
Nova Lands is a factory building, exploration, and island management game. Explore, engage in combat, and automate your industry. The planet you’re on is full of mysteries, creatures, people, and things to do. Welcome to your new home amongst the stars!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Spanish - Spain, Russian, Thai, Vietnamese, Italian, Japanese, Polish, Simplified Chinese, Turkish +3 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]So Much Potential, Yet So Little Content[/h1] This game had lots of potential, for sure! The game is all about automating your bots while you take your time unlocking new islands, completing quests, and occasionally fighting bosses. During the first few hours, you're thinking, [i]"How hard could this game be?"[/i] But after playing a little longer, you realize just how easy it is to understand and master the mechanics. That's always a great thing to have in a game. But... Once you've mastered the automation, you also realize just how little the game actually has to offer. The only reason the game takes so long to finish is because you're constantly waiting for your bots. Waiting... and waiting... and waiting. There's simply not much else to do. Most crafting materials are unlocked early in the game. After that, progression mostly comes down to adding new recipes to the same crafting stations. At one point, you even unlock space, which sounds exciting at first, only to realize it's just one small space station with very little to offer. The missions are also quite limited. You complete most of them early on, and after that they're mostly just upgrade objectives. The game only has three bosses. They take a while to defeat, but they're not particularly difficult since they repeat the same attacks over and over. One thing I genuinely liked was that each boss has a hidden alternative solution where you can befriend them instead of defeating them. Unfortunately, nothing really comes from that afterward. The story is also very minimal. [hr][/hr] So yes, from one point of view, the game offers a lot of playtime... if you enjoy leaving your PC running, coming back an hour later, and finally seeing that your five components have finished crafting. But that's also where the disappointment comes in. The game gives the impression that there's always something exciting waiting just around the corner. Instead, you eventually realize you've already seen almost everything it has to offer, and the rest is mostly waiting for timers to finish. For me, Nova Lands ended up feeling more like an AFK simulator than an automation game.
Slow for the first hour, then it picks up for a few, then it becomes ridiculously grindy.
The developer's Discord is a breeding ground of intolerance.
Game is good, shame developer works with russian publisher funding genocide. Will never purchase from this dev.
Finished the entire game in one session. This is a finished game, that feels unfinished in so many moments, that i don't even know where to begin or how to describe it. A mix of satisfying, fun space management, limited bot management challenges, but also frustttttRATING moments, bugs, (time) balancing, game design and questionable progression. It's just, so many times did i go "WHY is this the way it is!", and the answer was almost always "to stretch the game's playtime", which is sad. Like no offense, but even having me on the testing team would've eliminated a LOT of problems the game has that are unnecessary. Sorry to compare it to forager, but forager had some mechanics in place that avoided every frustration i had with this game. It is such a solid idea! And execution as well tbh! Just...not enough polish. Not terrible by any means, just... not enough. 6.5/10
Em um primeiro momento pode parecer um clone de Forager, mas a jogabilidade é bem diferente. Nova Lands foca totalmente na construção e na automação da sua linha de produção. O combate é tão secundário que chega a ser opcional - todos os chefes possuem uma alternativa pacífica para serem "derrotados". A progressão do jogo é razoável e as mecânicas são amigáveis e incentivam a reformulação da fábrica. Além disso, tem bastante conteúdo. Quando você acha que terminou, abre mais uma série de coisas pra fazer. O único ponto negativo é que alguns elementos parecem não ter sido totalmente desenvolvidos ou balanceados, mas ainda achei divertido. É um jogo bem legal para quem gosta de construção de fábrica sem muita complexidade.
25時間程で全実績解除 自動化クラフトゲーム 探索、戦闘パートはほぼ無く基地建設の自動化メイン クエストなどがあるのでそれに沿って進めていればクリアまで行ける。 土地が有限なので適当に建てると効率が悪くなりがち 普通にクリアした時点で実績は全解除 そこから少し続いて真END 真ENDというよりは少し延長して遊べるよってレベル 実績は、クリア時点(スタッフロールが流れた)で全解除 取りそこないそうなのは、 ・開発者を発見した(住民が集まる島から左上にジャンプで透明な島に行け、その島の穴の中) ・快適なフライト(モスキーに騎乗) モスキュラーの穴の祭壇に変異ブラッドフラワーを備えるとレシピ解禁 モスキュラーの穴は住民が集まる島の下側の茂み 騎乗のやり方は一旦捕獲して解放してからサドルを付ける(住民の島でやったら出来た) ・標的を発見(的を5回ほど撃って壊す) 住民の島アルマンド(武器庫)の右→ドラメレオンの島の左下→トゥナサの島の右→住民の島アルマンド(武器庫)の左上→最初の的 実績では無いが、逃げる鳥が居る 話しかけ方は似たようなスキンにすると良い。
Кал, курсовая работа студента-программиста шараги, зато разраб на ассеты 50 баксов не пожалел.
Выбил платину, прошел всю игру, я играл (на пиратке) еще когда было 7 островов, буквально видел как развивалась игра, и что могу сказать, она стоит своих денег, правда как фанат Факторио, в этой игре нахватает логистики, оптимизации и места для строительства, но в целом чтоб расслабиться и убить время эта игра подходить как никто другая
毎度おなじみマイクラ病のゲーム 採掘のボタン説明以外のチュートリアルが一切ない!! マイクラとかの経験が無いと何をしていいかさっぱりわからないだろう! いちいちchatGPTにでも聞けと言うのだろうか。(試したところ答えてはくれました) こういうゲームは、自分が楽しめたかどうかに関わらず抗議の意味をこめて、絶対に不評につける
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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