
Orrstead is a relaxing city builder that combines resource management and incremental game mechanics. Unlock technologies, complete quests, and adapt to the changing seasons.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Играл в демку, понравилась. Решил купить на этой распродаже. Сразу после запуска видеокарта зашумела. Глянул температуру, она очень быстро поднималась. Короче, не получилось поиграть по техническим причинам. Танцевать с бубнами не стал. Надеюсь разработчики оптимизируют игру. Удачи. Рекомендую тем у кого достаточно мощный ПК чтобы поиграть.
Everything you would want from a mini city builder.
Great game 9.5/10 love it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
idle
Nice and relaxing
chill game :)
Good, great concept, please expand on it.
It's a very chill and easy city builder. If you want complex optimization, this game is not for you but if you like to overproduce stuff and continue building buildings and expanding your population, it probably is. The game gives you each building in a specific order so you can easily learn what each building does and why you might need it. It leaves the economic repercussions of certain things up to the player to discover, so it's not a stale tutorial. It's simply perfect for unwinding.
NIce Game. But late game too slow and boring
This is touted as a minimalist city builder, and they do mean that. I want to like this game, but it only really has a couple hours of content. After that, the path to progression become needlessly tedious, mindless and a little broken (as in, the game stops working properly). While the visuals, music, and general gameplay are all charming, I'll highlight the problems that made me give this a negative review. -The game doesn't use scientific notation. This generally isn't a problem when your below a million wisdom (money) in this game, but there is no guide as to the acronyms they are using. I don't know what novemdecillion means, and the acronyms aren't always obvious (the game doesn't tell you what they mean all the time). It would have made far more sense to use scientific notation. If you play this game for more than an hour, you'll quickly run into this problem. -After about 20 in game years, the seasonal timer stops progressing. Pretty sure this is a glitch, and the only way to progress is to have the game on fast forward at all times. If you get high enough, the only way to get to the next season is to close and open the game. -Wisdom geodes only give their reward some of the time. -Trees take WAY to long to unlock. I was nearly 100 hours in before I had all the trees. -Hungry people don't eat. I had a large stop in one of my cities because I had plenty of food but no one was eating it. Since this is a minimalist city builder, I could look up citizen paths, store coverage, or production chain info because again, this is a minimalist city builder with none of those features. It made it extremely hard to fix any cities that had this problem. -The last achievements are borderline impossible if you don't want to sink hundreds of hours into this game, and it just isn't worth that kind of time. All in all, there are other city builders worth your time more than this one.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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