
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53Kreviews | 97% | #82 | $53.5M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tremendo JUEGAZO 10/10 Y GOOD
dad space
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #27, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.4Kratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i][url=https://store.steampowered.com/curator/35145066/] My review page.[/url][/i] [i][url=https://www.twitch.tv/nightserg] Follow me on twitch![/url][/i] [h1]The gist of it:[/h1] The first time I played the demo, I was significantly put off by the gimmicky game mechanic that basically incorporates the most boring minigame ever mid-combat. Despite that, some months later, at a lower price, I decided to give the game a chance because, despite my issue with the hacking, I love sci-fi and we seem to be getting fewer games in space. Suffice it to say, I'm glad I finally played it, because aside from the hacking, the game was pretty good in almost every aspect. 👍 [u]The good parts:[/u] +Great main characters +Fantastic atmosphere +Decent level design 👎[u]The bad parts:[/u] -The hacking mechanic [h1]Story[/h1] Pragamata follows the story of a guy named Hugh who came to the Moon to check up on things with his team, however, something goes wrong, and the AI and the robots it controls all over the moon base goes berserk and starts killing people off. You then meet an advanced robot called Pragmata, who decides to help you deal with the rogue AI. As you progress through the story, you slowly unravel what happened on the moon, as well as your relationship with the pragmata, Diana, develops significantly. It's not something you've never seen before, the whole male/younger female or father/daughter shtick has been done in a lot of games and movies. Despite having an obvious ending, I did manage to get attached to the characters until the end, which is thanks to its pretty well-done writing. Overall, I enjoyed my time with both characters and would love to see more if they ever decide to make a sequel to it. Story rating: 8/10 [h1]Gameplay[/h1] No, I did not enjoy the hacking gimmick of its combat, despite getting used to it, but shooting robots off and the variety of tactics you could pull off with the guns and hacks covered the negative issues I had completely. Essentially, if you haven't played the demo, it's a third-person shooter like any other, except in order to actually deal damage to the enemies you have to hack them. This hacking aspect is a connect-the-dots type of minigame, and it's done in real time in combat. It goes slightly deeper as you advance in the game, you get access to a ton of new hacking mechanics as well as unique weapons that complement the hacking. There's some easy platforming in the game to sprinkle in variety, as well as some decent training challenges that will push your skills to the max, assuming you try to do all of the challenges in them. Boss fights were well-designed, though I wish the game offered the highest difficulty from the start instead of having to finish it on standard difficulty. Capcom really needs to change their minds about this thing, there are a lot of players who prefer a challenge and don't want to bother replaying the entire game again. Gameplay rating: 8/10 [h1]Audio[/h1] The voice acting was surprisingly great, I was expecting Hugh to act as a generic, soulless dude and Diana as some annoying brat, but the english voice actors did a great job. The music was pretty good as well, not super memorable, but it fit well with the sci-fi space action. The sound effects and everything else related to them were fine, not much to comment there. Audio rating: 8.5/10 [h1]Graphics, performance and tech analysis[/h1] The game runs almost flawlessly, and the RE engine is probably one of the best on the market. There are, of course, some minor stutters, but I guess we will never get rid of those. Visually, the game looks great, the details in each level, the lighting, the reflections, everything looked exactly as I imagine a moon base would look like. The level design isn't super in-depth; there are a decent amount of secrets to find and interconnected paths, but nothing groundbreaking, it's still overall very linear. I did wish it had more secondary/optional areas to explore, but considering the nature of the combat, it probably would've overstayed its welcome. Graphics, performance, and tech analysis score: 8.5/10 [h1]Conclusion[/h1] Highly recommended to anyone who's a fan of sci-fi stories, and even if the hacking aspect turns you off a bit, I still say give it a chance, you'll get used to it easily. [h1]Final score: 8.2/10[/h1]
. Alguns jogos nos desafiam pelos inimigos. Outros, pelos quebra-cabeças. Pragmata nos desafia a lembrar que, mesmo em um mundo frio, silencioso e aparentemente sem esperança, ainda existe espaço para a gentileza. . Em meio à tecnologia, ao isolamento e ao desconhecido, o que realmente prende nossa atenção não são apenas os mistérios, mas a relação construída entre dois personagens que aprendem, pouco a pouco, a confiar um no outro. . É curioso como um jogo ambientado em um lugar tão vazio consegue transmitir sentimentos tão humanos. Às vezes, um simples gesto de cuidado diz mais do que páginas inteiras de diálogo. . Pragmata nos lembra que força não é apenas sobreviver. É proteger alguém quando seria mais fácil desistir. É continuar caminhando, mesmo sem saber se existe um destino feliz no fim do caminho. > Quando os créditos sobem, fica a sensação de que algumas conexões, por mais breves que sejam, têm o poder de nos transformar para sempre. < No fim, talvez a maior descoberta não esteja na Lua, nem na tecnologia, mas na capacidade que temos de encontrar esperança uns nos outros, mesmo quando o universo parece ter esquecido de nós. 10/10
[h3]Português:[/h3] [b]Pragmata[/b] é um jogo que foi feito com muito carinho pelo estúdio, pelo visto. É uma jornada curta, porém extremamente cativante. Os movimentos no jogo são bem fluidos, tanto no combate quanto na exploração, fazendo com que você possa se mover mais rápido conforme melhora seu personagem no abrigo. A interação constante entre os dois personagens foi muito bem trabalhada. No abrigo, quando você entrega presentes para a Diana, ela sempre demonstra a animação que uma criança de oito anos teria. Já durante as áreas com inimigos, ela te enche de perguntas de alguém que não entende nada sobre o que está acontecendo. Muitas das dúvidas que você acaba tendo sobre detalhes aparentemente irrelevantes, como o casaco grande da Diana, são respondidas durante os diálogos ao longo da exploração. O sistema de hackeamento durante o combate, para liberar o ponto fraco dos inimigos, é bastante inovador e promissor. Espero que essa IP se consolide e ganhe uma sequência. Além disso, temos muitas armas diferentes e diversas formas de aprimorá-las para estilos distintos de combate, sendo até difícil experimentar todas durante a campanha. No mais, deixo meu [b]10/10[/b]. É um jogo que entrega perfeição com simplicidade. [h3]English:[/h3] [b]Pragmata[/b] is a game that was clearly made with a lot of care by the developers. It's a short journey, but an incredibly captivating one. The movement feels very smooth, both in combat and exploration, allowing you to move around faster as you upgrade your character at the shelter. The constant interaction between the two main characters is exceptionally well done. At the shelter, whenever you give Diana gifts, she reacts with the excitement you'd expect from an eight-year-old child. During enemy encounters, she constantly asks questions like someone who doesn't fully understand what's happening around her. Even seemingly insignificant details that you might wonder about, such as Diana's oversized coat, are naturally explained through dialogue while exploring. The hacking system used during combat to expose enemies' weak points is both innovative and full of potential. I really hope this IP is successful enough to earn a sequel. On top of that, there's a wide variety of weapons and upgrade paths that support different playstyles, making it difficult to try them all in a single playthrough. Overall, this is a [b]10/10[/b] for me. It's a game that achieves excellence through simplicity.
Menudo viaje... Después de exprimir cada rincón del juego, puedo decir con seguridad que Pragmata es una de las experiencias de ciencia ficción más memorable de los últimos años. La ambientación en la Luna es una belleza visual y la historia de misterio me mantuvo pegado a la pantalla. El sistema de combate táctico con el exotraje y la interacción para proteger a Diana le dan un toque único que lo diferencia de cualquier otro juego de acción en tercera persona. Capcom se arriesgó con una propuesta diferente y el resultado es sobresaliente. Espero que esta historia continue.
Que jogo incrível PQP , curti bastante a história , faz você ficar muito apegado a Diana (Ela é muito fofa) , e os gráfico estão top demais , e achei o combate bem maneiro também , na minha humilde opinião é jogo do ano.
Quando vi um pouco da gameplay no YouTube não achei interessante e fiquei receoso em comprar, mas felizmente decidi dar uma chance. É muito divertida e até dá vontade de fator replay, zerar mais de uma vez pois realmente é gostoso de jogar. Não acho interessante cenários futuristas e estilo laboratoriais (tudo cheio de paredes brancas), mas a o jogo está lindíssimo e a Diana é tão fofa que isso torna apenas detalhes. Fora a dublagem que está nota 10! Gostei mesmo do jogo e recomendo que deem uma chance.
[h2]ЭТА ИГРА - ШЕДЕВР | 10/10[/h2] очень много эмоций испытываю сейчас после прохождения, конец шикарный, конечно, грустный, но сделали завершение игры прям очень хорошо. над [b]всей[/b] игрой старались, её сделали идеальной, не знаю куда можно было лучше. - вся игра и все локации очень проработанные, в них много разнообразия, даже окна и комнаты которые не будут задействованы можно рассматривать и восхищаться; - так же много ресурсов, которые подходят под конкретные задачи; - есть секретные места в которых расположены мини кубики, и у каждого свой дизайн; - много разны и интересных врагов, для каждого из которого надо применять разные тактики боя. сам бой и в целом его реализация мне очень понравились, с джойстика действительно было очень комфортно играть на протяжение всей игры. ещё порадовали дополнительные зоны в повышенным уровнем сложности; - внешний вид персонажей и их история прекрасны. ещё очень приятная озвучка , есть куча документов которые можно прочесть по пути и узнать ещё больше о игре; - присутствует хорошая прокачка персонажа, его оружия, навыков взлома, и в этом всём так же помогает прокачиваться кубик, который даёт дополнительные испытания для получения очков прокачки и новых косметических образов; - порадовала возможность самому путешествовать по станциям, возвращаться туда, где забыл что-то собрать или просто в моменте не хватало нужного прибора. я искренне рекомендую поиграть в эту чудесную игру, я не выявила в ней ни одного недостатка для себя, надеюсь и вам она придётся по душе
PRAGMATA — игра, которую довольно трудно оценивать непосредственно после прохождения. Не потому, что она слишком сложная или перегруженная сюжетом, а потому, что сама структура повествования постоянно заставляет сомневаться: ты действительно понимаешь происходящее или лишь собираешь удобную для себя версию из обрывков информации. На поверхности это научно-фантастическое приключение о человеке, девочке и искусственном интеллекте, оказавшихся в совершенно ненормальных обстоятельствах. Но чем дальше продвигаешься, тем сильнее ощущение, что космос, лунная база, машины и даже сами персонажи существуют не столько как элементы привычного мира, сколько как метафоры чего-то гораздо менее очевидного. Особенно интересно то, как игра обращается с понятием личности. Где заканчивается программа и начинается сознание? Может ли искусственно созданное существо обладать чем-то вроде собственного «я», если его воспоминания, реакции и желания были изначально кем-то спроектированы? И если человек понимает, что его собственные решения тоже в значительной степени сформированы обстоятельствами, воспитанием и чужим влиянием — действительно ли разница между ним и машиной настолько принципиальна? При этом PRAGMATA не пытается разложить эти вопросы по полочкам. Она скорее оставляет их лежать на полу среди разбитых механизмов, повреждённых воспоминаний и недосказанных диалогов, предлагая игроку самому решить, что из увиденного является буквальным событием, а что — интерпретацией. Геймплей при этом удивительным образом поддерживает эту идею. Взлом, стрельба, исследование и взаимодействие с окружением не ощущаются полностью раздельными механиками. Игра постоянно заставляет одновременно действовать и анализировать происходящее, словно сама механика пытается имитировать процесс понимания. И, пожалуй, именно поэтому после финала остаётся не столько ощущение «я прошёл игру», сколько ощущение «я наконец-то увидел достаточно, чтобы понять, насколько мало я на самом деле понял». PRAGMATA — не тот случай, когда после титров хочется немедленно поставить точку. Скорее хочется вернуться назад, пересмотреть отдельные сцены и спросить себя: а что, если я всё это время неправильно понимал не сюжет, а саму игру?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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