
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
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About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just wow! Our Adventurer's Guild is simply one of the best games I've ever played. I had as much fun as X-COM 2, my favorite game in this genre. The story and the soundtrack were nice. The characters progression, the new mission, unlocked abilities and options made the game always fresh and balanced. The guild management was also top notch. But the most important thing is I cared deeply about my characters, as the mix between great combat and solid party management completely captured me. If you like the genre, please Give Our Adventurer's Guild a try: I cannot recommend it more.
This is a fun and relaxing management RPG that captures the feeling of building your own adventurer team from the ground up. The idea of recruiting characters, sending them on missions, improving their abilities, and watching your guild grow is very satisfying. The game offers a lot of customization and strategic choices, with different classes, skills, and party combinations to experiment with. The progression system is rewarding, and there is a nice sense of improvement as your guild becomes stronger over time. The main downside is that some systems can feel a little slow, especially when managing resources or waiting for certain progress. The presentation is also fairly simple, which may not appeal to players looking for a more polished experience. Overall, this is an enjoyable game for fans of RPG management and strategy. It has a lot of charm, a satisfying gameplay loop, and the kind of progression that makes you want to keep improving your guild.
I don't see how this shall be one of the best turn-based games, comparing them to Xcom... Ya, it isn't bad, but I don't see much depth in this game. Or better said, not much depth in the combat. You basically just move in range, do an action, end your turn. There really isn't much more to it. Sure, I bet it will a bit more interesting once the heroes level up and get better skills etc. but overall I find the combat rather boring. And I love turn-based games. The art style isn't helping either. It really is very ugly to the eye, unless you are a fan of old anime style with simplistic drawings. So take my word of advice, try out the demo first before you blindly buy this game on a sale or not.
I gave this game a chance. The story so far isn't anything memorable, though the interactions are entertaining. And I enjoy everything about this except the combat. I know most people are probably going to control the combat on their own, but I was giving this a chance because it has auto-combat. I figured I'd get to just enjoy the process of gearing up squads and leveling them up, picking abilities, then have fun watching the combat play out without having to spend 10-20 minutes on each encounter. But the auto-combat is terrible. Squishy healers run into the front line, mages run away and miss multiple turns of being able to attack, healers wait too long to heal allies, and nobody ever uses potions when they need to in a pinch. The lack of a tactics system really means that the auto-combat just isn't feasible. I just beat the first boss encounter, barely, and only because I turned the difficulty down to easy. And even leaving it on easy, the generic combat enemies of level 4-5 encounters, with 4 level 5s and a level 4 are just getting destroyed in combat. I'm sure if you don't mind taking control of turn based combat that you could find a lot of enjoyment in this game. But I find that kind of thing tedious in the first place, nevermind when you have 35 different characters who are all slightly different so that you can't just copy/paste party classes and have it play the same. It was fun until the lack of proper AI made me hit a wall. I'd have to overlevel the characters by 2-3 levels doing lower level stuff, which, even with auto-combat, means hours of grinding because the XP gains are so small at that point.
I'm giving you a thumbs up because this is a "good" game but..... the probability of missing 5 times in a row with an 80% chance to hit is .2 x .2 x .2 x .2 x .2 +0.00032...or 0.032% so why is this happening more than once in my life. I guarantee I'm looking at about my fifth time. Is actual RnG that hard?
I'll admit that I only played the tutorial so this review isn't really a negative or positive one. But about 80% of the games systems are a 1-to-1 copy of Darkest Dungeon. That's not a bad thing persay, but pretty much every system that exists in both is done significantly better by Darkest Dungeon. The combat in this is far better in my opinion, grid based tactics are definitely a better fit for the style of game. I couldn't really bring myself to even finish the tutorial after reaching the guild though as I just didn't really feel like dealing with the annoying micromanagement of Darkest Dungeon in a game with an objectively worse art style and aesthetic. I do REALLY like the massive amount of options you can tweak in the custom difficulty menu. It's such a minor detail to allow that level of customization but it really means a lot in terms of accessibility. Game runs fine on my old PC but I would be rather shocked if it didn't. The biggest downside to this game is it looks awful. Like, ya art is subjective and beauty is in the eye of the beholder but the art here looks low effort and borderline AI (it's not AI though, probably just unity marketplace stuff... which could be AI without disclosing it, but this stuff probably isn't). Like... it's [i]really[/i] bad. Cheap mid-2000's "cartoonime" style with very stiff and rigid animations. Art is expensive AF though so I don't really fault the dev for it, just know what you're getting into with this. Oh, also the game is a part of the Humble Choice bundle for July 2026.
Negative review off the bat, if you offer me customisation don't hide it behind a wall of RnG where I have to keep restarting to build the party I want. if this is changed I'll change my review, I see you can't pick romance options from other reviews too, this type of thing should be available when it comes to party creation and maintenance.
游戏还不错 赶紧开放创意工坊吧
Like the idea but it plays like a mobile phone crapplication: I find the battling mechanics and the party scouting minigame awkward, so, I don't like this game.
混合了暗黑地牢,XCOM,CRPG,战棋等游戏和类型玩法,喜欢这些元素的可以尝试,美术有点简陋但并不算丑还可以自定义形象,养成元素丰富,剧情对话人设超过一般游戏的水准。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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