
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story besser als erwartet und spielerisch überzeugend. Hat mich in den Bann gerissen :)
It would be better if your survival wouldn't depend in the inefficient pathing wich you have no control on. Reducing the logistic to bringing more worker and hope it would work better. Wich in a manaing game is an issue to me....not to manage the drones. Also do not get fool to the pseudo aspect of strategie game, the battle system is barebone. Nothing else than sending more than the "enemy" or having a higher rank of soldier. Who just have bigger hp and damage, only one unit. It is NOT a strategy game. This game is just a media to tell the story they want to bring to you, not a sandbox 4x or something. Nothing wrong with that just not what i'm looking for I don't regret the playing it but i'm not interested to continue terraforming mars, i see no point to keep trying
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to recommend it but the logistics and pathing are horrific. The game itself has an interesting story and decent base building but very buggy. I've had story objectives auto-complete without my doing anything, enemy bases self destructing (not flooding), and dead characters come back to life to give dialogue when doing certain bonus objectives. Speech choices sometimes lead to unexpected dialogue. The logistics are the worst part, every time you put down buildings it spiderwebs roads out to everything in range, often taking buggy, zigzagging, slow paths and refusing to fix itself if you deconstruct and rebuild buildings. Placing new buildings can destroy old paths and roads. Roads are expensive and time consuming to build. Resources are carried by workers, which need be housed with worker hubs for each individual worker, as well as to constantly be rebuilt. Even with trying to optimize paths and building a few hundred worker hubs the logistics were going at a snails pace. Trying to set up storages and such to optimize transport is clunky and doesn't always work. Workers will often just faff around, not doing nearby tasks because another worker is closer but busy. Just a really frustrating logistics system. Play story mode, not one of the harder modes. It will cut down on logistics since you won't constantly be depleting resource veins and having to build spiderwebs. Trust me.
As mentioned in the review (like from Slug), the UI in this game is terrible. Nothing not in priority get done. I had assault drones factories to be build for 10min, only built when I prioritized them. THEN for 15min more they didn't build a single assault drone due to lacking input. I had over 125 drones and they are at the main base, factories and storage are 10 tiles away at max.
The story hooked me. Factory style of the game. Great voice acting. Solid game for 18 hours
2 major issues I don't know why they exists: 1-Why no on map building filters, just why. 2-Why I can't see where a product is stockpiled, I have around 1,5k ice stockpiled but can't see where and colonies lack ice unless prioritized, which I shouldn't have to unless there's traffic in sector. These just ruin the game for me as I look at the map %50 of the time and can't find anything unless I go into buildings screen.
很无聊。像个小游戏pro版。
Wie immer habe ich das spiel im Angebot gekauft. Es waren kurzweilige 23h. bei dem Preis den ich zahlte absolut worth.
The main goal is to terraform Mars. You terraform Mars. Mars gets terraformed. I really liked terraforming Mars. Everything else, positive or negative, is just a bonus on top of terraforming Mars, which the game lets you do. Personally, I didn't find the story particularly engaging. It is a sound story with no issues. However, colonizing Mars is the absolute staple of classic sci-fi which likely inflated my expectations to what a strategy game about terraforming Mars can do in that departament. The voice acting is a huge plus to this game. I was looking forward to every new call. The visuals are easily readable and yet very good looking. Not an easy task, considering the scale. The pacing of the game is slow, which is fine in my personal preference: We are working on a planetary scale here and it feels like it. Still, towards the end of the game 16x speed is not enough when the chain of workers randomly decides to transport a sandcorn across the entire planet by driving on the slowest roads they can find instead of sending more steel through the hyper loop. Personally, I found the idea behind the infrastructure growing kinda like a bunch of neurons really engaging. Still, it is unlikely I will continue playing my save after finishing the main mission or come back for another run. Growing bigger and bigger just does not feel rewarding in this game. Combat is another aspect which is in the game and absolutely servicable with a simple, fitting (and well animated) idea behind it, but I would not dedicate a whole tech tree to it in retrospect. The historic and alternative historic "ruins" of previous landing sites are a nice touch but could have provided some form of unique bonus making exploring and connecting them more of a priority. To conclude, I did not find any aspect of the game outright lacking or flawed. It is a good, finished, polished game with some aspects I would have liked more if they were more fleshed out. Especially during sales, absolutely worth it.
Absolute Gem of a game I randomly ran into. I love just about everything that makes this game, especially the philosophical challenges! The only thing that I wish I could make, are roads without the need of buildings and cheesing of powerlines and maintenance. I am circumventing such "highways" by building a ton of very resource cheap glass klin's to get to a specific spot where I want to set up a hyperloop with a worker, a solar farm and a maintenance building, and then I deconstruct all the glass klin's again. I wish I could just straight up build roads and then additionally set up those hyperloops wherever I wish (in a certain reach of a road).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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