
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 17 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
幻想的战斗内容:精妙的躲开对手弹幕 然后通过输出 实际的战斗内容:你打你的 我打我的 没过就是甲太薄爆发太低 有点太难了 首先是游戏基本没有引导 很多机制都要自己摸索 比如 洗牌后掉甲 可以删除契约等等 然后卡组的构建很困难 卡的体系区分太大 相关体系的神器基本上靠运气拿 卡牌体系升级的高难度弹幕游戏。。。手残靠esc时停都打不过去 但是还蛮好玩的
its too hard to remember my spells, so in the heat of combat, I have no idea what I'm doing. I never realized how important that was in Megaman battle networks till this game kicked my ass. I can't memorize my whole deck by icon X_X
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
泰拉就是唯一真神,魔力不够?砸地板!敌人多动?砸地板!生存不行?砸地板!我tm砸砸砸!
3mendo
dança gatinho
One of the best roguelike games i've ever played. Deck building and megaman battlenetwork style fighting is so good.
cards
DEMO的时候就关注了,之前被虐的有多惨,现在玩的就有多爽;游戏比较挑人,但适应后会很有意思 ——————— 五十小时全成就回来报道
One of my favorite roguelikes! It's hard but it's also a lot of fun, it's easy to pick up and play whenever I want to kill some time, and the pixel art, character designs and music are gorgeous :D
Absolutely amazing deck building rogue like with a variety of builds and very fun game play. I've actually bought this game twice on a different account just so I could play on the go because it was so fun. 9/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $75K | 255 | 65% | $12.99 | |
| $58K | 232 | 71% | $14.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2K | 82% | $24.99 | |
| $1.3M | 2.7K | 95% | $14.99 | |
| $1.3M | 1.1K | 87% | $49.99 | |
| $1.3M | 1.7K | 76% | $24.99 | |
| $1.3M | 14.2K | 87% | $3.99 | |
| $1.3M | 5.4K | 78% | $9.99 |