
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
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About
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs and Solitaire, the game adds a simple layer of strategy.
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies.
You must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features 35+ distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to beating the dungeon, encouraging replayability and experimentation.
With the generative dungeon system, filled with unexpected challenges and rewards. As the player you will choose the enemy to fold or companions you like to combine with your hero skill synergy.
Between stages, players have the opportunity to choose items. These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new effects that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
With its blend of strategy, chance, and RPG elements, Dice & Fold offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!
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Important Note: Dice & Fold will be doing a full release, but we will keep the content of the game updated with new items, new heroes and companions. Keep an eye on the new content updates.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America* +2 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really want to like this game, but I find myself only playing it when I genuinely have nothing else to do. It's way too luck-based to be rewarding, because when you inevitably do win a run, it doesn't feel like you actually won through any skill of your own. I truly don't even believe it's 100% luck based. Monsters can have exact dice values that you need to meet to beat, such as 2 threes and it won't accept anything else. I've gone a dozen turns in a row before where an enemy needed a one exactly to beat, and I rolled four dice per turn, and got several of every number EXCEPT one. It was the second to last round of the run, and because I couldn't get a single one in almost 50 dice rolls, I lost the entire run, with an amazing kit and a great companion. Buy it on sale if you want an hour's worth of fun I guess, but after that, you're gonna find that you're just as annoyed as everyone else
I’ve played for a couple of hours, it is missing the essential roguelike element where losing still feels like progress, it’s too random. The art style is fun but there are better roguelikes available.
This game feels unfinished. The wording for items and abilities is irregular and unintuitive, death and victory screens feel like they haven't changed since playtest, the animations are lackluster, and overall there is not much strategic depth. A lot of other reviews are complaining about the game being 100% RNG, which is silly since games of this genre are supposed to be random in many ways. Some high difficulty runs are going to be doomed from the start, that's just how it is. However, the core gameplay loop, if you want to beat these higher difficulties, is to try and find an enemy that only deals one damage per turn, then ruthlessly farm HP and gold off them. The first time I did this, I felt smart. Then I realized that any successful run will require you to do this over and over again. So the true RNG lies in running into the right enemies, and then once you do run into those enemies, spamming rolls over and over again to maximize your health and economy. Fun the first few times, extremely tedious after that. If you truly want a turn-your-brain-off roguelike to play after work, this is serviceable. But there are better options: Balatro, Slay the Spire, Slice & Dice, Across the Obelisk, etc, etc...
サイコロローグライク。 サイコロの出目を見て、敵に攻撃するか・スキルを使うか・稼ぎに回すか…の判断を繰り返すゲーム。 少し変わり映えのしない画面ではあるものの、キャラクターの数が多くそれぞれの戦法もユニークなので悪くはない。 しかし、サイコロの数を増やす系のアイテムが大正義なのと、無限に回復して稼ぐのを咎めてくる相手が雑魚にほとんどいないので、結局プレイングは偏りがち。 ドラッグ&ドロップを繰り返す作業に耐えられる人はオススメ。
Видишь кубики? Кидай кубики. Закончишь, получишь кубики. Потеряешь кубики, получишь кубики.
SO GOOD! It feels like it gets both harder and easier the longer you play, which is both rewarding and still keeps it interesting after several hours! When I first got it I ended up playing one level a day until I had unlocked all the heroes, and it didn't end up even remotely boring :)
Dice&Fold isn't quite as polished as some of the other roguelites out there, but it's fun and charming and definitely worth the price. Give it a couple runs for all the mechanics to start feeling intuitive and then it's a great way to spend some time.
Game is good but unlucky rolls really ♥♥♥♥ up the game sometimes.
They seriously inflated the perceived amount of content. There’s like a hundred character classes with essentially the only difference between them being an active ability. I’m not complaining about extra content—but the way it’s done is kind of absurd. Making the player go through all of these is disingenuous to how much content is actually there. You’ll be going through the same set of enemies and one of a few final bosses every time. If you’re a completionist, get ready for a slog, one that you may decide to not even make looking at the repetitive mountain path ahead. The abilities are neat, but would make more sense as items that you could collect, while creating just a few character classes that really change the gameplay. That way, the content would contribute to the game, adding to a more interesting item pool to help the content-barren runs, rather than making a ridiculous checklist. Pretty much every action in the game is obvious (e.g., place the big dice on the big enemy), leading to RNG being the main determinant for the outcome of a run. Someone on the developer’s Discord amazingly had 100%ed the game, something that would probably take 300+ hours of repetitive ♥♥♥♥♥♥♥♥. The developer’s only response was, “Huh, guess we need to make it more difficult.” You are not meant to ever complete this game. Even the game’s description on Steam is disingenuous: “try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.” They have added a lot more than 35 since that was written, but I think updating it with the right number at this point would just call attention to how low quality they are. And “build your deck”? There is no deck building in this game. Also, for some reason to exit the game you have to go back through 2 identical main menus? I would prefer they just fix that instead of their next “free content update roadmap” adding even more characters. There is an exploit—still unfixed despite being known for years—where you can exit and re-enter the game (keep in mind you have to wait over a second for each of these actions, as the game takes that much time to save/load a set of 3 cards, a couple of dice, and whatever else might be there); the monsters will be reset but also your ability to roll another set of dice, and you will keep the state of your character, dice bag, health, bonus dice, etc., so you can do this repeatedly to farm health dice, gold, and fill your dice bag before taking on the monsters. So, roll 3 dice, try to make a complete set of 1-6 dice, spend 2+ seconds saving and loading the game, don’t accidentally click abandon run or prematurely click end turn, repeat. Even if you’re not using this exploit (which is virtually required for extreme mode unless you’re willing to lose hours based on luck), the optimal strategy is similar: kill all except the lowest damage enemy, then farm dice until you can make a complete 1-6 set to get the bonus coin, all so that you can afford a couple more unsatisfying, weak items at the shop. So, if rolling dice repeatedly to get a set of 6, while spending half the game time on loading screens, sounds fun, this might be the game for you. And then you have to do that for like 25 rounds, for 100 characters… Oh, and you have to play through 30 characters on normal mode before you can even start going through them on extreme. The art is pretty generic and the music consists of one track that just plays endlessly. This game does not respect your time; in fact, it thinks you’re stupid and your time is completely worthless.
Some issues with dice not going on the slot you drag them to and randomness losing you a game (like needing a 3 and not getting it for 4 turns... GG), but overall, a very fun game. Solid 7/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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