, um coole Sprüche zu reißen, dann nimm dir das Teil. Hat mir echt Spaß gemacht.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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