
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.4Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is probably the best turn based game I have played ever. I know it looks like a dinky little cap anime Indy game but I put at least as much time into this as XCOM 2 or Fire Emblem POR and RD my other options for best Turn based like this. It just has so many exciting systems so many permanently boost that keep you hunting to build the perfect character. It really is a 9/10 game. The game is just so well thought out and well crafted. Every time i was like "i wish i could do X" i could. This ranges from saving load outs, unequipping automatically to even setting a number of days for the enemy to go up in level. The game looks good and feels good. There are so many positives that I will leave the ONLY two negatives i found because there is too much to list all the positives. The story is VERY standard and ehh i would say 6 or 7 out of 10. Also the artist was probably much better at drawing female anime characters so the men can look a tad effeminate.
First and foremost to get the Elephant out of the room: The Graphic/Artstyle is horrendous and is by far the worst part of this game. At some point you "accept" it as a part of the game however. With that said this game is incredible amazing and as far as i can remember all done by one single dev. Cons: - Graphic/Artstyle - Outside of the Main Story Maps there are only 4 - 5 Maps for your Quests Neutral: - The Enemys could have a higher variety. It's not bad and in the higher you get to see more variants of the same enemys, however it is still a little bit too few for my taste. - The Gem System could have been more expanded on it does feel kinda lackluster - In the later Stages of the game you tend to grind alot to get the best armor Pros: - The Builds, Classes and Combat is incredible and super fun to tinker with. Probably one of the best i've ever experienced. - The Main Story Quests are really well done and challenging. Everytime you encounter something completely different. - The random events on your quests have a wide variety and even after 70 hours i ran into new ones. - I paid 10€ for the base game and 5€ for the DLC. I haven't touched the Tower yet and i'm one quest away from the End of the Main Story and have 80h now. There's ALOT of Content in here - The Mix between Turn Based Combat, Managing your Guild, Character Traits, Crafting and much more mixes super well. TL;DR I highly recommend this game for ppl. who are willing to set aside the horrid graphics/artstyle and some minor lackluster systems. You'll get a game that is definetly worth the Price and keeps you entertainted for a long time. If you are into that kind of games that is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 274 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个画风真的是玩不下去 游戏性再高也忍不了
Amazing and addictive gameplay loop. Felt very satisfied with the combat. The story feels a little bit weak but overall the game is a solid 8. Would definitely recommend if you are looking for a strategy RPG experience that has dungeon crawling elements and party management built into it.
I tried. Really tried to like this game. But omfg, this game have everything there to be a success, I even once thought "why doesn't this game have more players, it seems really nice". Than I wasted hours of my life trying to make it work. Most of my time, were me messing up with custom sliders to see if I could make this game more fun play. Here is the list of how this game is incredible terrible so people dont lose their time and minds on this: 1. And I think this one is the most egregious of them all, in a Tactical RPG game you are rewarded if you skip combat. How is that possible? When u get a quest, u are thrown into a map with an objective like explore 75% of the map or pick 3 quest items. If u ignore combat, u can finish the quest in 2-3 min tops and receive 2k exp and a bunch of items. If u engage in combat, ur party members will be injured, that takes time to heal, if u pay to heal them, they get a mood debuff, the combat takes 5 to 10 min, gives around 30 to 60 exp, and really low to no loot. There are custom sliders to increase exp and rewards from combat and quest, but even if u place the quest slider to minimum and combat to max, quest still outweights combat by a mile and u just waste ur time trying to do combat. 2. Level progression is RNG based, what that means? that every time a character is going to level up, u have a chance that each of ur attributes will increase, each attribute is rolled separatly and the chance is dependant on traits, talent and class. This system is INCREDIBLY bad because to advance to another class, your character is required to meet a minium attribute quota. And guess what, when u change to a higher tier, the attributes chances gets higher. That seems like a good thing right? But this creates 2 HUGE problems. You are incentivized to save scum in order to get to a higher tier as soon as possible and u have to purposely halt ur level progression in order to get better stats. This makes levling up incredibly inconsistent. 3. The Bread and Butter of an adventure guild, the adventurers, that can be summarized as lets throw everyone in a RNG bin, shake it without any criteria and hope for the best. Each adventurer have NO criteria when being generated. you will get a mage with warrior traits and talent in dex. Rogues with int maxed while being weak and slow. and those will be the majority of the selections. There was a point that I just gave up, and started to recruit custom adventurers, but I only discovered that after reading some guides because u have to literally change the difficulty to custom and enable this option, or u will be stuck a bunch of trash adventurers. 4. At first I tried to read all the dialogues and found it funny at first, specially the inicial insults and comebacks from u and the assistant. this lasted 5 min. The characters looks like they were created by a 13 yrs old that never interacted with anyone and watched too much harem anime. OMFG, the dialogues were INCREDLY looong, boring and in a lot of times cringe asf. As final thought, even though I'm venting by all the rage this game made me feel, It does have a good base, but the implementation was incredibly lazy on the authors part. The games mechanics dont talk with each other and this destroys the entire system. Map exploration dont talk with the camping system, because since u can easily avoid combat, u just dont need camp, unless u want to recover stamina. The combat system dont talk with the rewards system, where combat is to be avoided at all costs. The injury system dont talk with the recovery system where injury is just a small max hp penalty and recovery is just a small free with a small mood penalty that can easily fixed by giving bonus pay. The Adventurers candidate is an RNG mess that would be better if criterias were implemented. The game is measured in days where each day is a turn, but this is pointless because nothing changes with days in terms of difficulty, so u can just lazy around skipping time to recover, money is never a struggle. Those were the main points, I was trying to play it today again than the thought came "why am I even wasting my time trying to make this game playable and fun". Do urself a favor and go play another thing. Looks like the dev gave up on his own game so why should u even try.
5/10 the bravery and luck/chance system ruin this game for me. huge fan of fire emblem games i play them on hardest settings had characters nuked from full 70 health to dead in 1 hit. - trying to keep everyone happy keeps me permanently broke, soo much gold!!! - cant fully play with mouse + can rebind keys - story - Fiola is a ♥♥♥♥♥!!!! + 15$ - tiny bugs
I really wanted to like the game as the idea is perfect, but the dialogue just kills it for me. Having a character who just throws cheesy insults at you and being railroaded into throwing cheesy insults back is bad enough, but it feels like the game can't decide whether it wants to take itself seriously or not. It's super jarring and I just couldn't continue.
Interesting game with a lot of good mechanics from other great games, as others already mentioned. Blend in with a pretty decent storyline and some humor in between, it's a solid game to buy and play for a good amount of time. At the same time, I don't see myself playing it much long now that I got the gist of it. Everything comes down to this point: ** The Numeric Balancing for Combat ** which results in a number of problems in my view: 1. Stats is king. When you evaluate your adventurers, you can mostly just look at their stat growth for specific roles you want them to play. You'll want to fish for the events that boost their stats/growth. And some story characters with very interesting skills become sub-par compared with the one just with raw growth. 2. Dodge build is either OP or useless. The damage*accuracy quadratic scaling from emery is really punishing from higher difficulty and enemy level. So an end game dodge build character can either single handedly wipe the map or got one-shotted by high level enemy or bosses. 3. Custom difficulty settings doesn't provide anything extra. It's just a slide bar on enemy health, damage and accuracy for combat, effectively same as just scaling their levels. In the end, you'll just want to grind lower level enemies with your B~ teams, while building up the A team to push through story quests. In my view, it's much better to just use the original game difficulty selections and don't play around with things too much. Enjoy a couple of fun adventures and the story while it lasts.
I got to be honest, I'm probably going to still play this game even though I'm giving it a negative review, but I just have to give a negative review because this genuinely pisses me off even though I'm enjoying the gameplay so far... It's absolutely BS that you cannot influence who your characters become lovers with... in Fire Emblem, a game that does this the PROPER way the player has full control over what characters get into relationships, but in this game you have absolutely no control over it. I literally scouted two characters that I planned to have as lovers, I even wrote LORE for them in their biographies for fun just how much they LOVE each other, and I even got their relationship to 100 together and the rest of my party wasn't even 100 with them and these two characters both had a compatible sexuality with each other, and I spent SO MUCH MONEY putting them together on the level-3 food at the INN together even when they where at 100 relationship points. And you know what happened, the game is straight up RIGGED it kept pairing one of these characters I worked so hard to pair together... with ANOTHER CHARACTER that she didn't even have 100 relationship points with?!?! I reloaded my save because this happened 3 𝗙𝗨𝗖𝗞𝗜𝗡𝗚 TIMES as I played the game, and you know what? I have now beat the bandit king, and guess what it happened again. And I don't know if I want to reload my save to fight the bandit king all over again just to avoid this outcome because it seems it's clearly RIGGED. If you read this developer, your game is fun, but you messed up with the relationship mechanic big time and for that take this negative review, honestly I'm so disappointed this definitely soured my experience with the game which I was having quite a lot of fun with, but not having control over critical things like this honestly is very, VERY stupid, I almost regret buying the game and the DLC... I wasn't planning on leaving a negative review for this game, but this really pushed me to have to do so and for that I'm going to now list other problems I have with the game as well other than this BS... There is no keybind to fade to black and skip the enemy turn (like in Fire Emblem), I don't want to wait for a solid minute because the 10+ goblins are all taking their turn doing the moving animation coming towards me, and no putting it on max speed doesn't make it less annoying. The game could have used some sounds for the characters, why do enemies get to have an attack sound, but my characters can't? Would it have been so hard to just find some anime-themed male and female grunts sounds that are free to use as long as they are credited and give a character an option to choose between 3-5 voices with a pitch changer. Literally all you needed to add was like 1-3 different grunts sounds per voice for when a character gets hit or attacks... A big turn off for me was the artist seems to go out of his way to make the female characters as unsexy as possible?! Why do the female characters literally have NO BREASTS? Even Bai which is basically just wearing some cloth to cover her breasts she has NO breasts at all?!?! All the female characters basically look like FEMBOYS... and I know you can draw breasts too because the archer/ranger girl on the main menu has BREASTS, but in the actual game the characters have absolutely no breasts which should be a crime for an game with an anime artstyle. I don't know if this is a skill issue on your part or you are just a breastphobic, the art in the game isn't even the best it looks like something I drew back when I was 14 years old in gimp, but I am willing to put up with it for the good gameplay, but seriously LIKE SERIOUSLY WHY YOU AREN'T DRAWING WOMEN PROPERLY WHEN YOU CLEARLY CAN AS SHOWN IN THE MAIN MENU AND LOADING SCREEN ART... Another thing that really annoyed me, for a game that allows you to change your character's hair style, face style, eye color, and hair color, that is pretty nice, but it's not enough. Why can I not change the color of my character's armor/clothes?? It doesn't even have to effect the portrait art, it can just effect the animated overworld dungeon sprite, and I know it should be possible because the characters are clearly drawn in parts and then animated. So, it should be very possible just like how hair and eye color can be changed color that the armor could be recolored as well, this was something that could have made a huge difference and really make characters that share the same class still feel unique enough from one another, HUGE missed opportunity. And here's the final thing that annoys me quite a lot, I'm used to pressing ESC to basically work as a "cancel", "X", ect. key to get out of menus or essentially close something that would have a "cancel" button for example or a "go back" button.. many games do this because it's very good QOL for the players then they don't have to move the mouse to wherever the heck the button to close a UI menu is, but this game doesn't which makes interacting with certain UI quite annoying. That's all my complaints I can remember off the top of my head, honestly I'm really disappointed that this had to happen because I wanted to give this game a positive review after I was done playing through it because honestly I'm enjoying the turn-based combat so far this game is like a super simplified baby-version of fire emblem which is one of my favorite games, but it just really, really pissed me off I worked so hard to set up my two characters as lovers, made lore, fed them lavish dinners when they were already at max relationship points that easily wasted like 20k+ of my money, and I constantly even put them CLOSE TO EACH OTHER IN COMBAT TO DO THE FOLLOW-UP ATTACKS AND THE GAME RIGGED IT, THE GAME RIGGED IT, AND I AM SO ♥♥♥♥♥♥♥ ANGRY THAT ALL MY EFFORT WAS FOR NOTHING. TAKE THIS NEGATIVE REVIEW BECAUSE YOU EARNED IT!!!!!!!!!!!!
I loved this game, the tech tree gives just enough to be not too complicated or too boring. The story is interesting and the humor is good. If you want a chill tactic rpg without a lot of extra unnecessary things. This is the game. The graphic is basic but the game is REALLY REALLY good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 66 | 88% | $4.49 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $170.3K | 343 | 87% | $15.99 | |
| $31.8K | 56 | 82% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 19.4K | 85% | $3.99 | |
| $1.3M | 4.7K | 97% | $14.99 | |
| $1.3M | 6.2K | 78% | $9.99 | |
| $1.3M | 1.5K | 87% | $39.99 | |
| $1.3M | 4.1K | 92% | $9.99 | |
| $1.3M | 3.9K | 83% | $5.19 |