
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.8M — a different platform, not this one.
If you were to mix Factorio, Forager, and Satisfactory, Nova Lands would be just that. Explore, build, and automate your base in this awesome, open-world 2D game! New planet, new home. Build your new base with all sorts of resources available to you, from basic rocks and wood to rare and unknown materials. Unlock new possibilities with every new building, maximize efficiency, and push deeper to other islands. As you progress through the game, you will be able to automate more and more things, freeing up more time to explore! Your little helper bots will be instrumental in helping you do that. The bots are the tipping point where your ingenuity will begin to shine. These little self-sufficient machines can form entire production chains and sustain your industry all on its own. They’re easy to set up and manage. Just like you’re not the only person to land on this planet, your started island is one of many! Kickstart your industry to get all the tech you need and comfortably explore other islands. You’ll come across various biomes, creatures, landmarks, caves, and some really important people… Of course, there’s a blaster you can fire, and critters large enough to be a real menace! Engage in combat and gather rare materials, or, go the full pacifist route and remain a kind guest to this planet - even when boss creatures are concerned. Be prepared to offer valuables to make peace with them, however.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99−50% | 20ratings | 74% | — | not modelled |
| $19.99 | 2.5Kreviews | 90% | — | $1.8M | |
| $19.99 | 208ratings | 82% | — | not modelled | |
| $19.99 | 121ratings | 90% | — | not modelled | |
| $5.99−70% | — | — | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 641 | 88% | $19.99 | |
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| — | 26 | 64% | $1.95 | |
| — | 414 | 88% | $11.99 |