
Heroes always win! But what happens to those who don't? Play as unique and colorful characters as the world comes to an end after our heroes' utter defeat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not bad, but it's not great. Played through it and I think it was one of the better RPGMaker games so if you can tolerate that, sure, give it a shot. If not, skip it.
Well... it's a mixed bag, really. I played this a long while ago, let me tell you what I remember. Basically, OH! RPG tells a short story. Rather than follow some characters through their journey, you start at the supposed final boss fight, where 4 heroes are fighting the demon lord and... well, either because they didn't grind enough or ignored too many side-quests, they lost the fight! So the story follows NPCs associated with the heroes dealing with what happens after that loss. Unfortunately, there are flaws - some are subjective such as story, and others are more objective such as game-play. For game-play flaws, the NPCs have to confront some tough bosses, in which it depends on luck more than skill to actually beat them, especially the last one - for that, you basically hope you avoid the one-shot kill at the right time, but it was random and had no warning for when it happens. I suppose such things can be fixed with appropriate skills in game design, but the bigger problem I had was with the story - which kind of can't be fixed? (Spoilers) [spoiler] When I bought this, I didn't see many details on what it exactly was about, so I got the wrong impression what it was. I knew it was following the heroes after their big loss. But it didn't go the direction I expected. [b] My expectation:[/b] I thought it would be about NPCs helping to fix what the heroes could not. When the heroes lost the boss fight, a goblin soldier rescued most of them before the demon-lord-boss-thing finished them off. So, I thought it meant they'd scramble to figure out a plan to fix the mess, right? Those NPCs you see on the game menu - would they be a ragtag team with unusual talents that rally together to help our heroes shake off defeat and save the world? ... Well, no... and it makes me sad that's not the case at all. [b] Actual story: [/b] The heroes gave up and ran off - the world will end no matter what. The story is instead about their journey of them running away with tails between their legs. They might as well had cowered under their beds with bags over their heads when they got home. Well, I suppose the story is a little more complex than that. It's split in levels which focus on NPCs dealing with the last days wrapping things up as best as they could, with the defeated heroes bumping into them while running away, though at later points of the story a team member stays behind for various reasons. But let me simplify what kind of ticks me off: The final boss fight was a rival king who cast powerful magic intent on fighting the demon emperor. Sure, he was mad with power and intended to remake the world in his image, but that signals a glaring plot point... There WERE ways to make one last stand against the world-ending boss after all. Too bad the heroes spent their time running away to go say final prayers instead of trying a final plan, huh? [/spoiler] So... yeah, I was disappointed with the actual story. And what I want would alter the game and story so much that it will never happen. Sigh... better luck next time, maybe.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет
This is a terrible rpg-maker game. The major problem of it is the compatibility with modern systems. Cons: -For Windows 10 or 11, you must set the system compatibility of "Game.exe" to "Windows XP (Service Pack 3)". It will reduce the times of game freezes. However, this game still has a chance to be crashed when you checking the item menu. -Too many unnecessary mazes. Without the official guide, player will hardly walk out of them. -I stuck at Stage 7. The Jester is too weak to fight against 2x Kaliko monsters.
RPG Maker strikes again! OH! RPG! is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. It's from Andorlea, who've been rubberstamping out these asset flips for the best part of a decade, lazy cash grabs with canned assets, terrible writing, and minimal effort spent with the RPG Maker construction kit. The only notable twist here is that you're supposed to play as NPCs while the "main character", an NPC, goes on various side quests etc... it's a lazy "meta" idea that presumably Andorlea came up with after their 20th RPG Maker asset flip didn't sell so well. Wonder why. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. OH! RPG! has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the first quest, but only around 8 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 8 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. OH! RPG! is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
убожеская анимация и передвижение НА СТРЕЛОЧКАХ.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива!
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ein gutes gelegenheitsspiel. kann es empfehlen. supercoole pixelgrafik. der preiß dieses spiels ist im angebor für -92% wie ein geschenk.
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Players by region
Where this game's players are, estimated from review languages.
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