
Orogenesis, an RPG with the twist of exploring a nightmarish and funky universe!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
This game gripped me from the get go with it's unique art style and humor. Amazing game I would recommend checking it out.
Well worth the price of admission. A fantastical journey throughout. Samu's games does not rely on grinding in order to defeat tough enemies; there are a limited amount of enemies you can face and you get no experience from fights, only money, which means spending your funds wisely is a major part of the game. However, once you know how the game rolls, there's still a fair bit of challenge that keeps you on your toe. Overall a refreshing and quick RPG for most, a fantastic ride throughout.
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Hours played at review time, across 40 reviews with recorded playtime.
ótima experiência, não muito longo nem muito curto, até que um bom bocado de coisas pra fazer e uma ou duas questlines pra seguir além da principal. Olhando a pagina da comunidade tem varias reclamações de bugs mas durante a minha gameplay não achei nenhum.
meh
The best way to describe Orogenesis is like if Earthbound was made by a 12 year old while his edgy fat neckbeard 18 year old brother played Bloodborne/Dark Souls and obscure JRPGs in the background; strongly influencing/inspiring his younger brother into making something truly bonkers after years and years of dedication. It's really hard to describe what Orogenesis is. It has a lot of things going that make it both simultaneously alienating and at home. It has fantasy elements with swords and monsters, it has elements drawn from reality with Casinos and AK-47s, and it has cosmic horror lurking everywhere. The first half of the story is about a wholesome adventure about da boiz goin to get some orbs and meetin some f(r)iendly faces along the way, but as it progresses it gets more serious and drops lots of deepest lore. I really liked the bits in the early and late game that have lots of the NPCs were just pretty chill, living it up in their places. Towards the middle of the game, it feels both isolating and colder when things really start going down and now you're trying to save the world. The combat in this game is very easy and simple once you get good gear. I've beaten a majority of the game by finding equipment, stockpiling on healing, and just mashing spacebar to attack. There were a few times where I felt like I was being challenged with the [spoiler] Giant Ice Spider [/spoiler] the [spoiler] Dragon [/spoiler] and [spoiler] the secret final boss, to a lesser extent oddly enough [/spoiler]. The game's design does not incentivize the player to kill things, once you have stockpiles of money and supplies to last a while, outside of killing bosses or enemies holding keys/equipment. Although it is an interesting idea to abstain leveling for equipment-based progression, I feel like it was executed poorly. What the RPG really lacks is any defining classes or roles for each party member. Normally when designing party-based RPGs, the best framework you can use is going by classic Warrior/Thief/Mage designs with each having defining roles and unique strengths/weaknesses. In this game, everyone just feels like a Warrior (with the exception of the protagonist, who gets lots of versatile and powerful spells, becoming something of a CHAD battle mage with supportive options). One could argue the leaf guy has some utility in its kit with the weaken seeds and the crowd control move, but for the most part, you don't really need to think so much about what each character is capable of. Gameplay aside, the aesthetics of the game is very much pleasing to the eyes and ears. Each part of the overworld has a distinct color that gives it a theme and identity while the world and character design is cute and morbid. The combat's artstyle is really great too. Each weapon and item has its own animation that goes with it. Everything is so wonderfully etched with the combat and some cutscenes being a big highlight of what the game is from a visual standpoint. Furthermore, the game's music is boppin'. It's got some decent chill, funky grooves, and really weird experimental stuff. Overall, the game's presentation is very appealing. Orogenesis is a solid hidden gem, despite some of its design flaws. If you want a JRPG that's a wacky fantasy with a subtle slice of life and a dash of eldritch horror, this game is a great way to spend roughly 7 hours of your time. I highly recommend this game to anyone that's into games like Hylics or games influenced by the Mother series (however, if you're looking for an interestingly designed turn-based combat, I suggest you keep looking).
abstract sicc game about sicc dude :D
没中文 没成就 造山纪元 一座巨峰拔地而起,与此同时,四颗蕴含强大力量的宝珠自天际坠落。随着这座山峰的出现,整个世界扭曲变形,世间所有生灵的梦境之中,都盘踞着一头恐怖的宇宙邪魔。这座山峰的秘密亟待你与同伴携手揭开,但又有哪些穷凶极恶的反派,企图阻挠你们的冒险之旅?答案尽在《造山纪元》! 你将化身无名小子,命中注定要集齐四颗创世宝珠,解锁巨峰背后的奥秘!你将与好友派普和缇伊并肩同行,征服这片危机四伏的土地,彻底铲除潜藏在脚下泥土中的邪恶根源。 《造山纪元》是一款主打探索玩法的游戏。你将在一张规模宏大的瓦片地图上自由驰骋,其设计风格致敬《塞尔达传说》等经典之作!游戏采用趣味回合制战斗,搭配流畅爽快的动画效果,你可以尽情探索这个世界,攻克重重地下城,完成各种光怪陆离的支线任务! 游戏特色 复古像素风世界地图:精美的像素画面,完美复刻老式经典游戏的独特韵味! 怪诞抽象的战斗场景:激战之时,你将直面狰狞可怖的邪魔与古灵精怪的小捣蛋鬼,体验脊背发凉的战斗快感! 广阔无垠的自由探索天地:一张 8×8 的超大世界地图,遍布独一无二的秀丽风光,等你来赏! 邂逅一群古怪有趣的家伙:结识数十位奇奇怪怪的角色,向他们伸出援手!与他们相知相识、结伴同行,随心所欲做你想做的事,伙计!
Jogo muito bom, recomendo, não cheguei a zerar, mas vale muito a pena pelo preço, rpg maker, e tem tudo que você gostaria em um rpg, tem humor e comedias que talvez você goste.
for £2.09, pretty good game, although personally I have to say I did prefer mothlight, and that was free, same creator, this is mothlight's sequel, but I didn't really feel that it quite lived up I didn't hate it, it wasn't bad, there were some issues, I did feel that the direction was quite poor in some areas, and there are a couple bugs, nothing game breaking as far as I've seen one issue I have is that there's just not really any external sources for help, no fan wiki, not really any guides on youtube, just sort of let's plays, so you have to figure out everything for yourself, god blood in particular caused me some confusion I wasn't sure where the last 2 god blood were, I had 3, and got all the orogenesis orbs, I looked around a ton trying to find the last 2, looking it up I found out there was 1 outside of shantytown under a rock you have to mine more than all the other rocks, but I didn't realise 1 was also from fighting the guy in the door opened by the orogenesis orbs there seems to be about 4 endings as far as I can tell, could be more, 1 is from fighting the god blood monster thing, 1 is from not fighting it, 1 is from going up the stairs, 1 is from talking to Enzo after getting all the orbs and doing everything in the door but not going up the stairs, this ending feels kind of like you have to really go looking for it, or be paying attention to everything going on, this ending also has the most extra game overall, this game has a lot of lore, some poor direction which requires you to just persistently be trying to look around or figure out what's expected of you, but it's not a bad game despite it's flaws, I'd recommend you play mothlight first since it's free, and then decide after that if you want more, and then get this game, otherwise you may rather not bother I also feel it's worth noting that I've heard there were some rumours about the dev, only thing I heard was from the owner of the discord the dev made, from asking around I heard he said some racist or, let's say "WWII Germany", type stuff, I didn't see a lot about it tho, as while the games are good, they don't seem to have much recognition online (hence neither does the dev), which I think is a shame, as they've got some phenomenal worldbuilding, particularly the first game, although this one does expand on it fairly well despite the rumours about the dev, if you can separate the art from the artist, they're great games with distinct visual designs, great worldbuilding, and the gameplay is at least okay for an RPGmaker game, it's not breaking any barriers or anything, or redefining RPGmaker combat, but it works, ultimately you play for the story and the world with games like this, and they're both pretty compelling, it's not for everyone, but you can use your eyes, if you think from a glance you'd like this then you might, if you think you might not then you probably wouldn't out of 10 I'd give this a high 6 or a low 7, so I guess 6.5
Warning: There are some grave bugs in here. Be sure to use all save slots, especially before [spoiler]Dungeon V (Furnace) (unlocking doors in the wrong order puts you in a softlock)[/spoiler] and before you [spoiler]break the frost dragon's curse (it might happen that Edna doesn't talk to you after that)[/spoiler]. You might face other minor bugs and glitches, but none of them is as severe. Slightly recommended. The artwork is unique and varied, but the story turns about to be a bit more unoriginal then you'ld expect it, but it's still neat. The really downside is the subpar combat. I mean, we all know what to expect from an RPG maker game, but this game manages to become more tedious than average - even with zero grinding involved. What you do is basically running into a dungeon, use always the same spells with your first character and attack with the other ones (one of them does even have a damage spell which is worse than the regular attack). After some encounters you're exhausted - now you can either consume items (which feels bad since there is no opportunity to grind the money for them back) or teleport back, visit the healing station and return. Most of the time it's just like that - run in, tap through some montonous combats, get out and heal, and step in again. Even boss fight's follow almost the same pattern, and once you get you're hands on the [spoiler]mute spell[/spoiler], they become a breeze. There are different endings, some of them slightly hidden, but all of them feel a bit rushed in presentation. But okay, it's an indie game. But you can not shake of the impression that he dev put less passion towards the end - in the first screens every doodad has it's own, unique description. Later quest-givers won't even talk to you anymore after they've sent you on a quest - not even when you return sucessfully. Another minus is a stupid, antisemitic joke with a jewel-selling character. It does not contribute anything witty, it's just a blunt reference to greedy, hooknosed jews. What was that for? A last downside: the game seems to be abandoned. The dev is not responsive in the forum anymore, and he did not sort out 2 years old, game-breaking bugs.
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