
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 17 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very solid roguelike (roguelite? idk). It's not infinitely replayable imo but it packs quite a few hours of enjoyment
It's like a Max0r video. I can't understand whats happening on screen.
The concept is super cool but it honestly just feels mid. The movement is mid + doesn't feel as great or as rhythmic as I thought it would've. The sprites are also mid when compared to a lot of other games that use pixel art as the medium these days or even older games. Just an overall mid experience and I can't recommend purchasing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buy, love it, live it
jh
Mega Man BN rogue-like sounds pretty sick on paper, but the execution falls completely flat sadly
Got into this from Duelists of Eden. Roguelike/lites aren't normally my thing, but it's fun enough. The gameplay is pretty straightforward, no filler. Variety comes in the characters you choose, how you build them from run to run, and how you navigate boss fights as you progress. There's also various bonus challenges if so inclined. The characters are pretty varied and most have alternate versions to unlock as well. Some of them lean pretty hard into certain playstyles, but you can generally make a lot work on a given character. Most builds are fairly flexible and can even splash in bits of other archetypes without much issue if you find something particularly good that works with your overall theme. Does a decent job at not feeling too repetitive. Spells are mostly useful in some context, though there's a few that seem niche at best. Most potential builds are relatively well balanced, though there's a few standout setups that can snowball into a near-guaranteed win by midgame. Higher rarity drops can occasionally save a borderline run and become more useful for certain challenges, but aren't a requirement for victory. Bosses are generally pretty reasonable, though a few attack patterns are awkward to navigate, visually difficult to parse, or difficult for certain builds to deal with. They do take some time to learn, and there's not a great way to do this beyond just throwing yourself back into another run. There's two light metaprogression elements that I have minor gripes with: -Some spells/artifacts unlock as you level over runs. I was still unlocking notable drops for some builds after my first couple clears, let alone random "nice to have" high rarity drops. -You get some extra drops at the start of a run based on your progression in the previous run. This isn't a huge thing, but it's mildly punishing of trying new challenges, experimenting with a certain boss, etc and feels like it could have been ramped up to always give you those drops after a certain level or getting some clears.
汗流浃背
全実績解除済み。 「ロックマンエグゼ」及び「Slay the Spire」を知っている前提でのレビューをしています。 [h1]良かった点[/h1] [b]① ゲームシステム[/b] ・名作「ロックマンエグゼ」と「Slay the Spire」の戦闘システムを合わせたゲーム。 ・完成された高クオリティのゲーム二つを組み合わせているのだから、当然面白かった。 ・ノンストップアクションである為、どちらかというと「ロックマンエグゼ」寄り。 ・「Slay the Spire」要素はデッキの使い回しと、進む道の選択が主。 [b]② ドット絵がとても綺麗[/b] ・使用できるキャラは結構多く、皆可愛く、カッコイイ。 ・キャラ、敵、スペルのドット絵も良く動き、滑らか。 ・キャラのスキンもある為、ある程度好みの見た目を選ぶこともできる。 [b]③ ゲームテンポが良い[/b] ・プレイしてて思うのは、ストレスに感じる部分がほぼ無いこと。 ・UIが分かりすい為、操作に詰まることもあまり無い。 ・ゲームのリトライも素早くできるのでとても快適。 ・暇な時に起動して、手軽に楽しくプレイできるのはとても魅力的な要素。 [b]④ 自由度の高さ[/b] ・キャラの特徴が明確である為、自分の好みのプレイスタイルでゲームをプレイできる。 ・ゲーム難易度は高めだが、慣れればある程度自由に楽しめる調整。 ・スペルも種類が多く、様々な構築が楽しめる。(自分好みのデッキを探すのも楽しい) ・好き放題できる緩さもある為、爽快感があり、うまくプレイできた時は気持ちがいい。 [h1]賛否両論点[/h1] [b]① 戦略性は低い[/b] ・ロックマンエグゼは1ターンで使えるチップ数に制限があったが、このゲームはない。 ・カードはマナが許す限りいくらでも使える為、入れ得なのが戦略性を低くしている。 ・つまり使い易いカードをデッキに入れて、マナを増やして連打が最適解。 ・ゴリ押しが最適解である以上、戦略性は低いと言える。 ・ただし自由度が高いゲームである為、自分に制限を課していくらでも調整は可能。 ・頭をフル回転させ、全力で戦略ゲームを攻略したいという人には不向きかもしれない。 [b]② 良くも悪くも難易度が高いアクションゲーム[/b] ・反応速度が求められるアクションゲームである為、人を選ぶゲームだとは思う。 ・「アクションゲーム」や「ロックマンエグゼ」が好きな人は恐らく楽しめる。 ・「Slay the Spire」を求めてプレイするとイメージと違うという感想を抱くかも。 [b]③ やり込み要素[/b] ・個人的に物足りないと感じた部分。 ・難易度を上げるヘルモードがあるが、これがキャラ共通。 ・1回クリアすると文字通りクリアとなってしまうので、やり込み要素が薄いと感じた。 ・キャラ毎、アナザースタイル毎にヘルモード設定があればさらに楽しめたと思う。 ※ アナザースタイル キャラ毎に存在する別コンセプトの設定。 見た目は同じだが、得意分野が違うので、実質別キャラ。 [h1]まとめ[/h1] 名作の良いとこどりをしている良ゲーです。 アクション寄りなので「ロックマンエグゼ」が好きならきっと楽しめる...はず。 個人的には空いた時間で手軽にできるのが一番良い部分かなと思います。 ストレスフリーなゲームですので、サクッとゲームを楽しみたいという人にオススメです。
please play ths game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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