
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
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About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Difficulty spikes exist and they are not friendly. Took about 80 hours to finish all except Vorathax The Terror quest. Hard pass on that one. Fun game otherwise. Cross between Fire Emblem and other tactics games.
First time writing a review and felt compelled to do so because I think this game is such an underrated gem and the developer deserves some recognition. The tactical gameplay is quite deep, with a wide array of abilities to choose from among the many classes. Compares (favorably) with games like Final Fantasy Tactics, XCOM, Battle Brothers, and Fire Emblem. As many others have mentioned, the art is kindof a weak point, but I've gotten used to it and actually think it's kinda charming. The real weakness in the art is in a lack of a unified art direction, with various ability buttons on the control bar and some enemy designs not quite fitting in with the rest of the art. Not a lot of environmental variety, but as a first release for a solo developer I think that gets a pass. This is truly a worthwhile game that has provided a lot of enjoyment and will continue to do so for some time I imagine. I would say it is worth it at full price.
混合了暗黑地牢,XCOM,CRPG,战棋等游戏和类型玩法,喜欢这些元素的可以尝试,美术有点简陋但并不算丑还可以自定义形象,养成元素丰富,剧情对话人设超过一般游戏的水准。
没想到这个小游戏这么好玩,玩着就停不下来
好玩
一款可以让人废寝忘食的游戏,夯
一玩就停不下来, 可惜点都围绕在美术差上了. 细看对话部分有种想做逆转裁判那样演出的味道, 救的那位蓝毛炼金术师尤其明显. 也是可惜美术演出不行. 剧情展开蛮水的, 不期待就好. 事件倒是确实有分支, 比如救人的事件拖久了确实npc会死. 反之会加入公会团. 战棋该有的传统系统都有, 能开心配队bd.
Its soooo amazing. This game is everything I have ever wanted in a strategy game :D
Hidden Gem, many layers to the mechanics of the game that unveils during the playtrough - keeps you engaged. Graphics can be questionable at first sight, but dont get wrong - game pays off. Give it a try!
So far, every aspect of the gameplay feels fantastic. I am having so much fun! However, despite only being a few hours in, the somewhat glaring blemish that is keeping me from feeling like the game is fully polished (at least in the English translation) is the consistently random and nonsensical use (or non-use) of punctuation and commas during dialogue. I feel like this game VERY BADLY needs a copy editor to go through the entire script and fix the punctuation and grammar. Sitting here, writing this positive review that is largely focused on a negative experience I'm having, I think to myself.... Especially in the age of large language model AI, when everyone and their cousin are half spoofing all of their formal writing anyway, I feel like this is, perhaps, an acceptable use? Plug the game's entire complete script into a LLM AI and tell it to fix the punctuation? Is that a thing? I feel like the results would at least be better than the current product. Otherwise, again, EXACTLY the game I've been craving, and I wish I wasn't as bothered as I am by the janky and inconsistent punctuation.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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