
Mine resources, build a factory, hire goblins, launch a space rocket. A short and satisfying factory builder about turning a one-goblin operation into a sprawling industrial empire.
Modeled estimate, not a reported figure. How we estimate →
About
Quest Industries is a top-down factory builder where you take direct command of a goblin operation. Mine resources with your own pickaxe, hire goblins to haul materials, design factory layouts across five biomes, and assemble a rocket to launch into space. Build the supply chain, optimize the routes, watch the base grow.
SWING YOUR OWN PICKAXE
You are the operation's first miner. Take direct control of a goblin avatar with WASD, aim with your mouse, and harvest wood, stone, ore, and rare materials by hand. Upgrade through five pickaxe tiers — Stone, Iron, Steel, Diamond, Plasma — unlocked through research as your factory grows.
HIRE A GOBLIN WORKFORCE
Recruit goblins and assign them to specific buildings or to the central Obelisk. Assigned goblins work dedicated supply lines. Obelisk goblins scavenge loose materials across the map. Every goblin is a deliberate allocation, and shifting workers between jobs is one of the core levers for unblocking your factory.
DRAW YOUR LOGISTICS NETWORK
Click a building, enter route mode, and physically draw a route to its destination. Set route priorities to make sure critical factories get fed first. Goblins haul materials along the paths you design — turning a chaotic colony into an engineered production line.
EXPAND ACROSS FIVE BIOMES
Start in the Forest. Push outward into the Desert for sand, oil, and gold. Brave the Volcano for coal, copper, sulfur, and uranium. Explore the Snowland for ice and lithium, and the Graveyard for the materials of late-game alchemy. Every biome unlocks new resources, new recipes, and new pressure on your supply lines.
CLIMB FIVE INDUSTRIAL ERAS
Progress through the tech tree from Stone Age to Space Age. Smelt iron, refine oil, synthesize plastics, enrich uranium, fabricate microchips. Each era opens deeper recipe chains and harder logistical puzzles, building toward the final goal.
LAUNCH THE SPACE ROCKET
The endgame is a nine-stage rocket. Each stage demands fresh deliveries of advanced materials — circuit boards, rocket fuel, nuclear cores — pulled from your factory. Complete every stage, fire the engines, and escape to space.
A focused factory-builder experience. Roughly 5 to 10 hours from first pickaxe swing to space launch.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
There's no tutorial. The UX is not great and it uses non-standard controls. The starting inventory is so small that you can't even carry enough of the resources for more than one thing (stack sizes are 16 and one of the starting techs costs 30 and the other costs, IIRC, 10 of one and 30 of another). Building structures requires you to drop the resources on the ground rather than actually delivering them. Overall, this game is a bit a of a mess. It needs a QoL pass and some proper playtesting and iteration. Maybe there's a good game buried in there somewhere, but I couldn't be bothered to dig for it.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
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