
Orrstead is a relaxing city builder that combines resource management and incremental game mechanics. Unlock technologies, complete quests, and adapt to the changing seasons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game, very polished and fun. i do wish there was more content, different types of mines and further ages and such. would love to see modders get a hold of this
Very fun chill little city builder game, took my time with it and got about six hours before I lost interest. There's not a whole lot of substance to it, admittedly, but what is there is enjoyable! I can see how someone could get 20+ hours of gameplay if they wanted to optimize their town to maximize resources, that kind of thing. If that's you, you should grab it! Otherwise, you may want to wait to wait for a sale. Recommendation to the dev: You have something awesome here, just need to expand on it. Add bigger maps, more varied terrain, more potential challenges to face, that kind of thing. Adding just a little more content would make this worth its $13 price tag.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a nice looking, simplified game with a relaxing soundtrack. Cant see myself playing more than 10 hours of this but every second is fun. Good game. A must buy on sale.
Apenas abra e relaxe 👍
Overall I liked this game and enjoyed my time with it. It wasn't a perfect game but better than I expected. In the end, to progress though you basically put down the same infrastructures in an area, surrounded it by houses and made sure you had enough supplies. Pros to the game would be: > Good music, although it's one track and repetitive I still enjoyed it. > It's a city builder that's not too complex and great and sinking time into. Some Mehs about the game > Wish it could have had a bigger map > Wish bridges could be longer than 1 square > Train tracks take up 3 horizontal spots for some weird reason - you can't put another road or railroad next to an existing one. > Distribution centers should have a larger reach for people. Experienced one bug while playing: > Out of no where my lumberjacks stopped working but the tree planters didn't. Reserves of wood were dwindling down and nearly gone. Only way it seemed to be fixed was by removing the lumberjacks and reading them in a different nearby spot. My only major con with the game is how pricing increases at a stupid rate. It's treated like a mobile game with p2w mechanics. For example, a house cost $100 then $10,000 then $1m then > $5m and so forth. It got to the point where even stacking libraries, it would take near 40 minutes to have enough money to build the next house. IDK why the developer thinks that's a great idea, other people on the forums and reddit complained about this as well.
Jogo muito bom
I know I only have 3 hours logged (for now) but I played quite a lot of the early betas. I have been following the development of this game for a while, and the released version has some big changes from the demos. I actually game across the devlogs on YouTube, which got me interested in learning a bit about game design and excited for this game to release I think the changes are all great, the seasons having different visuals and music is a great touch, and I love seeing the smokestacks in winter. Visually and mechanically this is a very enjoyable, my only "major" gripe is I wish there was more :) I miss the poetic building explanations, those were awesome! But I think the system changes make a lot of sense, and make the game look less uniform, as well as play better. The seasons help add to the atmosphere, and a day night cycle would just take this even farther
This game is a low pressure, easy to pick up and put down at your leisure. Very simple mechanics, chill music and a minimal art style. While gameplay itself isn't super deep, that is what makes it a good intro for those who need a casual base/ city building experience.
The game is simple and fun. Only the issue is the railway system. it does need bit of improvement to make it better.
I don't know, I normally like these little builder games, but this one I didn't click with. I guess I like sandbox-y things more, and this isn't quite that, but more of a builder/puzzler.
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Where this game's players are, estimated from review languages.
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