
On your maiden voyage with the Heroes Guild, your ship was capsized by an enigmatic maelstrom, stranding your party on Respite Island. Navigate your way through pirates, ferocious beasts, and shady alchemists as you unravel its mysteries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/2184350/discussions/0/693123651146431500/ プレイレビューではなくて、スミマセン。。。 その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
中文文本全是生僻拗口的词汇,请的什么翻译,装什么逼呢,搞得文不文白不白的看着真难受。 另外职业平衡做的很差,技能数量少没配合,点名批评水法。 战斗bgm复用太多。 小bug很多,比如农场的污染源boss体积碰撞有问题,可攻击范围很小,用大部分技能锁不中。碰撞体积问题包括灰烬小怪,死了之后搜刮尸体范围很小,经常光标放在小兵名字处依然没有打开搜刮界面的显示。 引导很差,包括升级界面,点击人物头像无法进行升级,基础属性和职业属性以及剧情属性的升级页面分成了两个,新手很容易忽略吊职业属性升级的页面。诸如此类的问题还有很多,游戏有潜力但是就以目前的完成度来说还差的很远。
It's a good game, like a simpler version of Divinity Original Sin. As far as early access games go, this one is pretty legit. There are still some things that could be improved: allowing player control of tooltip delay in settings, some interactions require left clicking which is inconsistent, and my personal gripe that the engineer's 'grenade' doesn't seem to be an aoe... in other words, minor problems that really could be ignored, but would probably be appreciated in a full release. The game is fundamentally playable, and as far as I can tell you're unlikely to encounter any game breaking bugs during play. The developer is active in fixing bugs, responding to discussion of the game, and updating the community via announcements (see "Recent Events & Announcements" above). Easy recommend, even if their 'grenades' are just spiky rocks.
After about 25 hours of playing, the game comes to a complete and screeching halt. -- This was expected, as it is in early access. I would accept this fact far more if it hasn't been in early access for a year and a half. The game is very ambitious, and I see the vision. There is a lot of content in this first ark of the story. However, in it's current state I cannot in good faith recommend it. There were many moments throughout my playthrough where I had to ask myself if I was having fun, or if I was simply chasing the highs of Divinity Original Sin, and Baldur's Gate. The classes definitely need more attention, and are easily exploited with a glitch that lets you select perks before finalizing your selection. There are also very few incentives to go all in on a class, as currently there are only 2 "all in" perks for the class of your choice. The multi-spec perks are also just "fine". The combat is exactly what you'd expect from a CRPG, and it tries to lean into the DOS "terrain matters" and combining elements matters. Side missions are where this game truly shines, which is what the game advertises. Many of the side missions have fully fleshed out stories that feel the way a crpg should. Overall, if you want to support the team grab the early access, but I wouldn't fault you for wanting to wait until the full launch. Also I cannot believe there is no achievement for getting [spoiler] Morey [/spoiler] and [spoiler]The hallow eye [/spoiler].
A game I didn't know I needed. I've been following this game for close to 1.5 years now and i'm always skeptical of Early Access games so I held off on buying it until a few days ago. I've been looking and there's been constant updates, which to me shows the game is progressing- a very big indicator that helps me determine if I want to buy a EA game; and I am glad I did. Its clear that Divinity Original Sin 2 was a big inspiration for this game, and that is not a bad thing. DoS2 had a lot going for it, and this game captures it well. The dev clearly knows that people will compare this game to DoS2, so i think that helps in trying to make a quality game. I was hard addicted playing this on tactician. I did run into a decent chunk of bugs, several of which forced me to reload; but despite that this game is great.
玩了41小时了 坚持不下去了 各种无聊的解密 破解机关 蹩脚的中文翻译 对于机关的破解简直是灾难
Caught me off guard in the best way. The visuals are genuinely beautiful as are the effects. The Pixel art environments are colorful, detailed, and full of atmosphere, and every area feels distinct instead of copy-pasted. It’s the kind of art style that pulls you in and makes exploring feel rewarding on its own. I love the little puzzles sprinkled along the way. Save often so you don't miss anything. What really sold me, is the character building. You’re not locked into strict classes, and the amount of freedom you have is impressive. Stats, skill trees, gear, and party setup all matter, and small choices can completely change how a character plays. It’s easy to experiment, refine a build, or go in a totally different direction without the game fighting you. If you like tactical RPGs with strong visuals and lots of room to shape your own character, this one’s an easy recommendation.
This game is early access and it shows, however just watching the improvements from 0.6 to 0.7 indicate that there is a lot of greatness to be expected from this game. I do wish it were a bit easier to manage inventory, like moving items in bulk, or being able to craft items from the collective party inventory instead of just the character that selects the Anvil.
korean plz
有挺多贼恶心的bug,对话完点不了东西,按一下esc关掉信息栏才好,我站位调了没一点用,不知道我朝哪边是吧,进战了屁股朝敌人,招笑
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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