
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is too slow for me. I was plying on 4x whole playthrough. Resource flow is slow - OK, I'm building 3x of each mineshafts to farm more resources. Spaceport is limited to 1 project at a time...OK, built 2 of those. Building limit reached...Da hell??? Researched building limit with 1 colony. Started 2nd base just for fun. It needs to be developed from scratch and resources needed are 1x only. OK. Built 3rd spaceport and 2nd colony at 2nd base. Built around x2 more worker bays to probably increase logistics speed. Meteor falls on 2nd base making it almost unusable since basic factories are out of order. BUILDING LIMIT REACHED... Story combat started...THERE IS COMBAT IN THIS GAME??? Combat is slow and clunky... Waiting 1h+ for new building limit increase decided that I don't wanna continue playing.
Very basic aspects of the game are busted, like the worker hubs. You build one, it fills just fine. Build another and it may just sit empty forever, a complete waste of space and power. You can't do anything without workers, so rolling the dice whether a key piece of infrastructure will actually function is entirely unacceptable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unlike other space builders it maintains my interest. It is not too hectic, but not too boring, simple to learn and easy to play, and completely bugfree so far. I wish it would show 3D images but I'm also concerned that it may make it too costly and more complicated, so enjoy it the way it is.
うーん…ちょっと癖が強くてあまり好きじゃないかな。 人口を増やすには技術開発が必要なんて思わなかったし。コロニーと水と食料があればいいと思っていたのに、全然人口が増えないからマイクロソフトのCopilotに聞いちゃったよ。そしたら、技術開発しないと増えないですよって。そういえば、建設できる施設の数も開発しないと増えなかったよね。この制約って何なんだ? おまけにAIはくだらないことをしゃべって思考の邪魔をする。英語だし、字幕を読まなきゃならないんだけど、内容がないんだよな。忙しいので、変な哲学的な独白をやめてもらっていいですか? 建設が完了した、電力が不足だ、とか、様々に変化する状況については、何も語らない。気づくと廃墟になっていたりするしね。なんでこっちが気づくまで何も教えてくれないの?変な哲学的な独白はいいから、大事なことを教えてくれよ。 そうそう、ゲームの中でAI懐疑派から心理テストみたいなのを受けさせられるんだけど、あの回答内容って非公開でいいんだよね?プライバシーに関する規定を見ていないんだが。あんなことをさせられるのなら、プライバシーポリシーを見せてくれよ。 で、一番頭にきているのは、港や造船所がメンテナンスドローンのメンテナンスを受けられないこと。全部が全部って感じでもないみたいだけど、メンテナンスエリアに入っているのに放置され、廃墟になる。で、廃墟になったことをAIは黙っている。おいおいおいおいおい~…役立たねぇなこいつは。 頭にきて、港の隣にメンテナンス施設を建てたけど、やっぱり駄目なんだな。こういう、喫水域の建物は何か特殊なことをしなければならないのかい?おじさんに教えてくれよ…っていうか、もうこのゲームやめようかなって思っているので、いいや。つまんなかったです。
es macht einfach spaß, dem terraforming zuzusehen. hat was beruhigendes. ich wünsche mir einen dlc mit doppelt soviel gebäude typen und dem ziel auch tierisches leben einzufühen. ansonsten: die hyperloops verbinden hilft sehr, die brauchen aktiv gesetzte röhren ^^ nicht nur stationen bauen
The workers are responsible for both construction and transporting materials from mines to factories to construction sites, with a binary button controlling whether a given building is a "priority" as the only means of influencing their action. Building more workers requires worker hubs which can support exactly ONE worker per hub, and only in a given range around the hub. This basically results in placing one building, setting the game speed to max, and waiting several minutes for it to eventually get the resources it needs and get built. You don't even get to know what resources are where until you build a specific building near it, so I can't even eye the rest of the map looking for good expansion sites.
great relaxing game
Buggy for me. Buildings keep halting production and output even when at full input, has maintenance, and power. Constant issues with this less than 2 hours in, which is really a shame because I was really liking the game until all this happened. Also... building limits? Seriously? Come on Devs.
这游戏不是那种精算类的游戏,也就是不能完美核算产能,只能面多加水水多加面,但可玩性还是有的 如果不在意成就的话,建议打一个每个建筑都有一个物流车的mod,这游戏的物流真是无语。 31个小时,终于完成了故事模式,感觉故事没完,建了火星防御,结果地球没打过来,最后还提了一嘴地火贸易,可能是想做dlc,但上一个dlc还是2023年的,看来是烂尾了 说说感想,物流是真的烂,我总共1300多建筑,其中工程车站就有531个,即时这样,生产工厂的效率都没有超过50%,提高优先级的食品工厂,不是原材料短缺,就是货物积压运不走。下次玩沙盒模式的时候,打算试试mod,简化一下物流看看效果。 游戏中等吧。
It's fine. Has some good ideas, but the end result is "fine". Don't worry about how your cities look. It will always form a blob of buildings and streets running all over the place. Looks awful, and resources reach where they should eventually anyway. It has some combat, just make a blob bigger than your enemies and throw it at them. Transport of stuff is a serious problem in this game. Because this is ThE fUtUrE, you can't have a train, truck or any reasonable medium of transportation. You have pods. Each pod can transport ONE resource through ONE road, so resource transport is slow and bottlenecks are frequent. Just add more pods to the blob until flow of resources resumes, so not a terrible thing. The problem is the hyperloops. They are ALSO pods, just faster, so they suck and are usually a bottleneck. Put normal roads on top of the hyperloop, and normal pods will transport resources that the hyperloop going and coming full speed trasnporting ONE RESOURCE EACH TIME just can't. The Blob keeps growing. If you ever wondered why we don't have hyperloops, play this game. Besides that, there's some cool ideas here, but the core of the game is... fine. It's fun for a while. Oh, also, the plot. It's also fine. Promises a lot, but I feel it doesn't do a lot and it kinda ends.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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