
Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is back in a remastered edition that features all new hand-drawn, high resolution artwork, with remastered audio, music and sound effects.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich bewerte dieses Spiel negativ, weil der dahinterstehende Publisher bzw. Konzern durch Video Games Europe gegen die Ziele von Stop Killing Games vertreten wird. Gekaufte Spiele dürfen nicht einfach verschwinden, nur weil Server abgeschaltet werden. Supportende ja, absichtliche Zerstörung nein.
Ignore my playtime here, beat this back on the Xbox during covid. I'm gonna start calling these kinds of games boomer-bait. Overwhelmingly positive reviews, but then when you play it, it's a mid point and click adventure game with writing that could only make a five year old laugh. These titles are carried by nostalgia. Half of the time, the puzzles are not even puzzles, they are just nonsensical garbage connected by the most fragile through-line. No hate to Double Fine though, I adore most of their library. This just ain't it for me.
None of the jokes are funny. The soundtrack's mileage evaporates with mere hours of play. The vague gestures in the direction of an ethos, sans silly sound effects and on-screen hijinx, are worthless. The concept of an adventure game, a notoriously hard-to-pace genre, predicated on Looney Tunes-esque slapstick, a notoriously immediate and punchy cartoon, assumed the blame for many a blasé moment in my playthroughs, wherein I would begrudgingly let the game do its thing in long-winded breaths, letting all of it slip past my every sense until I got put back in the driver's seat. All of this compounds to make wading through this game's deepest self-assured mires nigh unfun. And yet, it is my comfort game. The puzzles are tactile, synaptic, devilishly versatile in their presentation, they make sense, which is more than your average adventure can even say. They weave into each other and their interplay is just able to be inferred without displacing room for thought. Solving one never pays in anything less than elation, the adventure is designed to nudge you into a puzzle chain without forcing you into any. Since I've spent so much time with it, I think calling it motherly is not unnatural. Or I just might've invested too much of my life into this glorified grab-bag of pixels to ever question that. I wouldn't know. I don't really want to. I genuinely hold Day of the Tentacle in a similar regard to Monkey Island 2. It objectively has failings, many, in fact, but I can look past those. It whisks me away to a place where the tentacles wave freely and mad scientists gab with a voice like nails on a chalkboard, and that's all that really matters.
Day of the Tentacle is incredibly nostalgic for me. I played it years ago as a child, along with Maniac Mansion, and it really does hold up. That said, coming back to it with fresh adult eyes, some of the puzzles feel a little unintuitive. Honestly, what saved me at times was my memory from playing it as a kid, without recalling some of the more bizarre, outside-the-box solutions, I’m sure I would have been completely stuck. While the time travel feature is crazy unique and makes for a really interesting way to solve puzzles it can also be super confusing what items you need in which time period and why. One of the biggest highlights for me is the ability to switch seamlessly between the original pixel art and the remastered, more cartoony style. It’s fascinating to see how everything was translated, and I found myself constantly flicking between the two just to compare. It’s a fantastic experience for any longtime LucasArts fan, and a great reminder of why these games are so beloved. And don’t forget! You can play through the entirety of Maniac Mansion within the game as well!
Histórico. Antológico. Cultura generacional.
A LucasArts classic with updated graphics and improved music quality: what's not to like?
amazing game, really makes you think.
Wow, 7 hours and I'm only halfway through it. I must admit I'm pretty stuck, but it's still fun. I can understand why it's a beloved classic.
Classic point and click, one of the first i've played. Good humor, puzzle not that hard but funny. A must for everybody who want to play a point and click games.
One of the best games ever made! Hilarious, clever and fun! The remastered version stays true to the original look and feel of the game. Love that I can switch between the new and old graphics.
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