
Dodge enemies' attacks, activate lethal traps and customize your hero in StormEdge. Brace yourself for the dangerous Elemental Storms that will put your skills to the test!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It's worth getting in a bundle or good sale, I feel bad for the mixed reviews, it does have some problems but there have been far worse games that have gotten better reviews than this.
The art is nice, the combat is engaging enough. However, the story is filled with more questions and there's not enough to latch onto to care about it. It feels like it was rushed or there's supposed to be more. If you're coming from games like BlazBlue:EntropyEffect, Skul, or Astral Ascent, you will find NO challenge here. The repetition will be tedious and once you find your character and playstyle you will not deviate from it. Thing is, you find it in 30 minutes or less depending on your speed. I will also say that the effort in just unlocking Master Mode after turning everything off to base stats, I'm sorry, what? Nah, you're not getting a NG+ out of me, sad to say. It's not a terrible game, I'd say it'd be good for new people unfamiliar with this genre of games. The asking price of $15 for less than 5 hrs of experience for me, aint worth it, maybe on sale.
StormEdge, then. A rogue-lite where you do the same attack over and over until the game ends or you do, whichever comes first, and honestly by the end I wasn't fussed which. Here's the thing. I like short games. Life's short, games should be too, get in, have a laugh, get out. But there's short-and-lovely and there's short-and-please-stop, and StormEdge kept wandering back and forth over that line like a man who's forgotten where he parked. I had fun. I'll say that clearly because I'm about to be a bit mean. I did have fun. And then I finished it and felt the specific joy of a thing being over, which is not quite the review a developer dreams of, is it. "He was delighted - to leave." So there's no thumbs up here, and there's no thumbs down either. What I want is a little sideways thumb. A shrug in emoji form. A "yeah, maybe, if it's cheap and you've got nothing on." Now. A lot of you are going to see the screenshots and think Wizard of Legend. Stop. It looks like that; it does not play like that. It actually opens more like Cult of the Lamb - the level design, not the goat-cult admin — where each run is a tidy fifteen minutes across one small area, then it's back to camp for permanent upgrades, then off to the next bit, and on and on until you unlock the final act and face one big proper run to finish. Fine structure. Nothing offensive about it. The problem is what you actually do. You mash one attack. It combos into other attacks, sure, and there's a big emphasis on dodging - traps everywhere, enemies everywhere, nothing staggers so you can't just bully your way through - but the loop gets repetitive fast. The saving grace is the different characters and playstyles, except here's the cruel twist: you find your character and your playstyle in about thirty minutes, and then you never move again. Comfortable. Also a bit like being buried alive. And if you're arriving from BlazBlue: Entropy Effect, Skul, or Astral Ascent expecting a fight? There's no challenge here. None. The difficulty is farming difficulties - you beat a full run, then grind the difficulty tiers up to the last one, where I assume the true ending lives. I say assume because I haven't got there, and reader, I found the willpower had left the building. The art's nice, the combat's engaging enough, but the story is all questions and no reasons to care about the answers. It feels rushed, or half-finished, like there was meant to be more and the "more" is still on someone's hard drive. There are neat systems in here that just desperately need rebalancing, clarity, and variety - three things it's tragic to be missing all at once. So: good first effort, genuinely beautiful, a real game somewhere underneath the missteps, and I hope the devs make the next one and nail it. This one, though, is not worth the asking price. Glance at it on a deep sale if the genre's your thing. Otherwise, admire the screenshots and keep walking.
[h1]何故か劣化している [/h1] このゲームにデモ版があるが、さらにその前日譚的なものが存在し、 そのStormEdge: Wind of Changeをプレイした上で、「面白いな」と思い、こちらの本編を購入したのだが、正直オススメできない内容になっている。 理由は表題通り。 ・NPCが何も反応しない飾りと化している StormEdge: Wind of Changeでは拠点でNPCたちの反応があるのだが、なぜか本編では皆無。 虚無です。 ・キャラ固有のレベルアップ排除 StormEdge: Wind of Changeでは存在した。 ・貨幣価値 StormEdge: Wind of Changeの方が面白いバランスじゃないか?と思っています。 ビルド幅の狭さもあり、尚更。 ・初期キャラが変わっている StormEdge: Wind of Changeの初期キャラをおよそ36倍ナーフしたものが初期キャラ。 これは、ジャスト回避やクリアタイムを問われるゲーム性にも関わらず、この仕打ち。 少なくとも爽快感はなくなった。 ・操作性が違う キモである回避がStormEdge: Wind of Changeとキーが変わっている。設定で変更可能ではあるので重箱の隅レベルではあるが [h1] StormEdge: Wind of Change(無料)はオススメ[/h1]
Impossible to beat all achievements. The last achievement is to beat the game on Master Mode, and if you die a few times you restart the whole game. Not to mention the last boss, Gloria, which alone will destroy your run at the end if you haven't died from other ♥♥♥♥♥♥♥♥ already. The idiots behind the game made sure that if you haven't ruined your run so far, the boss will obliterate you, including all the glitches such as your special attack doing nothing, or simply not mentioning that your special attack must be unlocked before you enter the boss fight otherwise you can't kill the boss because it's mandatory. You get ♥♥♥♥♥♥♥♥♥♥ like a ♥♥♥♥♥ until eventually you just want to do a certain thing with your wrists. The developers should take this garbage off steam if they don't plan on working on it anymore, othewrise uninstalled, downreviewed, and hopefully something terribly malevolent and accursed should occur in their own lives. The game is a spamfest that gets dry real quickly, there is no skill involved other than click space to dodge red enemies and you will still die from things that are not your own fault in the end, such as the various freezings that happen to you in winter levels that have no way of stopping known to mankind, not to mention the terrible god awful ♥♥♥♥♥♥♥ dialogue that can't be skipped faster by pressing your mouse key. I couldn't even speed up the game using cheat engine, just to get over it. What's the ♥♥♥♥♥♥♥ point of it all? There is no reason that one should waste more than five minutes playing this with anyone. I'm so full of resentment right now and I just want to take it out on somebody. The whole experience of the game, or rather the lack thereof, is akin to pouring bowls of sugar down your fat ♥♥♥♥♥♥♥ throat until your organs slip through your anus from dehydration and diabetes type III, a disease that is yet to be invented upon acknowledging this game to the average so-called "man". That is, there is nothing but dopamine to farm in this game, it's funslop except if it were actually fun. Game developers should never be given the ability to add an achievement while simultaneously making the achievement the ♥♥♥♥♥♥♥♥♥ most unfair garbage, in some games completely impossible and just placed as a ♥♥♥♥♥♥♥ joke (e.g. Muck).
先說我對標的是「Wizard of Legend」;和老婆正尋找著下一款可以「單機雙人共鬥」的遊戲時,先試了傳說巫師、接著是風暴馭使。 因為畫面風格很像,所以自然就會放在一起比較,而根據我這「老戲骨」直覺式的懷疑、還是兩款都先後嘗試了一下。 大部分我們無法接受「傳說巫師」的缺點,風暴馭使都做了改善: 巫師是單純的肉鴿,局外升級幾乎沒有,只有開權限;風暴可藉由信仰點些微強化角色。 巫師打擊感很差,也就是怎麼損血的根本就是瞎矇,有人要說可以練、知道第三下後要閃;這就純廢話了,哪個遊戲不能這樣知道。 打擊感差就是無法在戰鬥中最直覺的「碰、碰、碰、閃」後有正向的回饋;而這點風暴馭使、拉大了閃避判定,巧妙的圓融了這挫折感(打擊感也是一樣的差,這點無法護航),讓人願意在死命按攻擊鍵以外、多留意怪物動態、選擇按閃避。 巫師劇情幾乎沒有,就是小屁孩想成為傳說巫師。風暴還有簡單的故事情節。恩我要的不多,就是有簡單的故事也可以,做個引子、有流程可以跑,看劇情可預見的終點,這些都是一款遊戲願意咬牙撐下去的理由。 風暴很重視閃避系統,這個在看遊戲影片時就明確知道,一開始老婆是排斥的,但在我堅持下嘗試了一會,就能知道官方調整的設定、並不是隻狼那種純高手向的需求,別把它當無雙、停止攻擊鍵抓一下閃避節奏、還能得到反擊的回饋,實在是風暴成功的關鍵。 於是我們開始玩起了這款遊戲,而不是傳說巫師。所以給予好評。 「同屏雙人共鬥」的遊戲已經夠少了,這款還很優秀,值得推薦給有這類型遊戲需求的朋友們;尤其像我們夫妻倆:一個是手殘黨的二十年老遊戲宅、一個是幾乎沒在玩遊戲又反應極差的小白。
Надеюсь разраб сломал себе пробел. Играл давно в демку и вот сейчас купил. Остался доволен. но с нюансами. Есть русский. Игра проходиться одним пробелом. Катцены предусмотрены только для главного героя. ходить и стрилять одновременно нельзя. Пара претензии: Откуда 4-ый член команды появился?(буквально из ниоткуда) Зачем нужны испытания глав гада в конце?(не в смысле что это и для чего, а в том, что без них можно было обойтись и накой они нужны, они не сложные как и игра). КАКОВА ЧЁРТА ОНИ НЕ ВЫПОЛНЯЮТСЯ или КАК ИХ ЧЁРТ ПОБЕРИ ВЫБРАТЬ?(ну... свайпнуть их в право, об этом нигде не говорилось. там только кнопка F, что бы начать забег). Нельзя уменьшить звук грома, во время босс файта и звук костра. и т.д. А САМЫЙ финальный босс, кривая хрень! В общем мелочи. 4 из 10
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Красиво, но скучно: хоть это и рогалик, но всю игру можно легко пройти на одном билде гризли, остальные как по мне просто не играбельны. Чтобы пройти на 100% пришлось проходить одну и ту же игру дважды и это жирный минус. 50\50 крч
构筑不丰富,游戏内容过少
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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