
Nova Lands is a factory building, exploration, and island management game. Explore, engage in combat, and automate your industry. The planet you’re on is full of mysteries, creatures, people, and things to do. Welcome to your new home amongst the stars!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Spanish - Spain, Russian, Thai, Vietnamese, Italian, Japanese, Polish, Simplified Chinese, Turkish +3 more
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nova Lands reprend de nombreuses idées de Forager tout en proposant une expérience plus simple et plus accessible. L'exploration, la collecte de ressources et surtout l'automatisation sont au cœur du gameplay, avec une progression constante qui donne toujours envie de débloquer la prochaine amélioration. Comparé à Forager, le jeu est moins complexe et demande moins d'optimisation, ce qui le rend plus facile à prendre en main. J'ai également trouvé son histoire légèrement meilleure, même si elle reste assez discrète et sert surtout à accompagner l'aventure. Au final, Nova Lands est un très bon jeu de gestion et d'automatisation. Plus simple que son grand frère, mais tout aussi agréable à parcourir pour les amateurs du genre.
This is one of my favorite games. It is a fantastic automation game without being too crunchy. I am on my 6th playthrough and I am sure it won't be my last one.
steam全成就差不多二十小時就可以達成,條件都不嚴格,只追求全成就也不太需要高強度掛機。 玩法有點太枯燥,升級就是不斷解鎖另外一個新資源、產物,後期可以用機器人轉型自動化,除此之外就沒有了,連裝備成長都只有數值輕度提升。完全缺乏探索要素,雖然地圖內有三場頭目戰,可是難度真的簡單到本手殘可以無傷一次通關(只是前期會被氧氣卡,氧氣不足就會戰鬥失敗),劇情也幾乎沒有,總之真的很平淡。 雖然拿完steam成就之後,還有更進一步的高階產線可以遊玩,但是筆者完全沒有繼續下去的動力。相較之下,Forager從前期就更有沉迷感,到後面也有副本可以爽玩自己的強力武器,有夠讚。這邊喔……從頭到尾就一把槍…… 遊戲內也缺乏引導,塑鋼的材料之一不是普通採集可獲得的產物,又只能看小小的圖示,沒有名稱和取得提示,直接卡關只能查資料。用手把玩的操作手感也有點彆扭,操作起來屢屢覺過於繁瑣、不方便。 而且背包真的超級小,前期真的玩到吐血,印象中只有四個格子?而且儲存區要花一段時間才能解鎖,地上東西又多,真的很惱人。包包小就算了,製作建築的材料「一定要放背包才能用」,等於背包要塞一堆必要材料佔空間,超惱人。後面點技能解鎖無材料建築才稍微減輕這個問題。對,稍微,因為還是需要高階材料,有夠,煩。 整體來說,這款比較算是迷你型的生產線遊戲,建築面積很小、變化很少、升級有限,過程中偶爾改改拆拆思考怎麼修正還算休閒好玩,可以體驗輕度生產線規劃的趣味。相對來說,不適合追求高強度生產線規劃的玩家購買。 因為全成就之前的遊戲流程還可以,不需要高強度掛機,也沒有太嚴重的大缺點,所以猶豫之後還是給了好評,畢竟成長期追求新目標的過程還是讓人挺入迷的。至於全成就後開啟最終三島嶼的部分……看評論好像蠻需要掛機的……還是算了……
어렵지 않고 재미있어요
Criminally underrated
buen juego
Buen juego, tristemente ya no recibe actualizaciones que expandan aún más el contenido
Muito bom, recomendo!
It's a decent game but it has a problem with pacing . . i mean spacing. there's not really enough space to fit everything you need, whether it's manufacturing, logistics or resources. This can make the game a bit grindy. But if you have a high tolerance for grinding then it's a decent experience.
便宜但不錯玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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