
Hire heroes, send them on quests, get loot and make a profit as you expand from nothing into a bustling fantasy kingdom and attempt to win the coveted title of the greatest kingdom in all of the land!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Save your money, the dev has abandoned the game and it has gamebreaking bugs!
First of all; do not buy this game. It is actually pretty fun, and I wish the game properly functioned, but it does not. I tried to play this on two different devices (both a gaming PC and a gaming Laptop), and both times it just randomly broke the save file and from there on all progress was entirely lost. This makes it basically impossible to win or complete the list of achievements, and above all it is just really infuriating to just lose your save file for absolutely no reason. I do not mind a bug here or there, especially with indie developers. but don't support a developer that refuses to fix their save file glitch over the course of four years time, then it is just a blatant cash grab release.
[h1]Save your money, even if it's on sale.[/h1] I can't play the game for longer than 20 mins without bugs appearing and completely breaking the game. -The game constantly pausing itself for no reason. -Getting kicked back to main menu without warning. -Reloading a game with a hero sleeping means they permanently stay in the house and you cannot get them back. Abandoned by the dev, shame. I've owned it for a long time, just didn't play it previously as it was extremely barebones, now I cannot play it because of the sheer amount of game breaking bugs. If the dev had [b]any[/b] sense, he'd release the code for the community to fix it, since he's moved onto making a new game.
good concept, good gameplay. build your empire, hire your adventurers for many quest. it's good so far but many bug and more bug crash your game so you can't enjoy it. and look like developer abandon this game.
This game was okay but, it was super buggy and very boring for how much time you'd need to put into it for 100%. It's a ok game to just spend a little time on here and there but last I played it was a incomplete and buggy mess, I'd say check other reviews and discussions before purchasing this game.
This game has a real potential and could've been great... if it was ever finished. I do return to it from time to time and think I will continue to do so, but it hasn't been updated in years and I'm starting to lose hope it ever will. Among other issues, the save itself is buggy as well, and reopening old saves results in black screen, so I definitely can't recommend to buy it until it's updated.
Bugs with save games, no further development. Save very frequently.
Broken, buggy, crashes, ruined save files, stupid achievements, and terrible graphics. I should add, the bugs are actually game breaking. I've just had a world I spent nearly 4 hours on, just turn dead. I load up the game, and it's a black screen. All the past save files are dead too. People have reported this, and the devs do nothing, because they've moved on. It's a dead game, and they left it broken. Also, while there is a kind of tutorial now, there are many things that aren't explained (it's actually a fairly complicated game), and this includes aspects of basic gameplay. For example, I've gone quite far in my first game, and I am only now finding out that what buildings you place are affected by what's near them. This is never explained, or even hinted at. Only place I've seen anything about this is in one of the last researches you do, and it doesn't even elaborate on what this means. That's the kind of game this is. A very complicated game, where you can see a lot of thought has been put into the mechanics, but it's executed poorly, with bad/no explanations, tons of bugs, etc. Another case of a small developer thinking their game is the best thing in the world, so they create achievements that add artificial gameplay length to the game. For example, you can send your heroes on quests, that's cool! You gotta set up the quest properly, and then wait for them to come back, and check out their results. All of that is awesome. However, there's an achievement to do the FIVE HUNDRED TIMES. That's stupid. If I were to just sit here, over and over again sending heroes, doing nothing else other than that, it would take like 10 hours. In just normal gameplay, I've played 3 hours, and I've probably done maybe 15, so at normal gameplay rates, it'll take like 100 hours. That's just so stupid, and it seems all devs nowadays are doing dumb junk like this, and it's making me saltier than an amusement park pretzel. The graphics are bad, and not just indie dev bad. They look terrible, ruin the feeling of the game, and the animations are bad too. The UI is also quite garbage looking, and it's a very UI intensive game. Overall, the general feel of the game is very low quality, and ruins the depth of the management. The actual management in the game is quite unique, and I generally like it. There's tons of problems with it, but overall the basic idea is really cool, and I think management/city builder devs can learn a few things from playing it (which was basically my goal here). For example, having supplies you need to bring to quests, and you gotta figure out which supplies work, and which slot they work best in. It's basically a way of working the classic "Mastermind" board game into your game, which I love. The research, resource management, hero training/quests, all work really well together, making it interesting.
Another Early Access game that became abandonware, they took the money and ran.
muy buen juego
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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