
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.4Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,欲罢不能,玩了几十小时通关后还可以继续玩,但是有点腻了就没继续了。
I loved this game, the tech tree gives just enough to be not too complicated or too boring. The story is interesting and the humor is good. If you want a chill tactic rpg without a lot of extra unnecessary things. This is the game. The graphic is basic but the game is REALLY REALLY good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 274 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Art is not for me but the rest of the game 100% was, and for a game, that's really all that matters
I gave this game a chance. The story so far isn't anything memorable, though the interactions are entertaining. And I enjoy everything about this except the combat. I know most people are probably going to control the combat on their own, but I was giving this a chance because it has auto-combat. I figured I'd get to just enjoy the process of gearing up squads and leveling them up, picking abilities, then have fun watching the combat play out without having to spend 10-20 minutes on each encounter. But the auto-combat is terrible. Squishy healers run into the front line, mages run away and miss multiple turns of being able to attack, healers wait too long to heal allies, and nobody ever uses potions when they need to in a pinch. The lack of a tactics system really means that the auto-combat just isn't feasible. I just beat the first boss encounter, barely, and only because I turned the difficulty down to easy. And even leaving it on easy, the generic combat enemies of level 4-5 encounters, with 4 level 5s and a level 4 are just getting destroyed in combat. I'm sure if you don't mind taking control of turn based combat that you could find a lot of enjoyment in this game. But I find that kind of thing tedious in the first place, nevermind when you have 35 different characters who are all slightly different so that you can't just copy/paste party classes and have it play the same. It was fun until the lack of proper AI made me hit a wall. I'd have to overlevel the characters by 2-3 levels doing lower level stuff, which, even with auto-combat, means hours of grinding because the XP gains are so small at that point.
This is a fun game with a lot of content for the money. It has interesting boss battles and skill progressions. My biggest gripe with the game is that the boss fights (that lock progress) are way over-tuned for the recommended character level so you really should (if you don't want to die) over level them by a considerable amount - this drags the game out a lot as well as makes the 'normal' fights after the boss unlocks very easy (since you are so over leveled). Also, class balance is pretty bad with most pure melee classes being trash compared to casters that can wipe 4-6 enemy per cast (while melee guy gets one singe attack that misses frequently). But, given that, I still had a lot of fun with this game
I don't see how this shall be one of the best turn-based games, comparing them to Xcom... Ya, it isn't bad, but I don't see much depth in this game. Or better said, not much depth in the combat. You basically just move in range, do an action, end your turn. There really isn't much more to it. Sure, I bet it will a bit more interesting once the heroes level up and get better skills etc. but overall I find the combat rather boring. And I love turn-based games. The art style isn't helping either. It really is very ugly to the eye, unless you are a fan of old anime style with simplistic drawings. So take my word of advice, try out the demo first before you blindly buy this game on a sale or not.
Positives: - Great concept. Negatives - Unpolished art style - Gameplay feels clunky
Loved this game! I have a hard time getting into a lot of new games. I keep coming back to this. 673 hours and counting.
一些关于养成的提示,给那些担心浪费自己投入的时间和资源的朋友: 1.一个小队最多6人,一共有5个特殊角色可入队,这些特殊角色有专属支线剧情,还多一套专属技能,成长性比绝大多数从酒馆招募的强。考虑这两点,只需要自己培养一个人物即可,其他的都可以先用过渡的。几个特殊角色都有最适合的终极职业([spoiler] 艾兰-龙骑士,艾莉莎-魔巫女,达瑞尔-驯兽大师,弥砂莎-魂刃死神,赛琳-圣者 [/spoiler]),空出来的位置是银辉骑士(t)和剑术高手(物理输出),银辉骑士转职需要耐力属性高,剑术高手转职需要敏捷属性高,选一个喜欢的职业,培养一个对应成长强的人物即可。 2.招募第一个特殊角色([spoiler] 艾兰 [/spoiler])的任务需要在一定步数内完成,这是唯一一个限制时间的任务。不要在路上采集浪费时间,其他的任务都可以随便逛。 3.有一些支线和派遣任务会给永久属性成长或者强有力的正面被动技能,所以最好是确定最终小队6人组成后再一起触发。 4.出任务碰到一个要钱的牧师一定要给,拒绝了有个成就会拿不到。 下面是个人的评价: 由于家里断网过,所以实际全成就通关时间是57小时,不刷成就的流程可以再减十多个小时。前期刷钱和后期刷成就比较花时间,但是整体游玩体验是一直处在一个养成角色的正循环里,可以说玩得废寝忘食。立绘和UI很简陋,但是该有的冒险者小队成长、养成元素都有。其中立绘可以自行传图片替换,UI简单但是使得操作速度大大加快,甚至可以算个优点。 剧情虽然简单,但是也算完整,而且每个剧情事件NPC都有对应的台词,彼此之间还有很多有意思的小互动,通关的时候能感受到人物的弧光。
这游戏的题材简直完美命中我的梦中情游:一款包含日式风格、奇幻冒险、自定义小队、丰富构筑、基地建设……的战棋RPG,除了画风捉急之外几乎完美——为什么要说几乎呢,本游戏还是存在一个令我非常难受的地方,就是游戏中存在大量不可重复获得的特性奖励以及伴随着游戏全程的属性焦虑,由于属性成长率在角色养成上所占的重要地位,在玩这个游戏的过程中全程都在跟自己的属性焦虑内耗,想要博更高的后期属性,就意味要压等级、压奖励,故意放着那些可以快速提高战斗力的东西不拿,用最低的等级转职,给主力小队堆更多的特性,这种焦虑对游戏体验产生了极大的负面影响,对于想要尝试多样化队伍更是一种打击。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 66 | 88% | $4.49 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $170.3K | 344 | 87% | $15.99 | |
| $31.8K | 56 | 82% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 19.4K | 85% | $3.99 | |
| $1.3M | 4.7K | 97% | $14.99 | |
| $1.3M | 6.2K | 78% | $9.99 | |
| $1.3M | 1.5K | 87% | $39.99 | |
| $1.3M | 4.1K | 92% | $9.99 | |
| $1.3M | 3.9K | 83% | $5.19 |