
A Turn-Based Tactics game set in Viking-Age Norway. Build a settlement, forge alliances, and fight strategic battles. Manage a community of craftspeople, farmers, and warriors, as you grow strong on your path to vengeance in this story-rich saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 11 → 2.86/day in the week after.
About
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Take on the role of Gunnar, a young warrior forced into exile after his father, Jarl Gripr, is killed by the ruthless Steinarr Far-Spear.
With his home destroyed and his people scattered, you’ll guide Gunnar as he rebuilds his settlement, forms strategic alliances, and leads his warband in a relentless pursuit of vengeance.


Engage in turn-based battles where positioning, unit synergy, and terrain matter.
Use elevation, flanking, and environmental hazards to your advantage.
Each warrior has a unique skillset. Deploy them strategically to control the field and outsmart your enemies.
Recruit and train a variety of fighters, each with customizable gear and upgradeable abilities that shape your tactical options.


Oversee your Viking village as it grows from a small camp into a thriving stronghold.
Assign villagers to roles, manage resources, and upgrade buildings to unlock new units and equipment.
Scavenge the wilds, trade with allies, and gather key resources to craft authentic weapons and armor.
Upgrade your smithy, armory, and workshops to gain access to advanced equipment that directly impacts your combat effectiveness and village resilience.


Will you be able to lead Gunnar to triumph and restore his father’s legacy, or will the treachery of Steinarr Far-Spear be the end of your saga? The fate of your people lies in your hands.
Written by bestselling author Giles Kristian, NORSE: Oath of Blood delivers an unforgettable, immersive saga where your decisions will determine the fate of a people.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−40% | 2.9Kreviews | 58% | — | $2.8M |
| $20.99−40% | 53ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been fun the cut scenes are entertaining and the mechanics have been no issue for me.
The only negative comment I can make is that I didn't want it to end! Had a blast and it kept me playing way past my bedtime on several nights! Things I would love to see as a DLC or even a sequel, the ability to customize my warband, class, look, etc. The ability to mount raids on waring villages for resources and for fun. Other than that, I tip my hat to the devs, great job!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Norwegian, Polish*languages with full audio support
| Free |
| 0ratings |
| 0% |
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| $34.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent story and game mechanics. The cut scenes were well done and on par with some AAA games. It is a little on the short side, but I found it fun and worth the money. It took me 33 hours to complete on normal.
Je vais essayer de faire court: -des bug gameplay ( je jeux est perdu dans ce qui ce passe , les actions prenne du temps a ce déclancher ou ne ce déclanche pas tout court) -des bug graphique ( texture mal chargé, lors d'une même mission ils y aura des scénes avec l'équipement et d'autre avec la tenu de basse) -la gestion de la ville et des missions semble mal ajuster et récompense et/ou en fonctionnalité ( peut étre des les mission répétable ne devrais répétable d'une fois par jour car sinon le spam des missions "simple" casse l'économie du jeux) -les équipement et la fabrication d'équipement manque de variété, (peut etre qu'avec une meilleure gradation des combat en difficulté "notament en point de vie des ennemie" ils y aurait plus de place pour des armes avec plus de variété dans les dégats , actuelement (la pire épée = 1 dmg / la meilleur épée = 2 dmg) alors oui c'est proportionnel au point de vie des énnemie mais c'est trés frustrant pour le joureur , la marche de progréssion est... pauf pauf et fini -la plupart des combats sont mal équilibré ( on en revient aussi un peu au point précédent) où au debut les ennemies font des degats de malade la ou tes heros sont rien , c'est un peu disproportionner mais les combat sont enrichissant quand ou gagne , là ou les combat plus tard "en difficulté max" on l'heure débille , les ennemie reste en garde et en surveillance, laissent mes archés les trouée de fléche et dont d'une simplicité hors norme -j'adore l'histoire et les dialogue mais ils y a des missions où rien n'a de sense. Attaque de la premiere basse ennemie où le méchant detient notre mère , le jarl allies dit qu'il vas retenir le gros des force pour nous perméttre d'attaquer la forteresse par le coté, et la le hero ce précipite dans le mélée , un combat avec notre alliée contre 4 ennemie et il disparé, s'ensuit nous traverssant l'entierter du camp tuant 50 ennemie avant de prendre d'assault le pond le plus gardé de l'histoire , mais mince il fait pas sont job , mettais une scene au moins ou on le vois en arriere plans dans un combat de fou , histoire d'étre logique et que juste il ce pointe par aprés, comme ci il revener des toilettes, et alors la scéne du pont , alors trés bien je sais l'ami du hero meure c'est scripter et c'est une scene cool mais mince la soeur du hero et une archere et elle ne fait strictement rien pour protéger sont pote, alors que le mechant qu'ont ai venu tuer est en haut de la palissade, à 5m des heros. et le meilleure une fois la porte tomber et des les heros rentre , la scene qui suis c'est le mechant tuant notre amis depuis la tour de guai à coté de la porte , donc a ce moment la les heros sont litéralement en bas de l'échelle alors comment ce fait t'ils qu'aprés il sois de l'autre coté de l'arene pendant le combat, CA BRISSE L'IMERSSION en imverssant les deux scenes ca fait plus de sense , il tue notre ami, il s'enfuis puis la palissade tombe et ensuite combat mais non le jeux a le potentiel d'étre un trés bon jeux mais,( et comme vous avez pu le lire plus haut,) il n'a pas l'air fini, on dirait qu'il à était fini dans le rush et plus le jeux avance plus ce sentiment ce fais ressentir, entre les bug, les oublies, les incohérence qui aurait pu étre corriger en y passent plus de temps j'aimerai que c'est choses sois améliorés car le jeux en vaut le coup, et ca serait dommage de l'abandonner dans cette état P.S désoler pour les fautes j'ai écrit un peu vite sur le coup de la frustration
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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