
Worms™ Revolution is the latest game in the classic turn-based strategy series to come to the PC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 1.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good old worms. The ai can be pretty random at times so I guess multiplayer is its main focus. I still prefer the 3D games but this one is still fun.
For some reason, though obviously monetary, British developers Team17 decided in 2012 to prepare for players a new part of Worms, created from scratch, acquiring a new for the series engine Unity, thanks to which the worms and locations got three-dimensional forms. Let's see if the game will be able to impress the modern player? [b][u]Graphics[/u][/b] If on PS3 and Xbox 360 consoles the graphics looks acceptable, on PC it looks depressing, especially if you zoom in on the camera. Pale colors, everything is blurred, washed out, gray and unsophisticated. The situation is aggravated by the maps themselves: Some dull green sewers, dull sunny beaches, dull sunset farms. The situation could be better if the game had a map editor, but alas, we have what we have. [b][u]Gameplay and Innovation[/u][/b] Perhaps by revolution you mean physics and everything related to it. On the map there are various objects like giant wrenches and other such trash. They do not explode, but on the contrary, they are thrown away by a blast wave, can cover worms, and block them, clamping them in some corner. Such objects can be used as bridges and barriers. For this purpose even use “telekinesis” or “UFO”, thanks to which you can move the object to wherever the player wants, this is the first chip. The second is water, it can fill craters, and if the worm falls into it, it slowly sinks. Just in case you can not get out of such a pond, there is a special item for this purpose “Water Plug”, in which the water will drain into a black hole. Water can also flow down the slope, dragging the worms with itself, and for such cases also invented different weapons. Except that the water itself and its physics of flow resembles not like sour cream, not like transparent caviar. Its physics resembles anything but hydrogen oxide. I'm surprised that water doesn't conduct current, but it can put out fire, thank you very much. Yes, all these tricks have a place, but they do not change much in the basic gameplay, because everyone as used mainly Bazooka and Grenade, so they still use them. [b][u]Other aspects[/u][/b] Finally the “Revolution” is not at all the fact that worms can now be of different types. Heavy crawls slowly, but does a lot of damage; Scientist can heal its allies at the beginning of the round; Scout does little damage, but can move very fast. Not a bad innovation, but since the player initially has standard worms in the ranks, this feature is not particularly useful. It would be better if the developers added the number of places in the team, because the squad can be only 4 worms. When Worms 3D was released in its time, it also seriously cut down the arsenal, weapons and the maximum number of worms in the team, after returning to 2D the maximum number of worms remained at the same level. Only with the release of Worms W.M.D. did the developers bring back most of the weapon arsenal, including the ability to add up to 8 worms to a team, which was originally in Armageddon. There are puzzles and a small campaign for single player, but it's all trivia, as most of the time not many people played them. Everyone was playing multiplayer. What's here? A meager match customization and three modes “Classic”, “Deathmatch” and “Strongholds”. And the first two are not much different from each other, and in the third mode, teams start in their pre-selected castle settings. Not a bad mode that puts the player in a non-standard situation. [b][u]Conclusion[/u][/b] Alas, Team17's revolution was rather weak. I can't say that this is one of the worst parts of Worms series, because the basic concept still works, it's very hard to ruin the formula, you can still enjoy the gameplay, but none of the above mentioned innovations makes the game better. P.s. The most interesting thing is that Worms Revolution was developed with the help of the series' founding father back under the wing of Team17.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Polish, Russian, Czech*languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way better than Arc Raiders
An eccellente game to play with your buddys because it has a lot of cool features and mechanics that makes the game very fun and engaging so i definitely recommend this for any of you who want to play.
Great party game to enjoy with friends. Any excuses to waste them.
We really really really love worms please let me play more worms I like worms I have worms
Play this if you want to breakup with your friend group!
Пацєтко пацєтко сє вродило Пацєтко
увлекательная перестрелка между глистами в которую я в первые поиграл когда батя купил диск с этой игрой приходя после работы в далеком 2014 году
Não esperava nada desae jogo,mas quando eu usei uma banana pra matar uma minhoca chamada Robinho,eu sabia que tinha achado o jogo perfeito
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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