
Follow the story of Lua and unveil the mysteries surrounding her origins in the tactical RPG, reminiscence of the 16-bit era Japanese strategy games. Recruit up to 14 characters with unique abilities and defeat your worst nightmare in epic fights.
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About

Feed your nostalgia with a tactical RPG inspired by the greatest classical titles. Take on an adventurous journey, meet a whole range of unique characters, and immerse yourself in an engaging storyline.

Recruit up to 14 characters, each with their unique abilities, and defeat your worst nightmare in epic fights. Unveil a dark and mature story focused on the relationship between two lost souls trying to discover the meaning of their lives, fighting side by side.


Build your army: 14 characters and countless personalization possibilities. Learn skills, recruit unique heroes, and prepare them for battle. Turn them into war machines, the Empire deserves your wrath.
Craft: develop your characters using gems, crafted with numerous ingredients looted during battles.
Rich story: experience and share critical moments of Lua and Natheal’s life.
Hidden content: will you be able to find all the hidden characters and challenges? The game is deeper than you might think at first glance, search everywhere and become the unquestionable champion of "Ars Rare kingdom".
Nostalgia on steroid: you loved Fire Emblem, Tactics Ogre, Final Fantasy Tactics - discover Rise Eterna, tribute to those classic titles, but with a modern twist.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]登場人物の倫理観が逸脱しすぎているとプレイヤーは話についていけなくなるのだと学んだ[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 文化の違いなんだろうか。 ゲームのシナリオは一般的に制作チームの誰かが書いている。 物語というのは著者の知らないことは書けない。 当たり前だ。 だから物語の人物や価値観は隠そうと思っていてもどうしても著者の思想や価値観が入り込む。 それは人が作っている以上仕方のないことだ。 そして価値観の中には「倫理観」も含まれる。 日本であれば「道徳」というものを親族や周りが教えてくれる。また古くからは「お天道様が見ている」と言われて道徳的によろしくない行動を戒める文化が培われている。 アメリカであれば倫理観は宗教と一体化で教えられていてキリスト教を学ぶ過程で倫理を学ぶという土壌が存在している。 そういったもののなかには共通認識が刷り込まれているので場所が違っても同じ国ならある程度の共通認識を持っている。 ところが本作はなかなかどうかしていて何食わぬ顔で罪のない人々を虐殺するシーンがあって、初めて見たときは二度見どころか三度見した。 誤字か誤訳か疑ったが思えば序盤からシナリオには不思議な違和感を覚えていた。 作品世界の価値観と言ってしまえばそれまでだが、命が軽いというか「戦場を知る者は本人の中で大義があれば他人の命を奪ってもいい」という共通認識のエゴイズムがあるかのような世界なのだ。 本作は調べてみるとフランスとポーランドの会社が作ったものなのだろうが、シナリオ担当をした人がどういう文化で育ったのか、大変興味がある作品だった。
With so many games inspired by Fire Emblem on Steam, you need something special to stand out. Whether it's graphics, fancy mechanics or an amazing story, you need a way to draw people in. So it's hard to see what Rise Eterna went for, since the game looks and feels okay, but doesn't try to innovate in any way. The art style is decent. There's nothing visually impressive about the maps that look very rudimentary, like what you'd see in older Fire Emblems, but the 14 characters are varied and well designed. They have different special combat skills, and some of them benefit from standing next to their friends in combat, for added bonuses. The story is rather classic. Themes of betrayal and alliances between kingdoms are common in these kinds of games, but it has enough twists to keep you engaged until the end. That is... If you can put up with low quality dialogues. Between weird sentences, insults being thrown left and right as well as a lot of pointless chit-chat... The game would have benefited from better writing. Scavenging is another neat part of the game, with item drops obtained from certain spots on the map, chests, or enemies. You can then craft potions, bombs, or even permanent stats buffs with the rarer materials, but they're not that useful and getting what you need always comes down to luck. Those are only minor inconveniences, and Rise Eterna could have been another satisfactory game for the genre, if it wasn't for one mechanic (or lackthereof, actually)... Because units don't retaliate during combat... And that's a major issue. It drastically reduces the strategic elements, such as placing your characters, planning ahead, blocking the enemy's path, taking advantage of ranged units... It doesn't make the game unplayable, but every fight lacks a little... something. Other shortcomings almost feel secondary in comparison : there's no leveling system, you simply get a skill point for every new map a character beats. Every mission has simplistic objectives, whether it be to kill everyone, kill the boss, or reach the exit. Deadly in the early game, the traps scattered around the maps remain obnoxiously annoying until the very end, taking up time at the start of every turn and requiring rare materials to heal from. Finally, the uneven difficulty also has to be mentioned. Really easy at the beginning, the game gets quite tricky a few missions later, until your characters become overpowered half-way through the game, making any further challenge disappear. Rise Eterna has the looks of Fire Emblem, and almost feels like it. Until you get into actual combat, and realize that neither your characters nor the enemies retaliate when they're attacked. The rest of the game is all right, but the absence of such an important mechanic affects everything else, dragging it down. An unremarkable [b] 5[/b]. It's a shame, but I don't think Rise Eterna is really worth playing.
No AI at all. Enemies only move/attack your units if you come within their attack range. And enemies are not grouped, so you can pull one enemy at a time. Take your sweet time sending them to their maker - 1 at a time. Did I say 1 at a time? And the maps are huge. With lots of enemies. And no time limit. Random traps scattered on random locations. Yeah. It's the only thing giving this game a "challenge". That's all that's needed for a gameplay review.
I think the game has a lot of interesting elements like it has this gathering and crafting system and the skill tree and the gem placements, but the gameplay during the actual campaign...is kind of boring. The enemies don't strike back when you attack them and they just don't give the units any pressure at all. It doesn't feel like you're strategizing nor are you in ever much danger... The premise itself sounds interesting though I guess I wish there was more insight at the beginning why Nathiel ever joined Lua, even just a hint of why. Maybe the sequel is better? I'll try the demo of that, but this game is a miss for me personally.
カジュアルなSRPG レベルの概念がなく、宝石によってステータスを強化していきます そのため宝石の付け替えによって新キャラをすぐ一軍にすることができるのは良い要素ですが、キャラクターの個性であるスキルを覚えさせるスキルポイントの入手方法はステージクリアで1ポイントのみ スキルを充実させるためには同じマップをクリアする必要があります ショップがない代わりに合成で消耗品を作れるのですが、その素材に関してもマップ周回で集めなくてはいけないのが手間に感じました ただ凶悪な味方キャラクターが多くて敵は雑兵ばかりなので簡単に無双できます この手のゲーム初心者にはありがたい難易度ですが、歯ごたえのあるSRPGを求めている方には物足りないかも さらにストーリーでは主人公側が虐殺したりと殺伐としており、共感はできないし終わり方も尻切れトンボ 戦争をしているにしてもちょっと…といった内容で、ヒロイックなストーリーを求めている人には合わないと思います それと合成100回の実績は合成画面から移動するとリセットされるらしく、この仕様を知らないとかなり苦労するので、全実績解除を目指している人は合成をせずに貯めておくのがおすすめ 全実績を取得しようと思うとスキルポイントと素材を稼がなくてはならず、かなりのMAP周回を強制させられるゲームでした 進行不能バグも2種類遭遇したので、そういった点にストレスを感じる人は手を出さない方が良いでしょう
[i]A Waste of Good Art Assets[/i] Straight to the bottom line here. The only thing holding this game up is the art, which is what initially drew me in to give it a chance. However, the game play is so barebones that there is virtually no strategic decision making. Damage is vanilla; nothing is strong or weak against anything else. One character stat is borderline broken if you focus on it. There are so many technical failings from the one sided attacker initiated battles, lack of fog of war, massive imbalance between player and enemy power, and enemy AI that barely does anything; its all just a disaster. Avoid this title.
"We have Fire Emblem at home." For less than a buck, it was alright I guess. 5/10
I really enjoyed this game! It was different from the normal JRPG/Tactical RPGs that I am used to playing. The story was decent enough to enjoy, the characters and their relationships were interesting, and the systems with using gems to make your characters stronger was refreshing. Not too shabby for an indie game too, however I wanted more. The ending felt kinda flat after a certain tragic event. I was hoping the story was gonna really take off after that moment, but overall I would recommend this if you want to experience something a bit different.
this is a good game. although i was upset with how the game ended it doesn't mean ill give it a bad review. sure there are traps and yes some things could have been better. but its versatile you can make the weakest character extremely strong it just takes work and time.4 out of 5 will play again. i can't wait to play 2
I don't want to kill villagers just to have someone join my party. This sucks. Who thought it would be enjoyable or challenging to kill old limping men? Or ladies with rolling pins? What the heck!!!!! Worst Game Ever!!!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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